57 Commits

Author SHA1 Message Date
ec091ed5bc chore:(core) replaced icon svg 2026-03-21 16:55:10 +01:00
a9dd644a26 fix:(core) readded planing resources from ResourceGame 2026-03-21 16:46:50 +01:00
8d834da76e Merge pull request 'chore:(core) changed folder strukture' (#6) from chore--replacing-folder-structur-to-make-experements-easyer into main
Reviewed-on: #6
2026-03-21 14:14:47 +01:00
1331bc1d4a chore(ci/cd): replaced worfklow with matrix, added dryrun button
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2026-03-21 14:15:42 +01:00
50e6f8b509 chore: restructured project
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2026-03-19 21:26:44 +01:00
b672d0d26c chore: added structure markdown 2026-03-19 20:07:43 +01:00
9ab87cc2da feat: added test text into the world 2026-03-18 21:00:16 +01:00
36ca9ba5ea fix
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2026-03-18 00:05:41 +01:00
172fc7669b fixed some problme
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2026-03-18 00:03:01 +01:00
0a92f7b461 feat: added version to zip
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2026-03-17 23:58:46 +01:00
d03874f5e7 fix: zipping exports
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2026-03-17 23:57:51 +01:00
987e4300ab chore: improved artefact upload on relaes
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2026-03-17 23:52:42 +01:00
991f9f4bec chore: exporting build files
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Build Release / Create Release (pull_request) Successful in 1m49s
2026-03-17 23:43:04 +01:00
5c35a1beed fixed linux build
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2026-03-17 23:36:44 +01:00
86274ab1bf added linux build
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2026-03-17 23:33:41 +01:00
248496db91 chore: fixed pipfall
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2026-03-17 23:30:11 +01:00
926a1e8aa0 chore: added blender to build
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2026-03-17 23:27:53 +01:00
71e37b0b55 chore: added missing blender in path
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2026-03-17 23:12:38 +01:00
81dca211b5 chore: added checkout 2026-03-17 22:54:31 +01:00
f16838c81c chore lovered version aing
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2026-03-17 22:52:32 +01:00
0d14d27a0b chore: reduce upload artifact version, removed mac
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2026-03-17 22:50:20 +01:00
3c619c9613 fix: fixed never ending job
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2026-03-17 22:47:50 +01:00
fd52dc9c1c chore: fixed version of godot
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2026-03-17 22:45:10 +01:00
40d8d8753d chore: import projekt bevor export
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2026-03-17 22:39:39 +01:00
051c822bd5 test
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2026-03-17 22:35:24 +01:00
3ab31fe40b test
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2026-03-17 22:25:56 +01:00
376c1b5225 test
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2026-03-17 22:20:53 +01:00
03787a82fc fix: standardize runner images to use ubuntu-24.04 for all export jobs
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2026-03-17 22:19:46 +01:00
bc9f0b9f27 fix: downgrade actions/checkout to v4 and enable progress display for all export jobs
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2026-03-17 22:17:01 +01:00
1aa0dbf544 fix: update runner images to use official ubuntu-24.04-github for export jobs
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2026-03-17 22:10:50 +01:00
ebe34e1750 fix: remove redundant Node installation steps from export jobs in release workflow
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2026-03-17 21:52:18 +01:00
c9743d65b7 fix: update runner images for Windows, Linux, and Mac export jobs in release workflow 2026-03-17 21:51:52 +01:00
70c407b5f9 fix: streamline Node installation steps in export jobs for all platforms
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2026-03-17 21:50:08 +01:00
aa6ac812cf fix: simplify container definition for export jobs in release workflow
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2026-03-17 21:44:29 +01:00
a34ca8af46 fix: update checkout action to v6 in export jobs
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2026-03-17 21:40:16 +01:00
72601467e4 fix: add nodejs and npm installation to setup steps for all export jobs
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2026-03-17 21:39:00 +01:00
7d9d107d65 fix: refactor release workflow to support separate export jobs for Windows, Linux, and Mac
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2026-03-17 20:53:59 +01:00
ef8e3d7d15 fix: refactor release workflow to streamline export process and update platform configuration
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2026-03-17 20:47:01 +01:00
c287fd8404 fix: remove unnecessary build path normalization and output steps
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2026-03-16 22:55:21 +01:00
2c3b9e458d fix: correct formatting in build output message and fix token line in release action 2026-03-16 22:54:17 +01:00
9322a8f723 fix: improve build path normalization and output logging 2026-03-16 22:52:01 +01:00
191f94892b fix: remove build path normalization step and update artifact upload parameters
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2026-03-16 22:40:34 +01:00
7dfdd4c2c8 fix: enhance build path normalization to check for existence of build directory
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2026-03-16 22:34:49 +01:00
fbfa81b9aa fix: update release action parameters to correctly reference changelog outputs
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2026-03-16 22:30:32 +01:00
6370bb5b09 fix: enhance CHANGELOG extraction to include body and trim empty lines
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2026-03-16 22:25:23 +01:00
751a3b1a17 fix: correct formatting for release action parameters in workflow
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2026-03-16 22:19:57 +01:00
3aa520203e fix: update release action to include formatted release name and description
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2026-03-16 22:15:03 +01:00
4a27ae75d3 test
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2026-03-16 22:10:04 +01:00
756281ab0b fix: update server_url reference to use vars in release workflow
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2026-03-16 22:07:52 +01:00
651abb6fef fix: correct artifact upload path in release workflow
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2026-03-16 22:02:23 +01:00
6b91985c84 fix: update build action to normalize build path and use correct output for uploads
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2026-03-16 20:44:29 +01:00
b58012bb90 fix: add EXPORT_DIR parameter to build action configuration 2026-03-16 20:40:49 +01:00
b983f41f75 fix: update build action reference to correct repository
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2026-03-16 20:33:16 +01:00
d788285d18 test
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2026-03-15 23:21:16 +01:00
4a6703f79a fix: update build action to use specific fork of godot-build-action
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2026-03-15 23:00:46 +01:00
560b04bba2 fix: update exclude_filter for Web and Linux presets to exclude .blend files 2026-03-15 22:44:51 +01:00
7522d45bbd fix: add Blender support for Android and Web platforms in project configuration
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2026-03-15 22:38:11 +01:00
60 changed files with 644 additions and 265 deletions

