14 Commits

Author SHA1 Message Date
ebe34e1750 fix: remove redundant Node installation steps from export jobs in release workflow
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2026-03-17 21:52:18 +01:00
c9743d65b7 fix: update runner images for Windows, Linux, and Mac export jobs in release workflow 2026-03-17 21:51:52 +01:00
70c407b5f9 fix: streamline Node installation steps in export jobs for all platforms
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2026-03-17 21:50:08 +01:00
aa6ac812cf fix: simplify container definition for export jobs in release workflow
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2026-03-17 21:44:29 +01:00
a34ca8af46 fix: update checkout action to v6 in export jobs
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2026-03-17 21:40:16 +01:00
72601467e4 fix: add nodejs and npm installation to setup steps for all export jobs
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2026-03-17 21:39:00 +01:00
7d9d107d65 fix: refactor release workflow to support separate export jobs for Windows, Linux, and Mac
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2026-03-17 20:53:59 +01:00
ef8e3d7d15 fix: refactor release workflow to streamline export process and update platform configuration
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2026-03-17 20:47:01 +01:00
c287fd8404 fix: remove unnecessary build path normalization and output steps
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2026-03-16 22:55:21 +01:00
2c3b9e458d fix: correct formatting in build output message and fix token line in release action 2026-03-16 22:54:17 +01:00
9322a8f723 fix: improve build path normalization and output logging 2026-03-16 22:52:01 +01:00
191f94892b fix: remove build path normalization step and update artifact upload parameters
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2026-03-16 22:40:34 +01:00
7dfdd4c2c8 fix: enhance build path normalization to check for existence of build directory
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2026-03-16 22:34:49 +01:00
fbfa81b9aa fix: update release action parameters to correctly reference changelog outputs
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2026-03-16 22:30:32 +01:00

View File

@@ -6,17 +6,128 @@ on:
pull_request:
branches: [release]
env:
GODOT_VERSION: 4.3
EXPORT_NAME: test-project
PROJECT_PATH: test-project
jobs:
build:
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
preset: ["Windows", "Linux/X11", "Web"]
export-windows:
name: Windows Export
runs-on: ghcr.io/catthehacker/ubuntu:full-24.04 # Use 24.04 with godot 4
container: barichello/godot-ci:4.3
steps:
- uses: actions/checkout@v6
- name: Checkout
uses: actions/checkout@v6
with:
lfs: true
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
mkdir -v -p ~/.config/
mv /root/.config/godot ~/.config/godot
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Windows Build
run: |
mkdir -v -p build/windows
EXPORT_DIR="$(readlink -f build)"
cd $PROJECT_PATH
godot --headless --verbose --export-release "Windows Desktop" "$EXPORT_DIR/windows/$EXPORT_NAME.exe"
- name: Upload Artifact
uses: actions/upload-artifact@v5
with:
name: windows
path: build/windows
export-linux:
name: Linux Export
runs-on: ghcr.io/catthehacker/ubuntu:full-24.04 # Use 24.04 with godot 4
container: barichello/godot-ci:4.3
steps:
- name: Checkout
uses: actions/checkout@v6
with:
lfs: true
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Linux Build
run: |
mkdir -v -p build/linux
EXPORT_DIR="$(readlink -f build)"
cd $PROJECT_PATH
godot --headless --verbose --export-release "Linux/X11" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64"
- name: Upload Artifact
uses: actions/upload-artifact@v5
with:
name: linux
path: build/linux
# export-web:
# name: Web Export
# runs-on: ghcr.io/catthehacker/ubuntu:full-24.04 # Use 24.04 with godot 4
# container:
# image: barichello/godot-ci:4.3
# steps:
# - name: Checkout
# uses: actions/checkout@v6
# with:
# lfs: true
# - name: Setup
# run: |
# mkdir -v -p ~/.local/share/godot/export_templates/
# mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
# - name: Web Build
# run: |
# mkdir -v -p build/web
# EXPORT_DIR="$(readlink -f build)"
# cd $PROJECT_PATH
# godot --headless --verbose --export-release "Web" "$EXPORT_DIR/web/index.html"
# - name: Upload Artifact
# uses: actions/upload-artifact@v5
# with:
# name: web
# path: build/web
# - name: Install rsync 📚
# run: |
# apt-get update && apt-get install -y rsync
# - name: Deploy to GitHub Pages 🚀
# uses: JamesIves/github-pages-deploy-action@releases/v4
# with:
# branch: gh-pages # The branch the action should deploy to.
# folder: build/web # The folder the action should deploy.
export-mac:
name: Mac Export
runs-on: ghcr.io/catthehacker/ubuntu:full-24.04 # Use 24.04 with godot 4
container: barichello/godot-ci:4.3
steps:
- name: Checkout
uses: actions/checkout@v6
with:
lfs: true
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Mac Build
run: |
mkdir -v -p build/mac
EXPORT_DIR="$(readlink -f build)"
cd $PROJECT_PATH
godot --headless --verbose --export-release "macOS" "$EXPORT_DIR/mac/$EXPORT_NAME.zip"
- name: Upload Artifact
uses: actions/upload-artifact@v5
with:
name: mac
path: build/mac
create-release:
name: Create Release
runs-on: ubuntu-latest
needs: [export-mac, export-linux, export-windows]
steps:
- name: Extract version and body from CHANGELOG
id: changelog
run: |
@@ -46,39 +157,12 @@ jobs:
echo "$BODY" >> $GITHUB_OUTPUT
echo "EOF" >> $GITHUB_OUTPUT
# Create Release also creates an Tag
# - name: Create git tag
# uses: alazhar/gitea-action-autotag@v1
# with:
# tag: ${{ steps.changelog.outputs.version }}
- name: Build
id: build
uses: mlm-games/godot-build-action@v1.3.1
with:
EXPORT_PRESET_NAME: ${{ matrix.preset }}
INSTALL_BLENDER: "true"
BLENDER_VERSION: "5.0.0"
VERBOSE_IMPORT: "false"
- name: Normalize build path
id: normalize
run: echo "path=$(realpath ${{ steps.build.outputs.build }})" >> $GITHUB_OUTPUT
- name: Upload builds
uses: actions/upload-artifact@v5
with:
name: godot-${{ matrix.preset }}-v${{ steps.changelog.outputs.version }}
path: ${{ steps.normalize.outputs.path }}
- name: Create Release
uses: akkuman/gitea-release-action@v1
with:
server_url: ${{ vars.SERVER_URL }}
tag_name: "${{ steps.changelog.outputs.version }}"
name: Release ${{ steps.changelog.outputs.version }}
body: ${{ steps.changelog.outputs.description }}
files: |
godot-${{ matrix.preset }}-v${{ steps.changelog.outputs.version }}
tag_name: ${{ steps.changelog.outputs.version }}
name: "${{ steps.changelog.outputs.version }}"
body: ${{ steps.changelog.outputs.body }}
draft: false
token: ${{ secrets.GITEA_TOKEN }}