fix: refactor release workflow to support separate export jobs for Windows, Linux, and Mac
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@@ -6,54 +6,125 @@ on:
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pull_request:
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branches: [release]
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env:
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GODOT_VERSION: 4.3
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EXPORT_NAME: test-project
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PROJECT_PATH: test-project
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jobs:
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export:
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name: Export (${{ matrix.platform }})
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runs-on: ubuntu-24.04
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export-windows:
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name: Windows Export
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runs-on: ubuntu-24.04 # Use 24.04 with godot 4
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container:
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image: barichello/godot-ci:4.3
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strategy:
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matrix:
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include:
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- platform: windows
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export_name: "Windows"
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output: "windows/Experements.exe"
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# - platform: linux
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# export_name: "Linux/X11"
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# output: "linux/Experements.x86_64"
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# - platform: web
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# export_name: "Web"
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# output: "web/index.html"
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# - platform: mac
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# export_name: "macOS"
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# output: "mac/Experements.zip"
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steps:
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- name: Checkout
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uses: actions/checkout@v6
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uses: actions/checkout@v4
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with:
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lfs: true
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- name: Setup
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run: |
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mkdir -v -p ~/.local/share/godot/export_templates/
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mkdir -v -p ~/.config/
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mv /root/.config/godot ~/.config/godot
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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- name: Build
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- name: Windows Build
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run: |
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mkdir -v -p build/${{ matrix.platform }}
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mkdir -v -p build/windows
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EXPORT_DIR="$(readlink -f build)"
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cd $PROJECT_PATH
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godot --headless --verbose --export-release "Windows Desktop" "$EXPORT_DIR/windows/$EXPORT_NAME.exe"
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- name: Upload Artifact
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uses: actions/upload-artifact@v5
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with:
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name: windows
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path: build/windows
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godot --headless --verbose --export-release \
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"${{ matrix.export_name }}" \
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"$EXPORT_DIR/${{ matrix.output }}"
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export-linux:
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name: Linux Export
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runs-on: ubuntu-24.04 # Use 24.04 with godot 4
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container:
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image: barichello/godot-ci:4.3
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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lfs: true
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- name: Setup
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run: |
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mkdir -v -p ~/.local/share/godot/export_templates/
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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- name: Linux Build
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run: |
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mkdir -v -p build/linux
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EXPORT_DIR="$(readlink -f build)"
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cd $PROJECT_PATH
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godot --headless --verbose --export-release "Linux/X11" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64"
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- name: Upload Artifact
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uses: actions/upload-artifact@v5
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with:
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name: linux
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path: build/linux
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# export-web:
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# name: Web Export
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# runs-on: ubuntu-24.04 # Use 24.04 with godot 4
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# container:
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# image: barichello/godot-ci:4.3
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# steps:
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# - name: Checkout
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# uses: actions/checkout@v4
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# with:
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# lfs: true
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# - name: Setup
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# run: |
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# mkdir -v -p ~/.local/share/godot/export_templates/
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# mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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# - name: Web Build
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# run: |
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# mkdir -v -p build/web
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# EXPORT_DIR="$(readlink -f build)"
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# cd $PROJECT_PATH
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# godot --headless --verbose --export-release "Web" "$EXPORT_DIR/web/index.html"
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# - name: Upload Artifact
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# uses: actions/upload-artifact@v5
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# with:
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# name: web
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# path: build/web
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# - name: Install rsync 📚
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# run: |
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# apt-get update && apt-get install -y rsync
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# - name: Deploy to GitHub Pages 🚀
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# uses: JamesIves/github-pages-deploy-action@releases/v4
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# with:
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# branch: gh-pages # The branch the action should deploy to.
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# folder: build/web # The folder the action should deploy.
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export-mac:
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name: Mac Export
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runs-on: ubuntu-24.04 # Use 24.04 with godot 4
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container:
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image: barichello/godot-ci:4.3
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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lfs: true
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- name: Setup
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run: |
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mkdir -v -p ~/.local/share/godot/export_templates/
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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- name: Mac Build
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run: |
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mkdir -v -p build/mac
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EXPORT_DIR="$(readlink -f build)"
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cd $PROJECT_PATH
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godot --headless --verbose --export-release "macOS" "$EXPORT_DIR/mac/$EXPORT_NAME.zip"
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- name: Upload Artifact
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uses: actions/upload-artifact@v5
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with:
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name: mac
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path: build/mac
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- name: Upload builds
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uses: actions/upload-artifact@v5
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