Compare commits
7 Commits
865132c253
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c584fec73b
| Author | SHA1 | Date | |
|---|---|---|---|
| c584fec73b | |||
| 9111602ef8 | |||
| ad525e67e9 | |||
| 9ed12eb4e1 | |||
| 099e55a942 | |||
| 40caea1141 | |||
| 458969be87 |
18
.vscode/launch.json
vendored
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18
.vscode/launch.json
vendored
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@@ -0,0 +1,18 @@
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{
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// Use IntelliSense to learn about possible attributes.
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// Hover to view descriptions of existing attributes.
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": [
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{
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"name": "GDScript: Launch Project",
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"type": "godot",
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"request": "launch",
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"project": "${workspaceFolder}",
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"debug_collisions": false,
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"debug_paths": false,
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"debug_navigation": false,
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"additional_options": ""
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}
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]
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}
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3
.vscode/settings.json
vendored
3
.vscode/settings.json
vendored
@@ -1,3 +0,0 @@
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{
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"godotTools.editorPath.godot4": "c:\\Program Files\\Godot\\Godot_v4.3-stable_win64.exe"
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}
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@@ -12,5 +12,9 @@ config_version=5
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config/name="dujorak"
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config/name="dujorak"
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run/main_scene="res://src/scenes/game.tscn"
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run/main_scene="res://src/scenes/game.tscn"
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/features=PackedStringArray("4.4", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[autoload]
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Globals="*res://src/scripts/globals.gd"
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=3 format=3 uid="uid://b3cyy67wp6hd0"]
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[gd_scene load_steps=3 format=3 uid="uid://b3cyy67wp6hd0"]
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[ext_resource type="Script" path="res://src/scripts/game.gd" id="1_vl3q8"]
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[ext_resource type="Script" uid="uid://dvscisoria6aj" path="res://src/scripts/game.gd" id="1_vl3q8"]
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[ext_resource type="Script" path="res://src/scripts/ui.gd" id="2_dljv7"]
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[ext_resource type="Script" uid="uid://j8w01uew0ovu" path="res://src/scripts/ui.gd" id="2_dljv7"]
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[node name="Game" type="Node2D"]
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[node name="Game" type="Node2D"]
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script = ExtResource("1_vl3q8")
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script = ExtResource("1_vl3q8")
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@@ -1,17 +1,11 @@
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extends Node2D
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extends Node2D
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enum Suits {HEARTS, DIAMONDS, CLUBS, SPADES}
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enum Values {SIX = 6, SEVEN, EIGHT, NINE, TEN, JACK, QUEEN, KING, ACE}
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enum GameState {SETUP, ATTACK, DEFEND, DRAW_PHASE, GAME_OVER}
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enum JokerType {DOUBLE_ATTACK, TRUMP_CHANGE, DRAW_BLOCK}
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class Player:
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class Player:
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var hand: Array = []
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var hand: Array = []
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var jokers_hand: Array = []
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var jokers_hand: Array = []
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var coins: int = 100
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var coins: int = 100
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var is_attacker: bool = false
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var is_attacker: bool = false
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func add_joker_to_hand(joker_type: JokerType):
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func add_joker_to_hand(joker_type: Globals.JokerType):
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jokers_hand.append(joker_type)
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jokers_hand.append(joker_type)
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func has_jokers_in_hand() -> bool:
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func has_jokers_in_hand() -> bool:
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@@ -28,12 +22,12 @@ class Player:
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# Game Variables
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# Game Variables
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var deck: Array = []
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var deck: Array = []
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var trump_suit: Suits
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var trump_suit: Globals.Suits
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var player1: Player
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var player1: Player
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var player2: Player
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var player2: Player
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var current_attacker: Player
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var current_attacker: Player
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var current_defender: Player
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var current_defender: Player
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var game_phase: GameState = GameState.SETUP
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var game_phase: Globals.GameState = Globals.GameState.SETUP
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var active_jokers: Array = []
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var active_jokers: Array = []
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var MAX_JOKERS: int = 3
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var MAX_JOKERS: int = 3
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@@ -68,14 +62,14 @@ func start_new_game():
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shuffle_deck()
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shuffle_deck()
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deal_cards()
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deal_cards()
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set_trump()
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set_trump()
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game_phase = GameState.ATTACK
