diff --git a/mod/content/overtake_probe.script.tl b/mod/content/overtake_probe.script.tl index ce6f049..d48a242 100644 --- a/mod/content/overtake_probe.script.tl +++ b/mod/content/overtake_probe.script.tl @@ -6,7 +6,7 @@ -- ponytail: module-local timer, not GameScriptState; fine for a probe (state resets between calls anyway). local TAG = "[overtake_probe] " -local INTERVAL = 5.0 +local INTERVAL = 2.0 local MAX_GAP = 40.0 local MAX_REBUILDS = 3 -- per save; counted in GameScriptState because module locals don't persist local elapsed = 0.0