-- PROTOTYPE (ticket "Can a street type with overlaid passing lanes fake overtaking on single-lane roads?"): -- throwaway, lives only on branch prototype/vehicle-probe. -- Looks like country_new_small (same style, one visible lane per direction), but each direction gets a narrow -- extra passing lane at the centre line, pushed by `offset` over the oncoming lane. Variant A: passing-lane -- offsets B +2.5 / F -2.5 (the unit and sign of LaneConfig.offset are unknown; variants A and B use opposite signs). function data() return { availability = { yearFrom = 0, yearTo = 0 }, cost = 180, country = true, defaultWithCrosswalk = false, description = { description = "PROTOTYPE overtaking road, variant A: country small road with overlaid passing lanes (offset B +2.5 / F -2.5).", icon = "::/infrastructure/street/country/country_new_small.tga", name = "Overtake proto A (passing lanes B +2.5 / F -2.5)", previewIcon = "::/infrastructure/street/country/country_new_small_preview.tga", }, emissions = { noise = 0, pollution = 0, pollutionRadius = 0, radius = 0 }, fillGroundTex = "::/infrastructure/street/shared/street_fill.gtex", laneConfigs = { { forward = false, height = 0, offset = -1, speed = 22.22, transportModes = { "PERSON", "CARGO" }, width = 2 }, { forward = false, height = 0, offset = -0.5, speed = 22.22, transportModes = { "CAR", "BUS", "TRUCK" }, width = 5 }, -- backward passing lane, meant to sit over the forward driving lane (BUS/TRUCK only: keeps town cars out) { forward = false, height = 0, offset = 2.5, speed = 22.22, transportModes = { "BUS", "TRUCK" }, width = 0.5 }, -- forward passing lane, meant to sit over the backward (oncoming) driving lane (BUS/TRUCK only) { forward = true, height = 0, offset = -2.5, speed = 22.22, transportModes = { "BUS", "TRUCK" }, width = 0.5 }, { forward = true, height = 0, offset = 0.5, speed = 22.22, transportModes = { "CAR", "BUS", "TRUCK" }, width = 5 }, { forward = true, height = 0, offset = 1, speed = 22.22, transportModes = { "PERSON", "CARGO" }, width = 2 }, }, maintenanceCost = 30, menuCategory = { categories = { { category = "roads_country", filterCategories = { }, order = 441 } } }, modifiers = { maxSpeedModifier = 0, noiseModifier = 0, pollutionModifier = 0 }, pedestrianWalkPenalty = true, priority = 200, roadType = "STREET", sidewalkFillGroundTex = "::/infrastructure/shared/none.gtex", simBuildable = false, -- towns must not build the prototype streetStyle = "::/infrastructure/street/country/country_new_small.street", builderAudioRes = "::/gui/construction/sound/buildoze_street.builder_audio", } end