added linux build
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@@ -78,38 +78,60 @@ jobs:
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name: Linux Export
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name: Linux Export
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runs-on: ubuntu-24.04 # Use 24.04 with godot 4
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runs-on: ubuntu-24.04 # Use 24.04 with godot 4
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container: barichello/godot-ci:4.6
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container: barichello/godot-ci:4.6
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# steps:
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steps:
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# - name: Update and install dependencies
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- name: Update and install dependencies
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# run: |
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run: |
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# apt-get update
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apt-get update
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# apt-get install -y curl gnupg
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apt-get install -y curl gnupg
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# - name: Install Node.js
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- name: Install Node.js
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# run: |
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run: |
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# curl -fsSL https://deb.nodesource.com/setup_20.x | bash -
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curl -fsSL https://deb.nodesource.com/setup_20.x | bash -
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# apt-get install -y nodejs
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apt-get install -y nodejs
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# - name: Checkout
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- name: Checkout
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# uses: actions/checkout@v4
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uses: actions/checkout@v4
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# with:
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with:
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# lfs: true
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lfs: true
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# - name: Setup
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- name: Setup
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# run: |
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shell: bash
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# mkdir -v -p ~/.local/share/godot/export_templates/
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run: |
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set -Eeuo pipefail
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BLENDER_PATH="/usr/bin/blender"
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mkdir -pv ~/.config/godot
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mkdir -pv ~/.local/share/godot/export_templates/
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GODOT_CFG="$(find ~/.config/godot -name "editor_settings-*.tres" | head -n 1 || true)"
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# - name: Linux Build
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if [ -z "$GODOT_CFG" ]; then
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# run: |
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echo "# Missing Godot editor settings" > "$GODOT_CFG"
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# set -Eeuo pipefail
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exit 1
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# mkdir -v -p build/linux
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fi
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# EXPORT_DIR="$(readlink -f build)"
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# cd $PROJECT_PATH
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# godot --headless --export-release "Linux/X11" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64"
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# - name: Upload Artifact
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# Set the Blender path
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# uses: actions/upload-artifact@v3
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if [ -n "${BLENDER_PATH:-}" ]; then
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# with:
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if grep -q '^filesystem/import/blender/blender_path' "$GODOT_CFG"; then
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# name: linux
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# Replace existing path
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# path: build/linux
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sed -i "s|^filesystem/import/blender/blender_path = .*|filesystem/import/blender/blender_path = \"$BLENDER_PATH\"|" "$GODOT_CFG"
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else
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# Append new path
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echo "filesystem/import/blender/blender_path = \"$BLENDER_PATH\"" >> "$GODOT_CFG"
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fi
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fi
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echo "Blender path configured in $GODOT_CFG"
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- name: Linux Build
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run: |
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set -Eeuo pipefail
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mkdir -v -p build/linux
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EXPORT_DIR="$(readlink -f build)"
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cd $PROJECT_PATH
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godot --headless --export-release "Linux/X11" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64"
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- name: Upload Artifact
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uses: actions/upload-artifact@v3
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with:
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name: linux
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path: build/linux
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create-release:
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create-release:
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name: Create Release
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name: Create Release
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