Compare commits
48 Commits
4a6703f79a
...
release
| Author | SHA1 | Date | |
|---|---|---|---|
| 75fb76ef03 | |||
| 36ca9ba5ea | |||
| 172fc7669b | |||
| 0a92f7b461 | |||
| d03874f5e7 | |||
| 987e4300ab | |||
| 991f9f4bec | |||
| 5c35a1beed | |||
| 86274ab1bf | |||
| 248496db91 | |||
| 926a1e8aa0 | |||
| 71e37b0b55 | |||
| 81dca211b5 | |||
| f16838c81c | |||
| 0d14d27a0b | |||
| 3c619c9613 | |||
| fd52dc9c1c | |||
| 40d8d8753d | |||
| 051c822bd5 | |||
| 3ab31fe40b | |||
| 376c1b5225 | |||
| 03787a82fc | |||
| bc9f0b9f27 | |||
| 1aa0dbf544 | |||
| ebe34e1750 | |||
| c9743d65b7 | |||
| 70c407b5f9 | |||
| aa6ac812cf | |||
| a34ca8af46 | |||
| 72601467e4 | |||
| 7d9d107d65 | |||
| ef8e3d7d15 | |||
| c287fd8404 | |||
| 2c3b9e458d | |||
| 9322a8f723 | |||
| 191f94892b | |||
| 7dfdd4c2c8 | |||
| fbfa81b9aa | |||
| 6370bb5b09 | |||
| 751a3b1a17 | |||
| 3aa520203e | |||
| 4a27ae75d3 | |||
| 756281ab0b | |||
| 651abb6fef | |||
| 6b91985c84 | |||
| b58012bb90 | |||
| b983f41f75 | |||
| d788285d18 |
@@ -6,58 +6,197 @@ on:
|
|||||||
pull_request:
|
pull_request:
|
||||||
branches: [release]
|
branches: [release]
|
||||||
|
|
||||||
|
env:
|
||||||
|
GODOT_VERSION: 4.6.1
|
||||||
|
EXPORT_NAME: Experements
|
||||||
|
PROJECT_PATH: .
|
||||||
|
BLENDER_VERSION: 5.0.0
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
build:
|
export-windows:
|
||||||
runs-on: ubuntu-latest
|
name: Windows Export
|
||||||
strategy:
|
runs-on: ubuntu-24.04 # Use 24.04 with godot 4
|
||||||
fail-fast: false
|
container: barichello/godot-ci:4.6
|
||||||
matrix:
|
|
||||||
preset: ["Windows", "Linux/X11", "Web"]
|
|
||||||
|
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v6
|
- name: Update and install dependencies
|
||||||
|
run: |
|
||||||
|
apt-get update
|
||||||
|
apt-get install -y curl gnupg
|
||||||
|
apt-get install -y blender
|
||||||
|
|
||||||
- name: Extract version from CHANGELOG
|
- name: Install Node.js
|
||||||
|
run: |
|
||||||
|
curl -fsSL https://deb.nodesource.com/setup_20.x | bash -
|
||||||
|
apt-get install -y nodejs
|
||||||
|
|
||||||
|
- name: Checkout
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
with:
|
||||||
|
lfs: true
|
||||||
|
|
||||||
|
- name: Setup
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
set -Eeuo pipefail
|
||||||
|
BLENDER_PATH="/usr/bin/blender"
|
||||||
|
mkdir -pv ~/.config/godot
|
||||||
|
mkdir -pv ~/.local/share/godot/export_templates/
|
||||||
|
GODOT_CFG="$(find ~/.config/godot -name "editor_settings-*.tres" | head -n 1 || true)"
|
||||||
|
|
||||||
|
if [ -z "$GODOT_CFG" ]; then
|
||||||
|
echo "# Missing Godot editor settings" > "$GODOT_CFG"
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Set the Blender path
|
||||||
|
if [ -n "${BLENDER_PATH:-}" ]; then
|
||||||
|
if grep -q '^filesystem/import/blender/blender_path' "$GODOT_CFG"; then
|
||||||
|
# Replace existing path
|
||||||
|
sed -i "s|^filesystem/import/blender/blender_path = .*|filesystem/import/blender/blender_path = \"$BLENDER_PATH\"|" "$GODOT_CFG"
|
||||||
|
else
|
||||||
|
# Append new path
|
||||||
|
echo "filesystem/import/blender/blender_path = \"$BLENDER_PATH\"" >> "$GODOT_CFG"
|
||||||
|
fi
|
||||||
|
fi
|
||||||
|
echo "Blender path configured in $GODOT_CFG"
|
||||||
|
|
||||||
|
