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release
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@@ -6,58 +6,197 @@ on:
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pull_request:
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branches: [release]
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env:
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GODOT_VERSION: 4.6.1
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EXPORT_NAME: Experements
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PROJECT_PATH: .
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BLENDER_VERSION: 5.0.0
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jobs:
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build:
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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preset: ["Windows", "Linux/X11", "Web"]
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export-windows:
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name: Windows Export
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runs-on: ubuntu-24.04 # Use 24.04 with godot 4
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container: barichello/godot-ci:4.6
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steps:
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- uses: actions/checkout@v6
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- name: Update and install dependencies
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run: |
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apt-get update
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apt-get install -y curl gnupg
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apt-get install -y blender
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- name: Extract version from CHANGELOG
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- name: Install Node.js
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run: |
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curl -fsSL https://deb.nodesource.com/setup_20.x | bash -
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apt-get install -y nodejs
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- name: Checkout
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uses: actions/checkout@v4
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with:
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lfs: true
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- name: Setup
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shell: bash
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run: |
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set -Eeuo pipefail
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BLENDER_PATH="/usr/bin/blender"
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mkdir -pv ~/.config/godot
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mkdir -pv ~/.local/share/godot/export_templates/
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GODOT_CFG="$(find ~/.config/godot -name "editor_settings-*.tres" | head -n 1 || true)"
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if [ -z "$GODOT_CFG" ]; then
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echo "# Missing Godot editor settings" > "$GODOT_CFG"
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exit 1
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fi
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# Set the Blender path
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if [ -n "${BLENDER_PATH:-}" ]; then
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if grep -q '^filesystem/import/blender/blender_path' "$GODOT_CFG"; then
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# Replace existing path
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sed -i "s|^filesystem/import/blender/blender_path = .*|filesystem/import/blender/blender_path = \"$BLENDER_PATH\"|" "$GODOT_CFG"
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else
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# Append new path
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echo "filesystem/import/blender/blender_path = \"$BLENDER_PATH\"" >> "$GODOT_CFG"
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fi
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fi
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echo "Blender path configured in $GODOT_CFG"
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- name: Windows Build
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shell: bash
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run: |
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set -Eeuo pipefail
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mkdir -v -p build/windows
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EXPORT_DIR="$(readlink -f build)"
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cd $PROJECT_PATH
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godot --headless --export-release "Windows" "$EXPORT_DIR/windows/$EXPORT_NAME.exe"
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- name: Upload Artifact
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uses: actions/upload-artifact@v3
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with:
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name: windows
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path: build/windows
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export-linux:
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name: Linux Export
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runs-on: ubuntu-24.04 # Use 24.04 with godot 4
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container: barichello/godot-ci:4.6
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steps:
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- name: Update and install dependencies
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run: |
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apt-get update
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apt-get install -y curl gnupg
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- name: Install Node.js
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run: |
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curl -fsSL https://deb.nodesource.com/setup_20.x | bash -
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apt-get install -y nodejs
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- name: Checkout
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uses: actions/checkout@v4
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with:
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lfs: true
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- name: Setup
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shell: bash
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run: |
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set -Eeuo pipefail
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BLENDER_PATH="/usr/bin/blender"
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mkdir -pv ~/.config/godot
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mkdir -pv ~/.local/share/godot/export_templates/
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GODOT_CFG="$(find ~/.config/godot -name "editor_settings-*.tres" | head -n 1 || true)"
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if [ -z "$GODOT_CFG" ]; then
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echo "# Missing Godot editor settings" > "$GODOT_CFG"
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exit 1
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fi
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# Set the Blender path
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if [ -n "${BLENDER_PATH:-}" ]; then
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if grep -q '^filesystem/import/blender/blender_path' "$GODOT_CFG"; then
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# Replace existing path
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sed -i "s|^filesystem/import/blender/blender_path = .*|filesystem/import/blender/blender_path = \"$BLENDER_PATH\"|" "$GODOT_CFG"
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else
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# Append new path