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game_phase = Globals.GameState.ATTACK
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update_ui()
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update_ui()
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print("Spiel gestartet! ", current_attacker, " greift an")
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print("Spiel gestartet! ", current_attacker, " greift an")
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func create_deck():
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func create_deck():
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deck.clear()
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deck.clear()
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for suit in [Suits.HEARTS, Suits.DIAMONDS, Suits.CLUBS, Suits.SPADES]:
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for suit in [Globals.Suits.HEARTS, Globals.Suits.DIAMONDS, Globals.Suits.CLUBS, Globals.Suits.SPADES]:
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for value in [Values.SIX, Values.SEVEN, Values.EIGHT, Values.NINE, Values.TEN, Values.JACK, Values.QUEEN, Values.KING, Values.ACE]:
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for value in [Globals.Values.SIX, Globals.Values.SEVEN, Globals.Values.EIGHT, Globals.Values.NINE, Globals.Values.TEN, Globals.Values.JACK, Globals.Values.QUEEN, Globals.Values.KING, Globals.Values.ACE]:
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deck.append({"suit": suit, "value": value, "is_joker": false})
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deck.append({"suit": suit, "value": value, "is_joker": false})
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func setup_initial_jokers():
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func setup_initial_jokers():
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@@ -109,9 +103,9 @@ func set_trump():
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# MAIN GAME LOGIC
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# MAIN GAME LOGIC
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func _on_card_played(card):
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func _on_card_played(card):
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match game_phase:
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match game_phase:
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GameState.ATTACK:
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Globals.GameState.ATTACK:
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handle_attack(card)
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handle_attack(card)
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GameState.DEFEND:
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Globals.GameState.DEFEND:
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handle_defense(card)
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handle_defense(card)
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func handle_attack(card):
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func handle_attack(card):
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@@ -127,7 +121,7 @@ func handle_attack(card):
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print("Angriff mit: ", card)
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print("Angriff mit: ", card)
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# Wechsel zu Verteidigung
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# Wechsel zu Verteidigung
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game_phase = GameState.DEFEND
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game_phase = Globals.GameState.DEFEND
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update_ui()
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update_ui()
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func handle_defense(card):
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func handle_defense(card):
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@@ -160,14 +154,14 @@ func can_attack_with_card(card) -> bool:
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return true
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return true
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# Weitere Angriffe: Nur Werte die schon auf dem Tisch liegen
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# Weitere Angriffe: Nur Werte die schon auf dem Tisch liegen
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var table_values = []
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var table_Globals = []
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for pair in table_pairs:
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for pair in table_pairs:
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table_values.append(pair.attack.value)
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table_Globals.Values.append(pair.attack.value)
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table_values.append(pair.defend.value)
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table_Globals.Values.append(pair.defend.value)
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for attack in attacking_cards:
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for attack in attacking_cards:
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table_values.append(attack.value)
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table_Globals.Values.append(attack.value)
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return card.value in table_values
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return card.value in table_Globals.Values
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func can_beat_card(attacking_card, defending_card) -> bool:
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func can_beat_card(attacking_card, defending_card) -> bool:
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# Trump schlägt alles außer höheren Trump
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# Trump schlägt alles außer höheren Trump
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@@ -185,7 +179,7 @@ func check_round_end():
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if attacking_cards.size() == 0:
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if attacking_cards.size() == 0:
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if can_add_attack and current_attacker.hand.size() > 0:
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if can_add_attack and current_attacker.hand.size() > 0:
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# Angreifer kann weitere Karten spielen
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# Angreifer kann weitere Karten spielen
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game_phase = GameState.ATTACK
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game_phase = Globals.GameState.ATTACK
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print("Weitere Angriffe möglich")
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print("Weitere Angriffe möglich")
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else:
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else:
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# Runde erfolgreich verteidigt
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# Runde erfolgreich verteidigt
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@@ -241,7 +235,7 @@ func swap_roles():
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print("Rollen getauscht: ", current_attacker, " greift an")
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print("Rollen getauscht: ", current_attacker, " greift an")
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func draw_phase():
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func draw_phase():
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game_phase = GameState.DRAW_PHASE
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game_phase = Globals.GameState.DRAW_PHASE