- name: Windows Build
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
set -Eeuo pipefail
|
||||||
|
mkdir -v -p build/windows
|
||||||
|
EXPORT_DIR="$(readlink -f build)"
|
||||||
|
cd $PROJECT_PATH
|
||||||
|
godot --headless --export-release "Windows" "$EXPORT_DIR/windows/$EXPORT_NAME.exe"
|
||||||
|
- name: Upload Artifact
|
||||||
|
uses: actions/upload-artifact@v3
|
||||||
|
with:
|
||||||
|
name: windows
|
||||||
|
path: build/windows
|
||||||
|
|
||||||
|
export-linux:
|
||||||
|
name: Linux Export
|
||||||
|
runs-on: ubuntu-24.04 # Use 24.04 with godot 4
|
||||||
|
container: barichello/godot-ci:4.6
|
||||||
|
steps:
|
||||||
|
- name: Update and install dependencies
|
||||||
|
run: |
|
||||||
|
apt-get update
|
||||||
|
apt-get install -y curl gnupg
|
||||||
|
|
||||||
|
- name: Install Node.js
|
||||||
|
run: |
|
||||||
|
curl -fsSL https://deb.nodesource.com/setup_20.x | bash -
|
||||||
|
apt-get install -y nodejs
|
||||||
|
|
||||||
|
- name: Checkout
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
with:
|
||||||
|
lfs: true
|
||||||
|
- name: Setup
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
set -Eeuo pipefail
|
||||||
|
BLENDER_PATH="/usr/bin/blender"
|
||||||
|
mkdir -pv ~/.config/godot
|
||||||
|
mkdir -pv ~/.local/share/godot/export_templates/
|
||||||
|
GODOT_CFG="$(find ~/.config/godot -name "editor_settings-*.tres" | head -n 1 || true)"
|
||||||
|
|
||||||
|
if [ -z "$GODOT_CFG" ]; then
|
||||||
|
echo "# Missing Godot editor settings" > "$GODOT_CFG"
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Set the Blender path
|
||||||
|
if [ -n "${BLENDER_PATH:-}" ]; then
|
||||||
|
if grep -q '^filesystem/import/blender/blender_path' "$GODOT_CFG"; then
|
||||||
|
# Replace existing path
|
||||||
|
sed -i "s|^filesystem/import/blender/blender_path = .*|filesystem/import/blender/blender_path = \"$BLENDER_PATH\"|" "$GODOT_CFG"
|
||||||
|
else
|
||||||
|
# Append new path
|
||||||
|
echo "filesystem/import/blender/blender_path = \"$BLENDER_PATH\"" >> "$GODOT_CFG"
|
||||||
|
fi
|
||||||
|
fi
|
||||||
|
echo "Blender path configured in $GODOT_CFG"
|
||||||
|
|
||||||
|
- name: Linux Build
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
set -Eeuo pipefail
|
||||||
|
mkdir -v -p build/linux
|
||||||
|
EXPORT_DIR="$(readlink -f build)"
|
||||||
|
cd $PROJECT_PATH
|
||||||
|
godot --headless --export-release "Linux/X11" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64"
|
||||||
|
|
||||||
|
- name: Upload Artifact
|
||||||
|
uses: actions/upload-artifact@v3
|
||||||
|
with:
|
||||||
|
name: linux
|
||||||
|
path: build/linux
|
||||||
|
|
||||||
|
create-release:
|
||||||
|
name: Create Release
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
needs: [export-linux, export-windows]
|
||||||
|
steps:
|
||||||
|
- name: Checkout
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
|
||||||
|
- name: Download Windows Artifact
|
||||||
|
uses: actions/download-artifact@v3
|
||||||
|
with:
|
||||||
|
name: windows
|
||||||
|
path: build/windows
|
||||||
|
|
||||||
|
- name: Download Linux Artifact
|
||||||
|
uses: actions/download-artifact@v3
|
||||||
|
with:
|
||||||
|
name: linux
|
||||||
|
path: build/linux
|
||||||
|
|
||||||
|
- name: Extract version and body from CHANGELOG