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@@ -5,59 +5,155 @@ on:
branches: [release]
pull_request:
branches: [release]
workflow_dispatch:
inputs:
dummy:
description: "Dry Run — tests the build process without creating a release"
required: false
env:
GODOT_VERSION: 4.6.1
EXPORT_NAME: Experements
PROJECT_PATH: .
BLENDER_VERSION: 5.0.0
jobs:
build:
runs-on: ubuntu-latest
export:
name: ${{ matrix.name }} Export
runs-on: ubuntu-24.04
container: barichello/godot-ci:4.6
strategy:
fail-fast: false
matrix:
preset: ["Windows", "Linux/X11", "Web"]
include:
- name: Windows
godot_preset: "Windows"
artifact_name: windows
output_ext: ".exe"
install_blender: true
- name: Linux
godot_preset: "Linux/X11"
artifact_name: linux
output_ext: ".x86_64"
install_blender: true
steps:
- uses: actions/checkout@v6
- name: Update and install dependencies
run: |
apt-get update
apt-get install -y curl gnupg
if [ "${{ matrix.install_blender }}" = "true" ]; then
apt-get install -y blender
fi
- name: Extract version from CHANGELOG
- name: Install Node.js
run: |
curl -fsSL https://deb.nodesource.com/setup_20.x | bash -
apt-get install -y nodejs
- name: Checkout
uses: actions/checkout@v4
with:
lfs: true
- name: Setup
shell: bash
run: |
set -Eeuo pipefail
BLENDER_PATH="/usr/bin/blender"
mkdir -pv ~/.config/godot
mkdir -pv ~/.local/share/godot/export_templates/
GODOT_CFG="$(find ~/.config/godot -name "editor_settings-*.tres" | head -n 1 || true)"
if [ -z "$GODOT_CFG" ]; then
echo "# Missing Godot editor settings" > "$GODOT_CFG"
exit 1
fi
if [ -n "${BLENDER_PATH:-}" ]; then
if grep -q '^filesystem/import/blender/blender_path' "$GODOT_CFG"; then
sed -i "s|^filesystem/import/blender/blender_path = .*|filesystem/import/blender/blender_path = \"$BLENDER_PATH\"|" "$GODOT_CFG"
else
echo "filesystem/import/blender/blender_path = \"$BLENDER_PATH\"" >> "$GODOT_CFG"
fi
fi
echo "Blender path configured in $GODOT_CFG"
- name: Build
shell: bash
run: |
set -Eeuo pipefail
mkdir -v -p build/${{ matrix.artifact_name }}
EXPORT_DIR="$(readlink -f build)"
cd $PROJECT_PATH
godot --headless --export-release "${{ matrix.godot_preset }}" \
"$EXPORT_DIR/${{ matrix.artifact_name }}/$EXPORT_NAME${{ matrix.output_ext }}"
- name: Upload Artifact
uses: actions/upload-artifact@v3
with:
name: ${{ matrix.artifact_name }}
path: build/${{ matrix.artifact_name }}
create-release:
name: Create Release
runs-on: ubuntu-latest
needs: [export]
if: github.event_name == 'push'
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Download Windows Artifact
uses: actions/download-artifact@v3
with:
name: windows
path: build/windows
- name: Download Linux Artifact
uses: actions/download-artifact@v3
with:
name: linux
path: build/linux
- name: Extract version and body from CHANGELOG
id: changelog
run: |
LATEST=$(grep -E '^## \[(.*)\]' CHANGELOG.md | grep -v '\[Unreleased\]' | head -n1 | sed -E 's/^## \[([^\]]+)\].*/\1/')
LATEST=$(grep -E '^## \[[0-9]+\.[0-9]+\.[0-9]+\]' CHANGELOG.md | head -n1 | sed -E 's/^## \[([0-9]+\.[0-9]+\.[0-9]+)\].*/\1/')
if [ -z "$LATEST" ]; then
echo "No released version found in CHANGELOG.md"
exit 1
else
echo "Released version found: $LATEST"
echo "version=$LATEST" >> $GITHUB_OUTPUT
fi
# Create Release also creates an Tag
# - name: Create git tag
# uses: alazhar/gitea-action-autotag@v1
# with:
# tag: ${{ steps.changelog.outputs.version }}
echo "Released version found: $LATEST"
echo "version=$LATEST" >> $GITHUB_OUTPUT
- name: Build
id: build
uses: mlm-games/godot-build-action@v1.3.1
with:
EXPORT_PRESET_NAME: ${{ matrix.preset }}
INSTALL_BLENDER: "true"
BODY=$(awk -v ver="$LATEST" '
$0 ~ "^## \\[" ver "\\]" {found=1; next}
found && $0 ~ "^## \\[" {exit}
found {print}
' CHANGELOG.md)
- name: Upload builds
uses: actions/upload-artifact@v5
with:
name: godot-${{ matrix.preset }}-v${{ steps.changelog.outputs.version }}
path: godot-${{ matrix.preset }}-v${{ steps.changelog.outputs.version }}.tar.gz
BODY=$(echo "$BODY" | sed '/^\s*$/d')
echo "body<<EOF" >> $GITHUB_OUTPUT
echo "$BODY" >> $GITHUB_OUTPUT
echo "EOF" >> $GITHUB_OUTPUT
- name: Zipping exports
run: |
zip -r windows-${{ steps.changelog.outputs.version }}.zip build/windows
zip -r linux-${{ steps.changelog.outputs.version }}.zip build/linux
- name: Create Release
uses: akkuman/gitea-release-action@v1
with:
server_url: ${{ SERVER_URL }}
server_url: ${{ vars.SERVER_URL }}
tag_name: ${{ steps.changelog.outputs.version }}
name: "Release ${{ steps.changelog.outputs.version }}"
body: ${{ steps.changelog.outputs.description }}
files: |
godot-Windows Desktop-v${{ steps.changelog.outputs.version }}.tar.gz
godot-Linux/X11-v${{ steps.changelog.outputs.version }}.tar.gz
godot-macOS-v${{ steps.changelog.outputs.version }}.tar.gz
name: "${{ steps.changelog.outputs.version }}"
body: ${{ steps.changelog.outputs.body }}
draft: false
token: ${{ secrets.GITEA_TOKEN }}
files: |
windows-${{ steps.changelog.outputs.version }}.zip
linux-${{ steps.changelog.outputs.version }}.zip