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# Angreifer zieht zuerst auf 6 Karten
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# Angreifer zieht zuerst auf 6 Karten
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draw_cards_to_six(current_attacker)
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draw_cards_to_six(current_attacker)
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@@ -254,7 +248,7 @@ func draw_phase():
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return
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return
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# Nächste Runde starten
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# Nächste Runde starten
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game_phase = GameState.ATTACK
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game_phase = Globals.GameState.ATTACK
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update_ui()
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update_ui()
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func draw_cards_to_six(player: Player):
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func draw_cards_to_six(player: Player):
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@@ -267,23 +261,23 @@ func draw_cards_to_six(player: Player):
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else:
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else:
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player.hand.append(card)
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player.hand.append(card)
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func show_joker_dialog(player: Player, joker_type: JokerType):
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func show_joker_dialog(player: Player, joker_type: Globals.JokerType):
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if player == player1: # Nur für menschlichen Spieler
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if player == player1: # Nur für menschlichen Spieler
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ui.show_joker_choice(joker_type)
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ui.show_joker_choice(joker_type)
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func _on_joker_choice(play_immediately: bool, joker_type: JokerType):
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func _on_joker_choice(play_immediately: bool, joker_type: Globals.JokerType):
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if play_immediately:
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if play_immediately:
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play_joker_to_field(player1, joker_type)
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play_joker_to_field(player1, joker_type)
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# Sonst bleibt Joker auf der Hand (Risiko!)
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# Sonst bleibt Joker auf der Hand (Risiko!)
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# UI Event Handlers
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# UI Event Handlers
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func _on_defend_complete():
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func _on_defend_complete():
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if game_phase == GameState.DEFEND:
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if game_phase == Globals.GameState.DEFEND:
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# Verteidiger gibt auf, nimmt alle Karten
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# Verteidiger gibt auf, nimmt alle Karten
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end_round_taken()
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end_round_taken()
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func _on_take_cards():
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func _on_take_cards():
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if game_phase == GameState.DEFEND:
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if game_phase == Globals.GameState.DEFEND:
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end_round_taken()
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end_round_taken()
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func _on_joker_played(joker_type):
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func _on_joker_played(joker_type):
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@@ -306,27 +300,27 @@ func check_game_end() -> bool:
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if player1.hand.size() == 0:
|
if player1.hand.size() == 0:
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if player1.has_jokers_in_hand():
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if player1.has_jokers_in_hand():
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print("Spieler 1 verliert - Joker auf der Hand!")
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print("Spieler 1 verliert - Joker auf der Hand!")
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game_phase = GameState.GAME_OVER
|
game_phase = Globals.GameState.GAME_OVER
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return true
|
return true
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else:
|
else:
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print("Spieler 1 gewinnt!")
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print("Spieler 1 gewinnt!")
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game_phase = GameState.GAME_OVER
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game_phase = Globals.GameState.GAME_OVER
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return true
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return true
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if player2.hand.size() == 0:
|
if player2.hand.size() == 0:
|
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if player2.has_jokers_in_hand():
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if player2.has_jokers_in_hand():
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print("Spieler 2 verliert - Joker auf der Hand!")
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print("Spieler 2 verliert - Joker auf der Hand!")
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game_phase = GameState.GAME_OVER
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game_phase = Globals.GameState.GAME_OVER
|
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return true
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return true
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else:
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else:
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print("Spieler 2 gewinnt!")
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print("Spieler 2 gewinnt!")
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game_phase = GameState.GAME_OVER
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game_phase = Globals.GameState.GAME_OVER
|
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return true
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return true
|
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return false
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return false
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|
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# Joker System
|
# Joker System
|
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func play_joker_to_field(player: Player, joker_type: JokerType) -> bool:
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func play_joker_to_field(player: Player, joker_type: Globals.JokerType) -> bool:
|
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if active_jokers.size() >= MAX_JOKERS:
|
if active_jokers.size() >= MAX_JOKERS:
|
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print("Maximale Joker-Anzahl erreicht!")
|
print("Maximale Joker-Anzahl erreicht!")
