# Can this repo's Docker build be sped up, and does caching exist for it? Research triggered by the real-run timing gap: ~5 min locally vs **~16 min** on the actual runner (run [1493](https://git.arthurerlich.de/haylan/godot-ci/actions/runs/1493)), dominated by the single `apt-get install` layer (~470s, `build-essential`, `mingw-w64`, X11/audio/udev dev headers) and the Godot export templates + Blender downloads. ## Verdict: **yes — but the fix is "stop deleting the cache", not "add a cache"** The runner (`runs-on: ubuntu-latest` in [`.gitea/workflows/publish.yml`](../../.gitea/workflows/publish.yml)) is a **self-hosted, persistent** [act_runner](https://gitea.com/gitea/act_runner) host, not an ephemeral GitHub-style VM — the workflow's own "Free up runner disk" step and its comment only make sense on a persistent box ("*the runner's disk fills up over successive runs until a push … is what finally fails*"; an ephemeral runner starts clean every time and would never accumulate anything to prune). That persistence is exactly what makes plain Docker build-cache (no registry, no extra tooling) viable here — and it's also exactly what today's `docker system prune -af --volumes` step throws away before every single build, per Docker's own docs: `system prune`'s default removal set explicitly includes *"Unused build cache"*, and `-a` widens that to "all unused build cache," not just dangling entries ([docs.docker.com/reference/cli/docker/system/prune](https://docs.docker.com/reference/cli/docker/system/prune/)). So right now, **local BuildKit cache cannot survive from one nightly run to the next no matter how the Dockerfile is written** — the prune step deletes it every time, before the build that could have reused it even starts. Ranked recommendations: 1. **Stop nuking the build cache in the prune step.** Replace `docker system prune -af --volumes` with targeted pruning that skips builder cache: `docker container prune -f && docker image prune -af && docker volume prune -f`, plus a separate, bounded `docker builder prune -f --filter until=24h` (or `--keep-storage=GB`) to cap build-cache growth without wiping cache that's still same-day reusable. This alone is what unlocks everything below — no Dockerfile change helps while the current step runs first. Near-zero risk: it still frees the disk that motivated the step, just not by deleting reusable build cache along with it. 2. **Split the `apt-get install` layer from the Godot/Blender download layer in the Dockerfile**, apt first. Right now both live in one giant `RUN` chained with `&&` (`Dockerfile` lines 19–62), so a single-byte change anywhere in that chain — including the Godot/Blender URLs that *do* change nightly — invalidates the apt install too. BuildKit's cache is a linear, per-instruction, content-addressed chain: it reuses a layer only if every instruction up to and including it is byte-identical to a cached run (Docker's build-cache docs: cache is invalidated "from that point" the instant one instruction's content changes, [docs.docker.com/build/cache](https://docs.docker.com/build/cache/)). The apt package list changes essentially never; `GODOT_VERSION`/ `BLENDER_URL` change most nights. Splitting them means the ~470s apt layer becomes a cache hit on every night that doesn't touch the Dockerfile itself, while the Godot/Blender layer keeps rebuilding (it has to — new content every time a version bumps). Combined with #1, this is the actual fix for the dominant cost in the real run. 3. **Add `RUN --mount=type=cache` for apt's own directories** (`/var/cache/apt`, `/var/lib/apt`, `sharing=locked`) as a smaller supplement to #2 — it persists apt's downloaded `.deb` cache independent of the Dockerfile-instruction cache chain, so even a Dockerfile edit that invalidates the layer doesn't force re-downloading every `.deb` from Debian's mirrors, only re-running `dpkg` against the still-local cache ([docs.docker.com/reference/dockerfile/#run---mounttypecache](https://docs.docker.com/reference/dockerfile/#run---mounttypecache)). Worth doing alongside #2 since it's a few lines, but it's a hedge against Dockerfile churn, not the main win — #2 already gets full cache hits on the common case (no Dockerfile change, only build-args change). 4. **Skip registry-based cache (`--cache-to/--cache-from type=registry`).