5
.vscode/settings.json vendored Normal file
View File

@@ -0,0 +1,5 @@
{
"conventionalCommits.scopes": [
"ci/cd"
]
}

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@@ -1,25 +0,0 @@
[remap]
importer="wavefront_obj"
importer_version=1
type="Mesh"
uid="uid://c7f1y6fhexbhm"
path="res://.godot/imported/Thruster Cube Collision.obj-b25b556e6c42aebde4547600bcacd901.mesh"
[deps]
files=["res://.godot/imported/Thruster Cube Collision.obj-b25b556e6c42aebde4547600bcacd901.mesh"]
source_file="res://Assets/Thruster Cube Collision.obj"
dest_files=["res://.godot/imported/Thruster Cube Collision.obj-b25b556e6c42aebde4547600bcacd901.mesh", "res://.godot/imported/Thruster Cube Collision.obj-b25b556e6c42aebde4547600bcacd901.mesh"]
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
force_disable_mesh_compression=false

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Before

Width:  |  Height:  |  Size: 533 B

After

Width:  |  Height:  |  Size: 533 B

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@@ -3,15 +3,15 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://dng410xo7qqfv"
path="res://.godot/imported/a-moon.png-bce2eccded710c90add850f3ca7cb2e1.ctex"
path="res://.godot/imported/a-moon.png-54f8d7810db3be4679f0fc14b17f0770.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/PixelPlanets/a-moon.png"
dest_files=["res://.godot/imported/a-moon.png-bce2eccded710c90add850f3ca7cb2e1.ctex"]
source_file="res://Core/Assets/PixelPlanets/a-moon.png"
dest_files=["res://.godot/imported/a-moon.png-54f8d7810db3be4679f0fc14b17f0770.ctex"]
[params]

View File

@@ -4,12 +4,12 @@ importer="scene"
importer_version=1
type="PackedScene"
uid="uid://b8yyluxikhlr0"
path="res://.godot/imported/PID_Spinning_Stuff.glb-977aece4b561e834c064e6c1c7e53471.scn"
path="res://.godot/imported/PID_Spinning_Stuff.glb-aa3b93bf47083b9724865d3bff0f5f1e.scn"
[deps]
source_file="res://Assets/PID_Spinning_Stuff.glb"
dest_files=["res://.godot/imported/PID_Spinning_Stuff.glb-977aece4b561e834c064e6c1c7e53471.scn"]
source_file="res://Experiments/PidTest/Assets/PID_Spinning_Stuff.glb"
dest_files=["res://.godot/imported/PID_Spinning_Stuff.glb-aa3b93bf47083b9724865d3bff0f5f1e.scn"]
[params]

