fix: add Blender support for Android and Web platforms in project configuration
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@@ -41,12 +41,14 @@ jobs:
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with:
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EXPORT_PRESET_NAME: ${{ matrix.preset }}
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INSTALL_BLENDER: "true"
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BLENDER_VERSION: "5.0.0"
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VERBOSE_IMPORT: "false"
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- name: Upload builds
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uses: actions/upload-artifact@v5
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with:
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name: godot-${{ matrix.preset }}-v${{ steps.changelog.outputs.version }}
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path: godot-${{ matrix.preset }}-v${{ steps.changelog.outputs.version }}.tar.gz
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path: ${{ steps.build.outputs.build }}
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- name: Create Release
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uses: akkuman/gitea-release-action@v1
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@@ -56,8 +58,6 @@ jobs:
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name: "Release ${{ steps.changelog.outputs.version }}"
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body: ${{ steps.changelog.outputs.description }}
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files: |
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godot-Windows Desktop-v${{ steps.changelog.outputs.version }}.tar.gz
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godot-Linux/X11-v${{ steps.changelog.outputs.version }}.tar.gz
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godot-macOS-v${{ steps.changelog.outputs.version }}.tar.gz
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godot-${{ matrix.preset }}-v${{ steps.changelog.outputs.version }}
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draft: false
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token: ${{ secrets.GITEA_TOKEN }}
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