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extends Node
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var main_menue: PackedScene = preload("res://main.tscn")
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("main_menue"):
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get_tree().change_scene_to_packed(main_menue)
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uid://c6n4axv3eoguq
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extends Node
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class_name OpenLevelComponent
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@onready var button: Button = get_parent() as Button
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@export var level:PackedScene
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func _ready() -> void:
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button.pressed.connect(_on_button_pressed)
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button.name = button.text
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func _on_button_pressed() -> void:
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get_tree().change_scene_to_packed(level)
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uid://bel5yfuiqithe
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extends Node
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class_name QuitGame
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@onready var button: Button = get_parent() as Button
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func _ready() -> void:
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button.pressed.connect(_on_button_pressed)
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button.name = button.text
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func _on_button_pressed() -> void:
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get_tree().quit(0)
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@@ -0,0 +1 @@
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uid://lh1hhx4q8nlu
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