View File

@@ -4,12 +4,12 @@ importer="scene"
importer_version=1
type="PackedScene"
uid="uid://cin3pgpeydkpe"
path="res://.godot/imported/PID_Spinning_Target.glb-739e3becae2412e2332407d1fc9f1fc7.scn"
path="res://.godot/imported/PID_Spinning_Target.glb-b494bd392644136f4ee2f4a9ca10e7bc.scn"
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dest_files=["res://.godot/imported/PID_Spinning_Target.glb-739e3becae2412e2332407d1fc9f1fc7.scn"]
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View File

@@ -4,12 +4,12 @@ importer="scene"
importer_version=1
type="PackedScene"
uid="uid://c8ywajojvb7pw"
path="res://.godot/imported/PID_Test_Obj.blend-06d5e64216d0d8667c2f9c3cb6d12c34.scn"
path="res://.godot/imported/PID_Test_Obj.blend-49d06dd6be02191c02959431b2d686bf.scn"
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@@ -1,8 +1,8 @@
[gd_scene load_steps=8 format=3 uid="uid://caj5t8q1fii5m"]
[gd_scene format=3 uid="uid://caj5t8q1fii5m"]
[ext_resource type="PackedScene" uid="uid://cin3pgpeydkpe" path="res://Assets/PID_Spinning_Target.glb" id="1_0c8sw"]
[ext_resource type="Script" uid="uid://b63aqs33qyp0g" path="res://Levels/pid_test.gd" id="1_sxbsa"]
[ext_resource type="PackedScene" uid="uid://b8yyluxikhlr0" path="res://Assets/PID_Spinning_Stuff.glb" id="2_sxbsa"]
[ext_resource type="PackedScene" uid="uid://cin3pgpeydkpe" path="res://Experiments/PidTest/Assets/PID_Spinning_Target.glb" id="1_0c8sw"]
[ext_resource type="Script" uid="uid://b63aqs33qyp0g" path="res://Experiments/PidTest/Scripts/pid_test.gd" id="1_sxbsa"]
[ext_resource type="PackedScene" uid="uid://b8yyluxikhlr0" path="res://Experiments/PidTest/Assets/PID_Spinning_Stuff.glb" id="2_sxbsa"]
[sub_resource type="Environment" id="Environment_d03hh"]
background_mode = 2
@@ -16,31 +16,31 @@ ambient_light_source = 2
[sub_resource type="LabelSettings" id="LabelSettings_sxbsa"]
font_size = 24
[node name="PidTest" type="Node3D"]
[node name="PidTest" type="Node3D" unique_id=409732338]
script = ExtResource("1_sxbsa")
[node name="Target" type="Node3D" parent="."]
[node name="Target" type="Node3D" parent="." unique_id=1892694980]
[node name="PID_Spinning_Target" parent="Target" instance=ExtResource("1_0c8sw")]
[node name="PID_Spinning_Target" parent="Target" unique_id=290681639 instance=ExtResource("1_0c8sw")]
[node name="Spinner" type="Node3D" parent="."]
[node name="Spinner" type="Node3D" parent="." unique_id=247778584]
[node name="PID_Spinning_Stuff" parent="Spinner" instance=ExtResource("2_sxbsa")]
[node name="PID_Spinning_Stuff" parent="Spinner" unique_id=1201678253 instance=ExtResource("2_sxbsa")]
[node name="OmniLight3D" type="OmniLight3D" parent="Spinner/PID_Spinning_Stuff"]
[node name="OmniLight3D" type="OmniLight3D" parent="Spinner/PID_Spinning_Stuff" unique_id=2090020750]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.40560818, 0.6382216, 0)
light_color = Color(0.99999994, 0.20727095, 0.32746297, 1)
light_energy = 0.2
shadow_enabled = true
[node name="Camera3D" type="Camera3D" parent="."]
[node name="Camera3D" type="Camera3D" parent="." unique_id=1282499222]
transform = Transform3D(-4.3597606e-08, -0.072106734, 0.99739695, -3.1518854e-09, 0.99739695, 0.072106734, -1, 0, -4.371139e-08, 4.3431935, 0.43207824, 0)
environment = SubResource("Environment_d03hh")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1522897878]
transform = Transform3D(0.25000006, 0.9659258, 0.06698735, -0.2588191, -1.9081726e-08, 0.9659258, 0.93301266, -0.25881913, 0.25000003, 0, 3.3288543, 0)
[node name="PID Menue" type="Control" parent="."]
[node name="PID Menue" type="Control" parent="." unique_id=1859056208]
layout_mode = 3
anchors_preset = 0
offset_left = 20.0
@@ -49,172 +49,172 @@ offset_right = 20.0
offset_bottom = 20.0
theme = SubResource("Theme_sxbsa")
[node name="PanelContainer" type="PanelContainer" parent="PID Menue"]
[node name="PanelContainer" type="PanelContainer" parent="PID Menue" unique_id=1246871103]
layout_mode = 0
offset_right = 40.0
offset_bottom = 40.0
[node name="VBoxContainer" type="VBoxContainer" parent="PID Menue/PanelContainer"]
[node name="VBoxContainer" type="VBoxContainer" parent="PID Menue/PanelContainer" unique_id=954080507]
layout_mode = 2
theme = SubResource("Theme_d03hh")
[node name="Spinner Header" type="Label" parent="PID Menue/PanelContainer/VBoxContainer"]
[node name="Spinner Header" type="Label" parent="PID Menue/PanelContainer/VBoxContainer" unique_id=1483799622]
layout_mode = 2
text = "Spinner Controll"
label_settings = SubResource("LabelSettings_sxbsa")
