chore: added missing blender in path
This commit is contained in:
@@ -10,6 +10,7 @@ env:
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GODOT_VERSION: 4.6.1
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GODOT_VERSION: 4.6.1
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EXPORT_NAME: Experements
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EXPORT_NAME: Experements
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PROJECT_PATH: .
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PROJECT_PATH: .
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BLENDER_VERSION: 5.0.0
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jobs:
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jobs:
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export-windows:
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export-windows:
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@@ -33,57 +34,79 @@ jobs:
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lfs: true
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lfs: true
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- name: Setup
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- name: Setup
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shell: bash
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run: |
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run: |
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mkdir -v -p ~/.local/share/godot/export_templates/
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mkdir -v -p ~/.local/share/godot/export_templates/
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mkdir -v -p ~/.config/
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mkdir -v -p ~/.config/
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set -Eeuo pipefail
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echo "Installing Blender ${{ env.BLENDER_VERSION }}..."
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MAJOR_MINOR="$(echo "${{ env.BLENDER_VERSION }}" | cut -d. -f1,2)"
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BLENDER_URL="https://download.blender.org/release/Blender${MAJOR_MINOR}/blender-${{ env.BLENDER_VERSION }}-linux-x64.tar.xz"
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wget -q "$BLENDER_URL" -O ~/blender.tar.xz
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tar -xf ~/blender.tar.xz -C ~/
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BLENDER_DIR="$(find ~ -maxdepth 1 -name "blender-*" -type d | head -n 1)"
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echo "${BLENDER_DIR}" >> "$GITHUB_PATH"
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echo "BLENDER_PATH=${BLENDER_DIR}/blender" >> "$GITHUB_ENV"
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"${BLENDER_DIR}/blender" --version
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GODOT_CFG="$(find ~/.config/godot -name "editor_settings-*.tres" | head -n 1 || true)"
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if [ -n "$GODOT_CFG" ]; then
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if [ -n "${BLENDER_PATH:-}" ]; then
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grep -q '^filesystem/import/blender/blender_path' "$GODOT_CFG" \
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&& sed -i "s|^filesystem/import/blender/blender_path = .*|filesystem/import/blender/blender_path = \"$BLENDER_PATH\"|" "$GODOT_CFG" \
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|| echo "filesystem/import/blender/blender_path = \"$BLENDER_PATH\"" >> "$GODOT_CFG"
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fi
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fi
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- name: Windows Build
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- name: Windows Build
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run: |
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run: |
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set -Eeuo pipefail
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mkdir -v -p build/windows
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mkdir -v -p build/windows
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EXPORT_DIR="$(readlink -f build)"
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EXPORT_DIR="$(readlink -f build)"
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cd $PROJECT_PATH
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cd $PROJECT_PATH
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godot --headless --verbose --export-release "Windows" "$EXPORT_DIR/windows/$EXPORT_NAME.exe"
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godot --headless --export-release "Windows" "$EXPORT_DIR/windows/$EXPORT_NAME.exe"
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- name: Upload Artifact
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- name: Upload Artifact
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uses: actions/upload-artifact@v3
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uses: actions/upload-artifact@v3
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with:
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with:
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name: windows
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name: windows
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path: build/windows
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path: build/windows
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export-linux:
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# export-linux:
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name: Linux Export
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# name: Linux Export
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runs-on: ubuntu-24.04 # Use 24.04 with godot 4
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# runs-on: ubuntu-24.04 # Use 24.04 with godot 4
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container: barichello/godot-ci:4.6
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# container: barichello/godot-ci:4.6
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steps:
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# steps:
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- name: Update and install dependencies
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# - name: Update and install dependencies
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run: |
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# run: |
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apt-get update
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# apt-get update
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apt-get install -y curl gnupg
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# apt-get install -y curl gnupg
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- name: Install Node.js
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# - name: Install Node.js
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run: |
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# run: |
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curl -fsSL https://deb.nodesource.com/setup_20.x | bash -
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# curl -fsSL https://deb.nodesource.com/setup_20.x | bash -
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apt-get install -y nodejs
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# apt-get install -y nodejs
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- name: Checkout
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# - name: Checkout
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uses: actions/checkout@v4
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# uses: actions/checkout@v4
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with:
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# with:
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lfs: true
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# lfs: true
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- name: Setup
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# - name: Setup
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run: |
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# run: |
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mkdir -v -p ~/.local/share/godot/export_templates/
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# mkdir -v -p ~/.local/share/godot/export_templates/
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- name: Linux Build
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# - name: Linux Build
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run: |
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# run: |
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mkdir -v -p build/linux
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# set -Eeuo pipefail
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EXPORT_DIR="$(readlink -f build)"
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# mkdir -v -p build/linux
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cd $PROJECT_PATH
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# EXPORT_DIR="$(readlink -f build)"
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godot --headless --verbose --export-release "Linux/X11" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64"
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# cd $PROJECT_PATH
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# godot --headless --export-release "Linux/X11" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64"
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- name: Upload Artifact
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# - name: Upload Artifact
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uses: actions/upload-artifact@v3
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# uses: actions/upload-artifact@v3
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with:
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# with:
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name: linux
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# name: linux
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path: build/linux
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# path: build/linux
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create-release:
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create-release:
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name: Create Release
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name: Create Release
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