** Not worth it here. Registry cache exists to share a build cache *across machines that don't share disk* — ephemeral GitHub-hosted runners, fleets of self-hosted runners, etc. ([docs.docker.com/build/cache/backends/registry](https://docs.docker.com/build/cache/backends/registry/)). This repo has exactly one persistent runner with its own disk, so #1–#3 already give it that same cache locally, for free, with no push/pull round-trip. Pushing a *separate* cache image on top would add push/pull time on every run for a benefit local cache already provides, and it's a bad fit for this specific image's shape: the Godot/Blender layers are multi-GB and, by design, different nearly every night (new versions), so `mode=max` would repeatedly re-push multi-GB "cache" blobs that are very unlikely to ever be pulled back down. There's also an open question of whether it would even work: Gitea's container registry only gained general OCI-artifact support in 1.24 ([go-gitea/gitea#25846](https://github.com/go-gitea/gitea/issues/25846), closed via PR #34666) — before that it rejected non-image manifests with `"unsupported: Schema version is not supported"`. This repo's Gitea instance version wasn't confirmed as part of this research, so pushing a buildx cache manifest (which uses custom OCI media types, distinct from a normal image manifest) is not guaranteed to work without checking that first. 5. **Gitea Actions' `actions/cache` action is the wrong tool for this, noted for completeness.** Gitea Actions does support a GitHub-compatible `actions/cache@v3`/`v4` via a cache server that ships enabled by default in `act_runner` ([about.gitea.com tutorial](https://about.gitea.com/resources/tutorials/enable-gitea-actions-cache-to-accelerate-cicd/); [docs.gitea.com/usage/actions/overview](https://docs.gitea.com/usage/actions/overview/)), plus a separate `RUNNER_TOOL_CACHE` mechanism. Both are key/value or directory caches meant for things like `node_modules`/pip wheels between workflow steps — not a Docker layer-cache mechanism, and not something `docker build`/`docker push` (what this workflow actually calls, see below) has any hook into. It doesn't apply to this problem; #1–#3 do. ## 1. What the workflow and Dockerfile actually do today `.gitea/workflows/publish.yml` runs plain `docker build` and `docker push` — not `docker/build-push-action` or `docker buildx build` with any cache flags (lines 86–89, 96/105/109). `runs-on: ubuntu-latest` is a Gitea-side runner *label*, matched against whatever labels this instance's `act_runner` was registered with — Gitea's own runner docs describe labels as exactly this kind of local mapping (`ubuntu-latest:docker://...` style entries a runner operator configures, not a GitHub-hosted VM type) ([search result summary of docs.gitea.com/usage/actions, act_runner label docs](https://docs.gitea.com/1.23/usage/actions/act-runner/); the specific `main_runner` name mentioned as a possible identifier for this instance's runner doesn't appear anywhere in this repo's tracked files — it would only show up in the Gitea Actions run UI, not the workflow YAML). The disk-fill problem the "Free up runner disk" step's own comment describes (*"nothing here ever pruned old ones, so the runner's disk fills up over successive runs"*) is only possible on a runner whose disk persists between runs — corroborated independently by act_runner's own architecture: its Docker executor keeps a long-lived host Docker daemon and reuses the image cache across job runs by default (act_runner documentation on the docker/dind executor flavors and idle-cleanup behavior — runner cleans up stale workspaces on an interval rather than starting from a fresh disk each job). The `Dockerfile`'s expensive work is one `RUN` chain (lines 19–62): a single `apt-get install` covering `build-essential`, `scons`, `mingw-w64`, and the X11/audio/udev dev headers, immediately followed — in the same layer, via `&&` — by the `curl`+`unzip` of Godot's editor and export templates and the `curl`+`tar` of the Blender tarball. Because it's one `RUN`, it's one cache entry: any change anywhere in it (including the Godot/Blender URLs, which change on essentially every nightly build since the workflow tracks newest-stable) invalidates the whole thing, apt install included. ## 2. Docker/BuildKit's own caching mechanisms (docs.docker.com) - **Layer cache (default, local, free)**: BuildKit caches each instruction's result keyed on that instruction's content plus everything before