[node name="Proportinal Term (P)" type="HBoxContainer" parent="PID Menue/PanelContainer/VBoxContainer"]
[node name="Proportinal Term (P)" type="HBoxContainer" parent="PID Menue/PanelContainer/VBoxContainer" unique_id=1794698833]
layout_mode = 2
[node name="Label" type="Label" parent="PID Menue/PanelContainer/VBoxContainer/Proportinal Term (P)"]
[node name="Label" type="Label" parent="PID Menue/PanelContainer/VBoxContainer/Proportinal Term (P)" unique_id=1317903797]
layout_mode = 2
size_flags_horizontal = 3
text = "Proportinal Term (P)"
[node name="MarginContainer" type="MarginContainer" parent="PID Menue/PanelContainer/VBoxContainer/Proportinal Term (P)"]
[node name="MarginContainer" type="MarginContainer" parent="PID Menue/PanelContainer/VBoxContainer/Proportinal Term (P)" unique_id=1758759405]
custom_minimum_size = Vector2(20, 0)
layout_mode = 2
[node name="Input" type="SpinBox" parent="PID Menue/PanelContainer/VBoxContainer/Proportinal Term (P)"]
[node name="Input" type="SpinBox" parent="PID Menue/PanelContainer/VBoxContainer/Proportinal Term (P)" unique_id=1823143898]
layout_mode = 2
max_value = 1.0
step = 0.01
value = 0.5
[node name="Integral (I)" type="HBoxContainer" parent="PID Menue/PanelContainer/VBoxContainer"]
[node name="Integral (I)" type="HBoxContainer" parent="PID Menue/PanelContainer/VBoxContainer" unique_id=64519878]
layout_mode = 2
[node name="Label" type="Label" parent="PID Menue/PanelContainer/VBoxContainer/Integral (I)"]
[node name="Label" type="Label" parent="PID Menue/PanelContainer/VBoxContainer/Integral (I)" unique_id=1114350133]
layout_mode = 2
size_flags_horizontal = 3
text = "Integral (I)"
[node name="Input" type="SpinBox" parent="PID Menue/PanelContainer/VBoxContainer/Integral (I)"]
[node name="Input" type="SpinBox" parent="PID Menue/PanelContainer/VBoxContainer/Integral (I)" unique_id=24991717]
layout_mode = 2
max_value = 1.0
step = 0.01
[node name="Derivative (D)" type="HBoxContainer" parent="PID Menue/PanelContainer/VBoxContainer"]
[node name="Derivative (D)" type="HBoxContainer" parent="PID Menue/PanelContainer/VBoxContainer" unique_id=373567523]
layout_mode = 2
[node name="Label" type="Label" parent="PID Menue/PanelContainer/VBoxContainer/Derivative (D)"]
[node name="Label" type="Label" parent="PID Menue/PanelContainer/VBoxContainer/Derivative (D)" unique_id=1005009217]
layout_mode = 2
size_flags_horizontal = 3
text = "Derivative (D)"
[node name="Input" type="SpinBox" parent="PID Menue/PanelContainer/VBoxContainer/Derivative (D)"]
[node name="Input" type="SpinBox" parent="PID Menue/PanelContainer/VBoxContainer/Derivative (D)" unique_id=2125630530]
layout_mode = 2
max_value = 1.0
step = 0.01
[node name="Force" type="HBoxContainer" parent="PID Menue/PanelContainer/VBoxContainer"]
[node name="Force" type="HBoxContainer" parent="PID Menue/PanelContainer/VBoxContainer" unique_id=372036544]
layout_mode = 2
[node name="Label" type="Label" parent="PID Menue/PanelContainer/VBoxContainer/Force"]
[node name="Label" type="Label" parent="PID Menue/PanelContainer/VBoxContainer/Force" unique_id=730787559]
layout_mode = 2
size_flags_horizontal = 3
text = "Force"
[node name="Input" type="SpinBox" parent="PID Menue/PanelContainer/VBoxContainer/Force"]
[node name="Input" type="SpinBox" parent="PID Menue/PanelContainer/VBoxContainer/Force" unique_id=664419913]
layout_mode = 2
[node name="MarginContainer" type="MarginContainer" parent="PID Menue/PanelContainer/VBoxContainer"]
[node name="MarginContainer" type="MarginContainer" parent="PID Menue/PanelContainer/VBoxContainer" unique_id=1594734591]
custom_minimum_size = Vector2(0, 20)
layout_mode = 2
[node name="Target Header" type="Label" parent="PID Menue/PanelContainer/VBoxContainer"]
[node name="Target Header" type="Label" parent="PID Menue/PanelContainer/VBoxContainer" unique_id=840305492]
layout_mode = 2
text = "Target"
label_settings = SubResource("LabelSettings_sxbsa")
[node name="Target Rotation" type="HBoxContainer" parent="PID Menue/PanelContainer/VBoxContainer"]
[node name="Target Rotation" type="HBoxContainer" parent="PID Menue/PanelContainer/VBoxContainer" unique_id=1817766875]
layout_mode = 2
[node name="Label" type="Label" parent="PID Menue/PanelContainer/VBoxContainer/Target Rotation"]
[node name="Label" type="Label" parent="PID Menue/PanelContainer/VBoxContainer/Target Rotation" unique_id=434163315]
layout_mode = 2
size_flags_horizontal = 3
text = "Target Rotation"
[node name="Input" type="SpinBox" parent="PID Menue/PanelContainer/VBoxContainer/Target Rotation"]
