name: Build Release on: push: branches: [release] pull_request: branches: [release] env: GODOT_VERSION: 4.6.1 EXPORT_NAME: Experements PROJECT_PATH: . BLENDER_VERSION: 5.0.0 jobs: export-windows: name: Windows Export runs-on: ubuntu-24.04 # Use 24.04 with godot 4 container: barichello/godot-ci:4.6 steps: - name: Update and install dependencies run: | apt-get update apt-get install -y curl gnupg - name: Install Node.js run: | curl -fsSL https://deb.nodesource.com/setup_20.x | bash - apt-get install -y nodejs - name: Checkout uses: actions/checkout@v4 with: lfs: true - name: Setup shell: bash run: | mkdir -v -p ~/.local/share/godot/export_templates/ mkdir -v -p ~/.config/ set -Eeuo pipefail echo "Installing Blender ${{ env.BLENDER_VERSION }}..." MAJOR_MINOR="$(echo "${{ env.BLENDER_VERSION }}" | cut -d. -f1,2)" BLENDER_URL="https://download.blender.org/release/Blender${MAJOR_MINOR}/blender-${{ env.BLENDER_VERSION }}-linux-x64.tar.xz" wget -q "$BLENDER_URL" -O ~/blender.tar.xz tar -xf ~/blender.tar.xz -C ~/ BLENDER_DIR="$(find ~ -maxdepth 1 -name "blender-*" -type d | head -n 1)" echo "${BLENDER_DIR}" >> "$GITHUB_PATH" echo "BLENDER_PATH=${BLENDER_DIR}/blender" >> "$GITHUB_ENV" "${BLENDER_DIR}/blender" --version GODOT_CFG="$(find ~/.config/godot -name "editor_settings-*.tres" | head -n 1 || true)" if [ -n "$GODOT_CFG" ]; then if [ -n "${BLENDER_PATH:-}" ]; then grep -q '^filesystem/import/blender/blender_path' "$GODOT_CFG" \ && sed -i "s|^filesystem/import/blender/blender_path = .*|filesystem/import/blender/blender_path = \"$BLENDER_PATH\"|" "$GODOT_CFG" \ || echo "filesystem/import/blender/blender_path = \"$BLENDER_PATH\"" >> "$GODOT_CFG" fi fi - name: Windows Build run: | set -Eeuo pipefail mkdir -v -p build/windows EXPORT_DIR="$(readlink -f build)" cd $PROJECT_PATH godot --headless --export-release "Windows" "$EXPORT_DIR/windows/$EXPORT_NAME.exe" - name: Upload Artifact uses: actions/upload-artifact@v3 with: name: windows path: build/windows # export-linux: # name: Linux Export # runs-on: ubuntu-24.04 # Use 24.04 with godot 4 # container: barichello/godot-ci:4.6 # steps: # - name: Update and install dependencies # run: | # apt-get update # apt-get install -y curl gnupg # - name: Install Node.js # run: | # curl -fsSL https://deb.nodesource.com/setup_20.x | bash - # apt-get install -y nodejs # - name: Checkout # uses: actions/checkout@v4 # with: # lfs: true # - name: Setup # run: | # mkdir -v -p ~/.local/share/godot/export_templates/ # - name: Linux Build # run: | # set -Eeuo pipefail # mkdir -v -p build/linux # EXPORT_DIR="$(readlink -f build)" # cd $PROJECT_PATH # godot --headless --export-release "Linux/X11" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64" # - name: Upload Artifact # uses: actions/upload-artifact@v3 # with: # name: linux # path: build/linux create-release: name: Create Release runs-on: ubuntu-latest needs: [export-linux, export-windows] steps: - name: Checkout uses: actions/checkout@v4 - name: Extract version and body from CHANGELOG id: changelog run: | # Extract the latest released version (skip Unreleased) LATEST=$(grep -E '^## \[[0-9]+\.[0-9]+\.[0-9]+\]' CHANGELOG.md | head -n1 | sed -E 's/^## \[([0-9]+\.[0-9]+\.[0-9]+)\].*/\1/') if [ -z "$LATEST" ]; then echo "No released version found in CHANGELOG.md" exit 1 fi echo "Released version found: $LATEST" echo "version=$LATEST" >> $GITHUB_OUTPUT # Extract the body: lines until the next ## header BODY=$(awk -v ver="$LATEST" ' $0 ~ "^## \\[" ver "\\]" {found=1; next} found && $0 ~ "^## \\[" {exit} found {print} ' CHANGELOG.md) # Trim leading/trailing empty lines BODY=$(echo "$BODY" | sed '/^\s*$/d') # Output body safely for GitHub Actions echo "body<> $GITHUB_OUTPUT echo "$BODY" >> $GITHUB_OUTPUT echo "EOF" >> $GITHUB_OUTPUT - name: Create Release uses: akkuman/gitea-release-action@v1 with: server_url: ${{ vars.SERVER_URL }} tag_name: ${{ steps.changelog.outputs.version }} name: "${{ steps.changelog.outputs.version }}" body: ${{ steps.changelog.outputs.body }} draft: false token: ${{ secrets.GITEA_TOKEN }}