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echo "filesystem/import/blender/blender_path = \"$BLENDER_PATH\"" >> "$GODOT_CFG"
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fi
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fi
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echo "Blender path configured in $GODOT_CFG"
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- name: Linux Build
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shell: bash
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run: |
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set -Eeuo pipefail
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mkdir -v -p build/linux
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EXPORT_DIR="$(readlink -f build)"
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cd $PROJECT_PATH
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godot --headless --export-release "Linux/X11" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64"
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- name: Upload Artifact
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uses: actions/upload-artifact@v3
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with:
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name: linux
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path: build/linux
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create-release:
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name: Create Release
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runs-on: ubuntu-latest
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needs: [export-linux, export-windows]
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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- name: Download Windows Artifact
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uses: actions/download-artifact@v3
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with:
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name: windows
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path: build/windows
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- name: Download Linux Artifact
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uses: actions/download-artifact@v3
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with:
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name: linux
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path: build/linux
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- name: Extract version and body from CHANGELOG
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id: changelog
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run: |
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LATEST=$(grep -E '^## \[(.*)\]' CHANGELOG.md | grep -v '\[Unreleased\]' | head -n1 | sed -E 's/^## \[([^\]]+)\].*/\1/')
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# Extract the latest released version (skip Unreleased)
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LATEST=$(grep -E '^## \[[0-9]+\.[0-9]+\.[0-9]+\]' CHANGELOG.md | head -n1 | sed -E 's/^## \[([0-9]+\.[0-9]+\.[0-9]+)\].*/\1/')
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if [ -z "$LATEST" ]; then
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echo "No released version found in CHANGELOG.md"
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exit 1
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else
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echo "Released version found: $LATEST"
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echo "version=$LATEST" >> $GITHUB_OUTPUT
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fi
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# Create Release also creates an Tag
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# - name: Create git tag
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# uses: alazhar/gitea-action-autotag@v1
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# with:
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# tag: ${{ steps.changelog.outputs.version }}
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echo "Released version found: $LATEST"
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echo "version=$LATEST" >> $GITHUB_OUTPUT
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- name: Build
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id: build
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uses: https://github.com/ArthurErlich/godot-build-action@patch-1 #mlm-games/godot-build-action@v1.3.1
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with:
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EXPORT_PRESET_NAME: ${{ matrix.preset }}
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INSTALL_BLENDER: "true"
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BLENDER_VERSION: "5.0.0"
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VERBOSE_IMPORT: "false"
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# Extract the body: lines until the next ## header
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BODY=$(awk -v ver="$LATEST" '
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$0 ~ "^## \\[" ver "\\]" {found=1; next}
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found && $0 ~ "^## \\[" {exit}
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found {print}
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' CHANGELOG.md)
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- name: Upload builds
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uses: actions/upload-artifact@v5
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with:
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name: godot-${{ matrix.preset }}-v${{ steps.changelog.outputs.version }}
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path: ${{ steps.build.outputs.build }}
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# Trim leading/trailing empty lines
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BODY=$(echo "$BODY" | sed '/^\s*$/d')
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# Output body safely for GitHub Actions
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echo "body<<EOF" >> $GITHUB_OUTPUT
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echo "$BODY" >> $GITHUB_OUTPUT
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echo "EOF" >> $GITHUB_OUTPUT
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- name: Zipping exports
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run: |
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zip -r windows-${{ steps.changelog.outputs.version }}.zip build/windows
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zip -r linux-${{ steps.changelog.outputs.version }}.zip build/linux
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- name: Create Release
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uses: akkuman/gitea-release-action@v1
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with:
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server_url: ${{ SERVER_URL }}
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server_url: ${{ vars.SERVER_URL }}
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tag_name: ${{ steps.changelog.outputs.version }}
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name: "Release ${{ steps.changelog.outputs.version }}"
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body: ${{ steps.changelog.outputs.description }}
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files: |
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godot-${{ matrix.preset }}-v${{ steps.changelog.outputs.version }}
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name: "${{ steps.changelog.outputs.version }}"
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body: ${{ steps.changelog.outputs.body }}
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draft: false
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token: ${{ secrets.GITEA_TOKEN }}
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files: |
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windows-${{ steps.changelog.outputs.version }}.zip
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linux-${{ steps.changelog.outputs.version }}.zip
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Reference in New Issue
Block a user