first init
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12
open_level_component.gd
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12
open_level_component.gd
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extends Node
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class_name OpenLevelComponent
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@onready var button: Button = get_parent() as Button
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@export var level:PackedScene
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func _ready() -> void:
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button.pressed.connect(_on_button_pressed)
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button.name = button.text
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func _on_button_pressed() -> void:
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get_tree().change_scene_to_packed(level)
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