[node name="Input" type="SpinBox" parent="PID Menue/PanelContainer/VBoxContainer/Target Rotation" unique_id=702580921]
layout_mode = 2
max_value = 1439.96
step = 0.01
custom_arrow_step = 10.0
[node name="MarginContainer2" type="MarginContainer" parent="PID Menue/PanelContainer/VBoxContainer"]
[node name="MarginContainer2" type="MarginContainer" parent="PID Menue/PanelContainer/VBoxContainer" unique_id=1993364980]
custom_minimum_size = Vector2(0, 20)
layout_mode = 2
[node name="Solution" type="Label" parent="PID Menue/PanelContainer/VBoxContainer"]
[node name="Solution" type="Label" parent="PID Menue/PanelContainer/VBoxContainer" unique_id=1363644963]
layout_mode = 2
text = "Solution"
label_settings = SubResource("LabelSettings_sxbsa")
[node name="Error" type="HBoxContainer" parent="PID Menue/PanelContainer/VBoxContainer"]
[node name="Error" type="HBoxContainer" parent="PID Menue/PanelContainer/VBoxContainer" unique_id=1710432059]
layout_mode = 2
[node name="Label" type="Label" parent="PID Menue/PanelContainer/VBoxContainer/Error"]
[node name="Label" type="Label" parent="PID Menue/PanelContainer/VBoxContainer/Error" unique_id=20360049]
layout_mode = 2
size_flags_horizontal = 3
text = "Error"
[node name="Output" type="Label" parent="PID Menue/PanelContainer/VBoxContainer/Error"]
[node name="Output" type="Label" parent="PID Menue/PanelContainer/VBoxContainer/Error" unique_id=220452512]
layout_mode = 2
text = "000.00"
horizontal_alignment = 1
uppercase = true
[node name="Error Derivative" type="HBoxContainer" parent="PID Menue/PanelContainer/VBoxContainer"]
[node name="Error Derivative" type="HBoxContainer" parent="PID Menue/PanelContainer/VBoxContainer" unique_id=257500719]
layout_mode = 2
[node name="Label" type="Label" parent="PID Menue/PanelContainer/VBoxContainer/Error Derivative"]
[node name="Label" type="Label" parent="PID Menue/PanelContainer/VBoxContainer/Error Derivative" unique_id=520180909]
layout_mode = 2
size_flags_horizontal = 3
text = "Error Derivative"
[node name="Output" type="Label" parent="PID Menue/PanelContainer/VBoxContainer/Error Derivative"]
[node name="Output" type="Label" parent="PID Menue/PanelContainer/VBoxContainer/Error Derivative" unique_id=376634574]
layout_mode = 2
text = "000.00"
horizontal_alignment = 1
uppercase = true
[node name="Integral" type="HBoxContainer" parent="PID Menue/PanelContainer/VBoxContainer"]
[node name="Integral" type="HBoxContainer" parent="PID Menue/PanelContainer/VBoxContainer" unique_id=1906698794]
layout_mode = 2
[node name="Label" type="Label" parent="PID Menue/PanelContainer/VBoxContainer/Integral"]
[node name="Label" type="Label" parent="PID Menue/PanelContainer/VBoxContainer/Integral" unique_id=1621802829]
layout_mode = 2
size_flags_horizontal = 3
text = "Integral"
[node name="Output" type="Label" parent="PID Menue/PanelContainer/VBoxContainer/Integral"]
[node name="Output" type="Label" parent="PID Menue/PanelContainer/VBoxContainer/Integral" unique_id=1321401490]
layout_mode = 2
text = "000.00"
horizontal_alignment = 1
uppercase = true
[node name="Speed" type="HBoxContainer" parent="PID Menue/PanelContainer/VBoxContainer"]
[node name="Speed" type="HBoxContainer" parent="PID Menue/PanelContainer/VBoxContainer" unique_id=1485477014]
layout_mode = 2
[node name="Label" type="Label" parent="PID Menue/PanelContainer/VBoxContainer/Speed"]
[node name="Label" type="Label" parent="PID Menue/PanelContainer/VBoxContainer/Speed" unique_id=363468111]
layout_mode = 2
size_flags_horizontal = 3
text = "Speed"
[node name="Output" type="Label" parent="PID Menue/PanelContainer/VBoxContainer/Speed"]
[node name="Output" type="Label" parent="PID Menue/PanelContainer/VBoxContainer/Speed" unique_id=1947341639]
layout_mode = 2
text = "000.00"
horizontal_alignment = 1
uppercase = true
[node name="Acceleration" type="HBoxContainer" parent="PID Menue/PanelContainer/VBoxContainer"]
[node name="Acceleration" type="HBoxContainer" parent="PID Menue/PanelContainer/VBoxContainer" unique_id=1814146417]
layout_mode = 2
[node name="Label" type="Label" parent="PID Menue/PanelContainer/VBoxContainer/Acceleration"]
[node name="Label" type="Label" parent="PID Menue/PanelContainer/VBoxContainer/Acceleration" unique_id=1879879740]
layout_mode = 2
size_flags_horizontal = 3
text = "Acceleration"
[node name="Output" type="Label" parent="PID Menue/PanelContainer/VBoxContainer/Acceleration"]
[node name="Output" type="Label" parent="PID Menue/PanelContainer/VBoxContainer/Acceleration" unique_id=1647345306]
layout_mode = 2
text = "000.00"
horizontal_alignment = 1

