name: Build Release on: push: branches: [release] pull_request: branches: [release] env: GODOT_VERSION: 4.6.1 EXPORT_NAME: Experements PROJECT_PATH: . BLENDER_VERSION: 5.0.0 jobs: export-windows: name: Windows Export runs-on: ubuntu-24.04 # Use 24.04 with godot 4 container: barichello/godot-ci:4.6 steps: - name: Update and install dependencies run: | apt-get update apt-get install -y curl gnupg apt-get install -y blender - name: Install Node.js run: | curl -fsSL https://deb.nodesource.com/setup_20.x | bash - apt-get install -y nodejs - name: Checkout uses: actions/checkout@v4 with: lfs: true - name: Setup shell: bash run: | set -Eeuo pipefail BLENDER_PATH="/usr/bin/blender" mkdir -pv ~/.config/godot mkdir -pv ~/.local/share/godot/export_templates/ GODOT_CFG="$(find ~/.config/godot -name "editor_settings-*.tres" | head -n 1 || true)" if [ -z "$GODOT_CFG" ]; then echo "# Missing Godot editor settings" > "$GODOT_CFG" exit 1 fi # Set the Blender path if [ -n "${BLENDER_PATH:-}" ]; then if grep -q '^filesystem/import/blender/blender_path' "$GODOT_CFG"; then # Replace existing path sed -i "s|^filesystem/import/blender/blender_path = .*|filesystem/import/blender/blender_path = \"$BLENDER_PATH\"|" "$GODOT_CFG" else # Append new path echo "filesystem/import/blender/blender_path = \"$BLENDER_PATH\"" >> "$GODOT_CFG" fi fi echo "Blender path configured in $GODOT_CFG" - name: Windows Build shell: bash run: | set -Eeuo pipefail mkdir -v -p build/windows EXPORT_DIR="$(readlink -f build)" cd $PROJECT_PATH godot --headless --export-release "Windows" "$EXPORT_DIR/windows/$EXPORT_NAME.exe" - name: Upload Artifact uses: actions/upload-artifact@v3 with: name: windows path: build/windows export-linux: name: Linux Export runs-on: ubuntu-24.04 # Use 24.04 with godot 4 container: barichello/godot-ci:4.6 # steps: # - name: Update and install dependencies # run: | # apt-get update # apt-get install -y curl gnupg # - name: Install Node.js # run: | # curl -fsSL https://deb.nodesource.com/setup_20.x | bash - # apt-get install -y nodejs # - name: Checkout # uses: actions/checkout@v4 # with: # lfs: true # - name: Setup # run: | # mkdir -v -p ~/.local/share/godot/export_templates/ # - name: Linux Build # run: | # set -Eeuo pipefail # mkdir -v -p build/linux # EXPORT_DIR="$(readlink -f build)" # cd $PROJECT_PATH # godot --headless --export-release "Linux/X11" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64" # - name: Upload Artifact # uses: actions/upload-artifact@v3 # with: # name: linux # path: build/linux create-release: name: Create Release runs-on: ubuntu-latest needs: [export-linux, export-windows] steps: - name: Checkout uses: actions/checkout@v4 - name: Extract version and body from CHANGELOG id: changelog run: | # Extract the latest released version (skip Unreleased) LATEST=$(grep -E '^## \[[0-9]+\.[0-9]+\.[0-9]+\]' CHANGELOG.md | head -n1 | sed -E 's/^## \[([0-9]+\.[0-9]+\.[0-9]+)\].*/\1/') if [ -z "$LATEST" ]; then echo "No released version found in CHANGELOG.md" exit 1 fi echo "Released version found: $LATEST" echo "version=$LATEST" >> $GITHUB_OUTPUT # Extract the body: lines until the next ## header BODY=$(awk -v ver="$LATEST" ' $0 ~ "^## \\[" ver "\\]" {found=1; next} found && $0 ~ "^## \\[" {exit} found {print} ' CHANGELOG.md) # Trim leading/trailing empty lines BODY=$(echo "$BODY" | sed '/^\s*$/d') # Output body safely for GitHub Actions echo "body<> $GITHUB_OUTPUT echo "$BODY" >> $GITHUB_OUTPUT echo "EOF" >> $GITHUB_OUTPUT - name: Create Release uses: akkuman/gitea-release-action@v1 with: server_url: ${{ vars.SERVER_URL }} tag_name: ${{ steps.changelog.outputs.version }} name: "${{ steps.changelog.outputs.version }}" body: ${{ steps.changelog.outputs.body }} draft: false token: ${{ secrets.GITEA_TOKEN }}