168 lines
4.6 KiB
YAML
168 lines
4.6 KiB
YAML
name: Build Release
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on:
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push:
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branches: [release]
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pull_request:
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branches: [release]
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env:
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GODOT_VERSION: 4.6.1
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EXPORT_NAME: Experements
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PROJECT_PATH: .
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jobs:
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export-windows:
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name: Windows Export
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runs-on: ubuntu-24.04 # Use 24.04 with godot 4
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container: barichello/godot-ci:4.6
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steps:
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- name: Update and install dependencies
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run: |
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apt-get update
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apt-get install -y curl gnupg
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- name: Install Node.js
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run: |
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curl -fsSL https://deb.nodesource.com/setup_20.x | bash -
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apt-get install -y nodejs
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- name: Checkout
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uses: actions/checkout@v4
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with:
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lfs: true
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- name: Setup
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run: |
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mkdir -v -p ~/.local/share/godot/export_templates/
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mkdir -v -p ~/.config/
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- name: Windows Build
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run: |
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mkdir -v -p build/windows
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EXPORT_DIR="$(readlink -f build)"
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cd $PROJECT_PATH
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godot --headless --verbose --export-release "Windows Desktop" "$EXPORT_DIR/windows/$EXPORT_NAME.exe"
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- name: Upload Artifact
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uses: actions/upload-artifact@v5
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with:
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name: windows
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path: build/windows
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export-linux:
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name: Linux Export
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runs-on: ubuntu-24.04 # Use 24.04 with godot 4
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container: barichello/godot-ci:4.6
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steps:
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- name: Update and install dependencies
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run: |
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apt-get update
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apt-get install -y curl gnupg
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- name: Install Node.js
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run: |
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curl -fsSL https://deb.nodesource.com/setup_20.x | bash -
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apt-get install -y nodejs
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- name: Checkout
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uses: actions/checkout@v4
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with:
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lfs: true
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- name: Setup
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run: |
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mkdir -v -p ~/.local/share/godot/export_templates/
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- name: Linux Build
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run: |
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mkdir -v -p build/linux
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EXPORT_DIR="$(readlink -f build)"
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cd $PROJECT_PATH
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godot --headless --verbose --export-release "Linux/X11" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64"
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- name: Upload Artifact
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uses: actions/upload-artifact@v5
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with:
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name: linux
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path: build/linux
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export-mac:
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name: Mac Export
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runs-on: ubuntu-24.04 # Use 24.04 with godot 4
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container: barichello/godot-ci:4.6
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steps:
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- name: Update and install dependencies
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run: |
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apt-get update
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apt-get install -y curl gnupg
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- name: Install Node.js
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run: |
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curl -fsSL https://deb.nodesource.com/setup_20.x | bash -
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apt-get install -y nodejs
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- name: Checkout
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uses: actions/checkout@v4
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with:
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lfs: true
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- name: Setup
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run: |
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mkdir -v -p ~/.local/share/godot/export_templates/
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- name: Mac Build
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run: |
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mkdir -v -p build/mac
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EXPORT_DIR="$(readlink -f build)"
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cd $PROJECT_PATH
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godot --headless --verbose --export-release "macOS" "$EXPORT_DIR/mac/$EXPORT_NAME.zip"
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- name: Upload Artifact
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uses: actions/upload-artifact@v5
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with:
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name: mac
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path: build/mac
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create-release:
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name: Create Release
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runs-on: ubuntu-latest
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needs: [export-mac, export-linux, export-windows]
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steps:
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- name: Extract version and body from CHANGELOG
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id: changelog
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run: |
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# Extract the latest released version (skip Unreleased)
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LATEST=$(grep -E '^## \[[0-9]+\.[0-9]+\.[0-9]+\]' CHANGELOG.md | head -n1 | sed -E 's/^## \[([0-9]+\.[0-9]+\.[0-9]+)\].*/\1/')
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if [ -z "$LATEST" ]; then
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echo "No released version found in CHANGELOG.md"
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exit 1
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fi
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echo "Released version found: $LATEST"
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echo "version=$LATEST" >> $GITHUB_OUTPUT
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# Extract the body: lines until the next ## header
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BODY=$(awk -v ver="$LATEST" '
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$0 ~ "^## \\[" ver "\\]" {found=1; next}
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found && $0 ~ "^## \\[" {exit}
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found {print}
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' CHANGELOG.md)
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# Trim leading/trailing empty lines
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BODY=$(echo "$BODY" | sed '/^\s*$/d')
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# Output body safely for GitHub Actions
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echo "body<<EOF" >> $GITHUB_OUTPUT
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echo "$BODY" >> $GITHUB_OUTPUT
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echo "EOF" >> $GITHUB_OUTPUT
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- name: Create Release
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uses: akkuman/gitea-release-action@v1
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with:
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server_url: ${{ vars.SERVER_URL }}
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tag_name: ${{ steps.changelog.outputs.version }}
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name: "${{ steps.changelog.outputs.version }}"
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body: ${{ steps.changelog.outputs.body }}
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draft: false
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token: ${{ secrets.GITEA_TOKEN }}
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