View File

@@ -29,6 +29,7 @@ var spinner_speed:float = 0.0
var max_speed: float = 120 # deg/m -> 1/360/60s = 1rpm
var acceleration: float
func _ready() -> void:
spinner_node = get_node("Spinner")
target_node = get_node("Target")
@@ -60,21 +61,27 @@ func _ready() -> void:
d_input.value = d
force_input.value = force
func _update_target_rot(value: float) -> void:
target_node.rotation.x = deg_to_rad(value)
func _update_p_value(value: float) -> void:
p = value
func _update_i_value(value: float) -> void:
i = value
func _update_d_value(value: float) -> void:
d = value
func _update_force_value(value: float) -> void:
force = value
func _process(delta: float) -> void:
# PID Stuff
target = rad_to_deg(target_node.rotation.x)
@@ -82,7 +89,6 @@ func _process(delta: float) -> void:
error_derivative = (error - last_error) / delta
integral += error * delta
# Clamp acceleration between min and max force
var pid_output := (p * error) + (i * integral) + (d * error_derivative)
acceleration = clampf(pid_output, -force, force)
@@ -99,6 +105,7 @@ func _process(delta: float) -> void:
last_error = error
func _physics_process(delta: float) -> void:
#UI Updats
error_lable.text = str(error).pad_decimals(2).pad_zeros(3) + " deg"

View File

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View File

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uid://1c5nfdg2aud4

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[node name="TheMoon" type="Node2D" unique_id=1994078602]
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texture_repeat = 1
texture = ExtResource("2_oy8k5")
[node name="Control" type="Control" parent="." unique_id=1752474701]
layout_mode = 3
anchors_preset = 0
offset_left = 20.0
offset_top = 20.0
offset_right = 20.0
offset_bottom = 20.0
[node name="VBoxContainer" type="VBoxContainer" parent="Control" unique_id=61689214]
layout_mode = 0
offset_right = 110.0
offset_bottom = 77.0
[node name="Label" type="Label" parent="Control/VBoxContainer" unique_id=1786036540]
layout_mode = 2
text = "Iron"
[node name="Label2" type="Label" parent="Control/VBoxContainer" unique_id=374559952]
layout_mode = 2
text = "Copper"
[node name="Label3" type="Label" parent="Control/VBoxContainer" unique_id=1739358724]
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text = "Copper"

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After

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[node name="RecurionCamera" type="Camera2D" parent="." unique_id=997983592]
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movement_speed = 10.0
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[node name="TheMoon" parent="." unique_id=1994078602 instance=ExtResource("3_yu4li")]
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[gd_scene format=3 uid="uid://cbqapc1frbhtv"]
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View File