|
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return false
|
return false
|
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@@ -339,15 +333,15 @@ func play_joker_to_field(player: Player, joker_type: JokerType) -> bool:
|
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return true
|
return true
|
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return false
|
return false
|
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|
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func apply_joker_effect(joker_type: JokerType):
|
func apply_joker_effect(joker_type: Globals.JokerType):
|
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match joker_type:
|
match joker_type:
|
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JokerType.TRUMP_CHANGE:
|
Globals.JokerType.TRUMP_CHANGE:
|
||||||
print("Trump-Wechsel verfügbar!")
|
print("Trump-Wechsel verfügbar!")
|
||||||
# UI für Trump-Auswahl
|
# UI für Trump-Auswahl
|
||||||
JokerType.DOUBLE_ATTACK:
|
Globals.JokerType.DOUBLE_ATTACK:
|
||||||
print("Doppel-Angriff möglich!")
|
print("Doppel-Angriff möglich!")
|
||||||
# Ermöglicht 2 Karten gleichzeitig
|
# Ermöglicht 2 Karten gleichzeitig
|
||||||
JokerType.DRAW_BLOCK:
|
Globals.JokerType.DRAW_BLOCK:
|
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print("Zieh-Block aktiv!")
|
print("Zieh-Block aktiv!")
|
||||||
# Gegner kann nicht ziehen
|
# Gegner kann nicht ziehen
|
||||||
|
|
||||||
@@ -358,7 +352,7 @@ func buy_booster(player: Player, cost: int = 50) -> Array:
|
|||||||
|
|
||||||
for i in range(3):
|
for i in range(3):
|
||||||
if randf() < 0.3:
|
if randf() < 0.3:
|
||||||
var joker_types = [JokerType.DOUBLE_ATTACK, JokerType.TRUMP_CHANGE, JokerType.DRAW_BLOCK]
|
var joker_types = [Globals.JokerType.DOUBLE_ATTACK, Globals.JokerType.TRUMP_CHANGE, Globals.JokerType.DRAW_BLOCK]
|
||||||
var random_joker = joker_types[randi() % joker_types.size()]
|
var random_joker = joker_types[randi() % joker_types.size()]
|
||||||
booster_content.append({"type": "joker", "joker_type": random_joker})
|
booster_content.append({"type": "joker", "joker_type": random_joker})
|
||||||
else:
|
else:
|
||||||
@@ -376,7 +370,7 @@ func update_ui():
|
|||||||
ui.update_table(table_pairs, attacking_cards)
|
ui.update_table(table_pairs, attacking_cards)
|
||||||
ui.update_game_state(game_phase, current_attacker == player1)
|
ui.update_game_state(game_phase, current_attacker == player1)
|
||||||
|
|
||||||
if deck.size() > 0:
|
if deck.is_empty():
|
||||||
ui.update_trump(deck[0])
|
ui.update_trump(deck[0])
|
||||||
|
|
||||||
# Input for testing
|
# Input for testing
|
||||||
@@ -385,5 +379,5 @@ func _input(event):
|
|||||||
_on_booster_bought()
|
_on_booster_bought()
|
||||||
|
|
||||||
if event.is_action_pressed("ui_cancel"):
|
if event.is_action_pressed("ui_cancel"):
|
||||||
if game_phase == GameState.DEFEND:
|
if game_phase == Globals.GameState.DEFEND:
|
||||||
_on_take_cards()
|
_on_take_cards()
|
||||||
1
src/scripts/game.gd.uid
Normal file
1
src/scripts/game.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://dvscisoria6aj
|
||||||
6
src/scripts/globals.gd
Normal file
6
src/scripts/globals.gd
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
extends Node
|
||||||
|
|
||||||
|
enum Suits {HEARTS, DIAMONDS, CLUBS, SPADES}
|
||||||
|
enum Values {SIX = 6, SEVEN, EIGHT, NINE, TEN, JACK, QUEEN, KING, ACE}
|
||||||
|
enum GameState {SETUP, ATTACK, DEFEND, DRAW_PHASE, GAME_OVER}
|
||||||
|
enum JokerType {DOUBLE_ATTACK, TRUMP_CHANGE, DRAW_BLOCK}
|
||||||
1
src/scripts/globals.gd.uid
Normal file
1
src/scripts/globals.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://cp7yt3d324xiv
|
||||||
1
src/scripts/ui.gd.uid
Normal file
1
src/scripts/ui.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://j8w01uew0ovu
|
||||||
Reference in New Issue
Block a user