fix: refactor release workflow to support separate export jobs for Windows, Linux, and Mac
Some checks failed
Build Release / Windows Export (pull_request) Failing after 1m51s
Build Release / Linux Export (pull_request) Failing after 1m51s
Build Release / Mac Export (pull_request) Failing after 1m52s

This commit is contained in:
2026-03-17 20:53:59 +01:00
parent ef8e3d7d15
commit 7d9d107d65

View File

@@ -6,54 +6,125 @@ on:
pull_request: pull_request:
branches: [release] branches: [release]
env:
GODOT_VERSION: 4.3
EXPORT_NAME: test-project
PROJECT_PATH: test-project
jobs: jobs:
export: export-windows:
name: Export (${{ matrix.platform }}) name: Windows Export
runs-on: ubuntu-24.04 runs-on: ubuntu-24.04 # Use 24.04 with godot 4
container: container:
image: barichello/godot-ci:4.3 image: barichello/godot-ci:4.3
strategy:
matrix:
include:
- platform: windows
export_name: "Windows"
output: "windows/Experements.exe"
# - platform: linux
# export_name: "Linux/X11"
# output: "linux/Experements.x86_64"
# - platform: web
# export_name: "Web"
# output: "web/index.html"
# - platform: mac
# export_name: "macOS"
# output: "mac/Experements.zip"
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v6 uses: actions/checkout@v4
with: with:
lfs: true lfs: true
- name: Setup - name: Setup
run: | run: |
mkdir -v -p ~/.local/share/godot/export_templates/ mkdir -v -p ~/.local/share/godot/export_templates/
mkdir -v -p ~/.config/ mkdir -v -p ~/.config/
mv /root/.config/godot ~/.config/godot mv /root/.config/godot ~/.config/godot
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Windows Build
- name: Build
run: | run: |
mkdir -v -p build/${{ matrix.platform }} mkdir -v -p build/windows
EXPORT_DIR="$(readlink -f build)" EXPORT_DIR="$(readlink -f build)"
cd $PROJECT_PATH cd $PROJECT_PATH
godot --headless --verbose --export-release "Windows Desktop" "$EXPORT_DIR/windows/$EXPORT_NAME.exe"
- name: Upload Artifact
uses: actions/upload-artifact@v5
with:
name: windows
path: build/windows
godot --headless --verbose --export-release \ export-linux:
"${{ matrix.export_name }}" \ name: Linux Export
"$EXPORT_DIR/${{ matrix.output }}" runs-on: ubuntu-24.04 # Use 24.04 with godot 4
container:
image: barichello/godot-ci:4.3
steps:
- name: Checkout
uses: actions/checkout@v4
with:
lfs: true
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Linux Build
run: |
mkdir -v -p build/linux
EXPORT_DIR="$(readlink -f build)"
cd $PROJECT_PATH
godot --headless --verbose --export-release "Linux/X11" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64"
- name: Upload Artifact
uses: actions/upload-artifact@v5
with:
name: linux
path: build/linux
# export-web:
# name: Web Export
# runs-on: ubuntu-24.04 # Use 24.04 with godot 4
# container:
# image: barichello/godot-ci:4.3
# steps:
# - name: Checkout
# uses: actions/checkout@v4
# with:
# lfs: true
# - name: Setup
# run: |
# mkdir -v -p ~/.local/share/godot/export_templates/
# mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
# - name: Web Build
# run: |
# mkdir -v -p build/web
# EXPORT_DIR="$(readlink -f build)"
# cd $PROJECT_PATH
# godot --headless --verbose --export-release "Web" "$EXPORT_DIR/web/index.html"
# - name: Upload Artifact
# uses: actions/upload-artifact@v5
# with:
# name: web
# path: build/web
# - name: Install rsync 📚
# run: |
# apt-get update && apt-get install -y rsync
# - name: Deploy to GitHub Pages 🚀
# uses: JamesIves/github-pages-deploy-action@releases/v4
# with:
# branch: gh-pages # The branch the action should deploy to.
# folder: build/web # The folder the action should deploy.
export-mac:
name: Mac Export
runs-on: ubuntu-24.04 # Use 24.04 with godot 4
container:
image: barichello/godot-ci:4.3
steps:
- name: Checkout
uses: actions/checkout@v4
with:
lfs: true
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Mac Build
run: |
mkdir -v -p build/mac
EXPORT_DIR="$(readlink -f build)"
cd $PROJECT_PATH
godot --headless --verbose --export-release "macOS" "$EXPORT_DIR/mac/$EXPORT_NAME.zip"
- name: Upload Artifact
uses: actions/upload-artifact@v5
with:
name: mac
path: build/mac
- name: Upload builds - name: Upload builds
uses: actions/upload-artifact@v5 uses: actions/upload-artifact@v5