it in the Dockerfile; a build on the same machine reuses it automatically with no extra flags, provided the cache wasn't evicted ([docs.docker.com/build/cache](https://docs.docker.com/build/cache/)). This is what #1+#2 above unlock for this repo — it needs nothing but (a) not deleting it and (b) ordering the Dockerfile so the part that doesn't change (apt) comes before the part that does (downloads). - **`RUN --mount=type=cache`**: a *build cache mount*, separate from the layer cache — a directory that survives across builder invocations without itself being part of the cached layer, intended for package- manager caches like apt's `/var/cache/apt`/`/var/lib/apt`. Needs `sharing=locked` for apt specifically, since apt needs exclusive access to its own state ([docs.docker.com/reference/dockerfile/#run---mounttypecache](https://docs.docker.com/reference/dockerfile/#run---mounttypecache)). Persists even when the layer cache above gets invalidated by a Dockerfile edit — a smaller, complementary win, not a replacement for #2's layer split. - **`--cache-to`/`--cache-from type=registry`**: exports/imports build cache to/from an OCI registry, as a separate artifact from the final image, specifically to let machines that don't share local disk share a cache (`mode=max` caches every stage, not just the final one — bigger push, more reuse potential) ([docs.docker.com/build/cache/backends/registry](https://docs.docker.com/build/cache/backends/registry/)). Not needed for a single persistent runner (see verdict §4). - **`BUILDKIT_INLINE_CACHE`/`type=inline`**: embeds cache metadata directly in the pushed image manifest instead of a separate cache artifact — Docker's own CI guidance is "in most cases you want to use the inline cache exporter" for simple cases, but it only supports `mode=min` (final stage only) versus registry cache's `min`/`max` ([docs.docker.com/build/ci/github-actions/cache](https://docs.docker.com/build/ci/github-actions/cache/)). Same applicability caveat as registry cache: solves a multi-machine problem this repo doesn't have. - Docker Engine ≥23 makes BuildKit (via buildx) the default builder for plain `docker build` — *"Set Buildx and BuildKit as the default builder on Linux. Alias `docker build` to `docker buildx build`"* ([docs.docker.com/engine/release-notes/23.0](https://docs.docker.com/engine/release-notes/23.0/)). So the workflow's existing plain `docker build` call (no `buildx` in the command) should already be getting BuildKit's layer cache today — it's the prune step deleting it that matters, not the build command needing to change to buildx. ## 3. `docker system prune -af --volumes` vs `docker builder prune` Confirmed directly against Docker's CLI reference: - `docker system prune`'s default removal set is stopped containers, unused networks, dangling images, and **unused build cache**; `-a`/`--all` widens image removal to *all* unused images (not just dangling), and `--volumes` additionally removes unattached anonymous volumes ([docs.docker.com/reference/cli/docker/system/prune](https://docs.docker.com/reference/cli/docker/system/prune/)). There's no flag on `system prune` to keep build cache while still pruning everything else — build cache removal isn't optional once you call it. - `docker builder prune` is the narrower, cache-only equivalent: `--all` to remove all unused cache (not just dangling), `--filter until=` to only remove cache older than a given age, `--keep-storage=` to cap total cache size instead of clearing it outright ([docs.docker.com/reference/cli/docker/builder/prune](https://docs.docker.com/reference/cli/docker/builder/prune/)). This is the concrete lever for recommendation #1: keep freeing the disk the workflow's own comment says filled up (old images, old anonymous volumes), but do it with `container prune`/`image prune -af`/`volume prune` instead of `system prune`, and bound the build cache separately with `docker builder prune -f --filter until=24h` (or a `--keep-storage` cap) rather than deleting all of it unconditionally before every build. A same- day rerun (e.g. `workflow_dispatch` shortly after the nightly cron) would then still get a cache hit on the apt layer; a multi-day-old apt cache entry still gets swept on the next age-filtered prune, so disk doesn't grow unbounded either. ## 4. Layer-order restructuring compatibility Splitting `Dockerfile`'s one `RUN` into "apt install" then "Godot/Blender downloads" is a pure reorder/split — no semantic change, no new dependencies, and it's exactly what BuildKit's per-instruction cache keying is designed to reward (§2). Its payoff is entirely contingent on §3: with `docker system prune -af --volumes` still running first, splitting the layer changes nothing, because the reusable apt-layer cache entry is deleted moments before the build that would've hit it starts. The two recommendations are a pair, not independent options. ## 5. Registry cache realism for this specific image Weighed directly against this repo's shape: - **Storage cost**: `mode=max` registry cache stores every stage as its own cache layer set in the registry, separate from the pushed image ([docs.docker.com/build/cache/backends/registry](https://docs.docker.com/build/cache/backends/registry/)) — for an image whose expensive layers are multi-GB Godot export templates and a Blender tarball that both change nearly nightly, that's another near-full copy of those multi-GB layers pushed to Gitea's package registry on top of the image push that already happens, for cache entries with a short effective lifetime (superseded the next time Godot/Blender bump). - **Gitea registry support**: Gitea's container registry is OCI-compliant for standard image/Helm-chart manifests ([docs.gitea.com/usage/packages/container](https://docs.gitea.com/usage/packages/container/)), but general OCI-*artifact* support (the category buildx's cache manifest falls into, using non-image media types) only landed in Gitea 1.24 via [go-gitea/gitea#25846](https://github.com/go-gitea/gitea/issues/25846) — prior to that, pushes of non-standard-image manifests failed with `501 unsupported: Schema version is not supported`. This repo's actual Gitea server version wasn't checked as part of this research, so this is a real "verify before use" gate, not just a style preference. - **Time saved**: none of it addresses the local-persistent-runner case this repo actually has — §2/§4's plain layer-cache fix gets the same or better result (apt-layer cache hits) for free, with no push/pull latency and no registry storage growth. Net: registry cache isn't wrong in general, it's solving a problem (cache sharing across machines without shared disk) this repo doesn't have, at a storage and reliability cost this repo's layer shapes make worse than typical. ## Sources - `Dockerfile` — this repo's build, current single `RUN` chain (apt install + Godot download/unpack + Blender download/unpack), fetched at HEAD - `.gitea/workflows/publish.yml` — `runs-on: ubuntu-latest`, plain `docker build`/`docker push` (no buildx/cache flags), the "Free up runner disk" step and its comment explaining *why* it prunes before every build - https://docs.docker.com/build/cache/ — BuildKit layer cache mechanics, invalidation model - https://docs.docker.com/reference/dockerfile/#run---mounttypecache — `RUN --mount=type=cache`, apt cache-mount example, `sharing=locked` - https://docs.docker.com/build/cache/backends/registry/ — `--cache-to`/ `--cache-from type=registry`, `mode=min`/`max` - https://docs.docker.com/build/ci/github-actions/cache/ — `BUILDKIT_INLINE_CACHE`/`type=inline` vs registry cache tradeoffs - https://docs.docker.com/engine/release-notes/23.0/ — BuildKit/buildx as default `docker build` builder since Engine 23.0 - https://docs.docker.com/reference/cli/docker/system/prune/ — `docker system prune` default removal set (incl. build cache), `-a`/`--volumes` - https://docs.docker.com/reference/cli/docker/builder/prune/ — `docker builder prune`, `--filter until=`, `--keep-storage` - https://docs.gitea.com/usage/actions/act-runner and https://docs.gitea.com/1.23/usage/actions/act-runner/ — act_runner labels, docker/dind executor persistence and idle cleanup behavior - https://about.gitea.com/resources/tutorials/enable-gitea-actions-cache-to-accelerate-cicd/ and https://docs.gitea.com/usage/actions/overview/ — Gitea Actions' `actions/cache` support and default-enabled cache server - https://docs.gitea.com/usage/packages/container/ — Gitea's OCI-compliant container registry - https://github.com/go-gitea/gitea/issues/25846 (closed via PR #34666) — Gitea container registry's OCI-artifact (non-image-manifest) support landing in 1.24, and the `501 unsupported: Schema version is not supported` error prior to that - https://gitea.com/gitea/act_runner — act_runner project, docker executor