|
||||||
id: changelog
|
id: changelog
|
||||||
run: |
|
run: |
|
||||||
LATEST=$(grep -E '^## \[(.*)\]' CHANGELOG.md | grep -v '\[Unreleased\]' | head -n1 | sed -E 's/^## \[([^\]]+)\].*/\1/')
|
# Extract the latest released version (skip Unreleased)
|
||||||
|
LATEST=$(grep -E '^## \[[0-9]+\.[0-9]+\.[0-9]+\]' CHANGELOG.md | head -n1 | sed -E 's/^## \[([0-9]+\.[0-9]+\.[0-9]+)\].*/\1/')
|
||||||
|
|
||||||
if [ -z "$LATEST" ]; then
|
if [ -z "$LATEST" ]; then
|
||||||
echo "No released version found in CHANGELOG.md"
|
echo "No released version found in CHANGELOG.md"
|
||||||
exit 1
|
exit 1
|
||||||
else
|
|
||||||
echo "Released version found: $LATEST"
|
|
||||||
echo "version=$LATEST" >> $GITHUB_OUTPUT
|
|
||||||
fi
|
fi
|
||||||
|
|
||||||
# Create Release also creates an Tag
|
echo "Released version found: $LATEST"
|
||||||
# - name: Create git tag
|
echo "version=$LATEST" >> $GITHUB_OUTPUT
|
||||||
# uses: alazhar/gitea-action-autotag@v1
|
|
||||||
# with:
|
|
||||||
# tag: ${{ steps.changelog.outputs.version }}
|
|
||||||
|
|
||||||
- name: Build
|
# Extract the body: lines until the next ## header
|
||||||
id: build
|
BODY=$(awk -v ver="$LATEST" '
|
||||||
uses: https://github.com/ArthurErlich/godot-build-action@patch-1 #mlm-games/godot-build-action@v1.3.1
|
$0 ~ "^## \\[" ver "\\]" {found=1; next}
|
||||||
with:
|
found && $0 ~ "^## \\[" {exit}
|
||||||
EXPORT_PRESET_NAME: ${{ matrix.preset }}
|
found {print}
|
||||||
INSTALL_BLENDER: "true"
|
' CHANGELOG.md)
|
||||||
BLENDER_VERSION: "5.0.0"
|
|
||||||
VERBOSE_IMPORT: "false"
|
|
||||||
|
|
||||||
- name: Upload builds
|
# Trim leading/trailing empty lines
|
||||||
uses: actions/upload-artifact@v5
|
BODY=$(echo "$BODY" | sed '/^\s*$/d')
|
||||||
with:
|
|
||||||
name: godot-${{ matrix.preset }}-v${{ steps.changelog.outputs.version }}
|
# Output body safely for GitHub Actions
|
||||||
path: ${{ steps.build.outputs.build }}
|
echo "body<<EOF" >> $GITHUB_OUTPUT
|
||||||
|
echo "$BODY" >> $GITHUB_OUTPUT
|
||||||
|
echo "EOF" >> $GITHUB_OUTPUT
|
||||||
|
|
||||||
|
- name: Zipping exports
|
||||||
|
run: |
|
||||||
|
zip -r windows-${{ steps.changelog.outputs.version }}.zip build/windows
|
||||||
|
zip -r linux-${{ steps.changelog.outputs.version }}.zip build/linux
|
||||||
|
|
||||||
- name: Create Release
|
- name: Create Release
|
||||||
uses: akkuman/gitea-release-action@v1
|
uses: akkuman/gitea-release-action@v1
|
||||||
with:
|
with:
|
||||||
server_url: ${{ SERVER_URL }}
|
server_url: ${{ vars.SERVER_URL }}
|
||||||
tag_name: ${{ steps.changelog.outputs.version }}
|
tag_name: ${{ steps.changelog.outputs.version }}
|
||||||
name: "Release ${{ steps.changelog.outputs.version }}"
|
name: "${{ steps.changelog.outputs.version }}"
|
||||||
body: ${{ steps.changelog.outputs.description }}
|
body: ${{ steps.changelog.outputs.body }}
|
||||||
files: |
|
draft: false
|
||||||
godot-${{ matrix.preset }}-v${{ steps.changelog.outputs.version }}
|
|
||||||
draft: false
|
|
||||||
token: ${{ secrets.GITEA_TOKEN }}
|
token: ${{ secrets.GITEA_TOKEN }}
|
||||||
|
files: |
|
||||||
|
windows-${{ steps.changelog.outputs.version }}.zip
|
||||||
|
linux-${{ steps.changelog.outputs.version }}.zip
|
||||||
|
|||||||
Reference in New Issue
Block a user