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View File

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@@ -1,7 +1,7 @@
[gd_scene load_steps=6 format=3 uid="uid://c8tm1q2cp567o"]
[gd_scene format=3 uid="uid://c8tm1q2cp567o"]
[ext_resource type="Script" uid="uid://ccnbhjxglgw12" path="res://Assets/player_ship.gd" id="1_3yydb"]
[ext_resource type="Script" uid="uid://ci33hs6nbuhqr" path="res://Assets/shipAiComponent.gd" id="2_vr0dq"]
[ext_resource type="Script" path="res://Experiments/SpaceMove/Scripts/player_ship.gd" id="1_3yydb"]
[ext_resource type="Script" path="res://Experiments/SpaceMove/Scripts/shipAiComponent.gd" id="2_vr0dq"]
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@@ -1,8 +1,9 @@
[gd_scene load_steps=10 format=3 uid="uid://dgst4apmowe53"]
[gd_scene format=3 uid="uid://dgst4apmowe53"]
[ext_resource type="PackedScene" uid="uid://cc7e4loxpb1x6" path="res://Assets/obstacle.tscn" id="1_ig7tw"]
[ext_resource type="PackedScene" uid="uid://c8tm1q2cp567o" path="res://Assets/player_ship.tscn" id="2_0xm2m"]
[ext_resource type="PackedScene" uid="uid://1al1ysn5q5yk" path="res://Assets/thruster_cube.tscn" id="3_h2yge"]
[ext_resource type="PackedScene" uid="uid://cc7e4loxpb1x6" path="res://Experiments/ThrusterCube/Scenes/obstacle.tscn" id="1_ig7tw"]
[ext_resource type="PackedScene" uid="uid://c8tm1q2cp567o" path="res://Experiments/SpaceMove/Assets/player_ship.tscn" id="2_0xm2m"]
[ext_resource type="PackedScene" uid="uid://1al1ysn5q5yk" path="res://Experiments/ThrusterCube/Scenes/thruster_cube.tscn" id="3_h2yge"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_hsoxx"]
@@ -22,46 +23,49 @@ ambient_light_color = Color(1, 1, 1, 1)
[sub_resource type="PlaneMesh" id="PlaneMesh_h2yge"]
[node name="TestLevel" type="Node3D"]
[node name="TestLevel" type="Node3D" unique_id=652844344]
[node name="Camera3D" type="Camera3D" parent="."]
[node name="Camera3D" type="Camera3D" parent="." unique_id=150721961]
transform = Transform3D(0.998445, -0.0179374, 0.0527875, -9.30799e-10, 0.946829, 0.321737, -0.0557519, -0.321236, 0.945357, 0.181835, 5.6324, 24.1051)
fov = 50.4
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=972963566]
environment = SubResource("Environment_hsoxx")
camera_attributes = SubResource("CameraAttributesPractical_1c2mv")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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134
PROJECT_STRUCTURE.md Normal file
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@@ -0,0 +1,134 @@
# Godot Experiments - Project Structure
## Overview
One Godot project containing multiple self-contained experiments.
Each experiment lives in its own folder under `Experiments/` with its own scenes, scripts, assets and UI.
Shared code and assets used across experiments live in `Core/`.
---
## Folder Tree
```
res://
├── main.tscn # Project entry point / experiment selector
├── project.godot
├── Core/ # Shared across ALL experiments
│ ├── Components/
│ │ ├── back_to_main.gd # Navigation: return to main menu
│ │ ├── open_level_component.gd # Navigation: open a level
│ │ └── quit_game_component.gd # Navigation: quit game
│ └── Assets/
│ └── PixelPlanets/ # Shared planet sprites/textures
├── Experiments/
│ │
│ ├── Recuration/ # Top-down space game with solar system generation
│ │ ├── Scenes/
│ │ │ ├── Recuration.tscn # Main scene
│ │ │ ├── SolarSystem.tscn # Solar system root node
│ │ │ ├── Planet.tscn # Reusable planet scene
│ │ │ └── Star.tscn # Star scene
│ │ ├── Scripts/
│ │ │ ├── recuration_camera.gd # Top-down pan + zoom camera
│ │ │ ├── resource_component.gd # Planet resource data
│ │ │ └── solar_system_generator.gd # Procedural system generation
│ │ ├── UI/
│ │ │ ├── UI.tscn # HUD root
│ │ │ ├── ui.gd # HUD logic
│ │ │ └── planet_info_panel.tscn # Click-to-inspect planet panel
│ │ ├── Assets/
│ │ │ └── TheMoon/
│ │ │ ├── TheMoon.tscn
│ │ │ └── TheMoon.gd
│ │ └── Planning/
│ │ └── Movement 2D.svg # Design / planning diagrams
│ │
│ ├── SpaceMove/ # 2D space movement experiment
│ │ ├── Scenes/
│ │ │ ├── space_move.tscn
│ │ │ └── space_test.tscn
│ │ ├── Scripts/
│ │ │ ├── player_ship.gd
│ │ │ └── ship_ai_component.gd
│ │ └── Assets/
│ │ └── player_ship.tscn
│ │
│ ├── ThrusterCube/ # Physics thruster experiment
│ │ ├── Scenes/
│ │ │ ├── thruster_cube.tscn
│ │ │ ├── thruster_cube_collision.tscn
│ │ │ └── obstacle.tscn
│ │ ├── Scripts/
│ │ │ └── thruster_cube.gd
│ │ └── Assets/
│ │ ├── Thruster Cube.glb
│ │ └── Thruster Cube Collision.glb
│ │
│ └── PidTest/ # PID controller experiment
│ ├── Scenes/
│ │ └── pid_test.tscn
│ ├── Scripts/
│ │ └── pid_test.gd
│ └── Assets/
│ ├── PID_Spinning_Stuff.glb
│ ├── PID_Spinning_Target.glb
│ └── PID_Test_Obj.blend
└── dist/ # Web export output (auto-generated, do not edit)
```
---
## Rules
### 1. Each experiment is self-contained
All scenes, scripts, assets and UI for an experiment live inside its own folder.
Deleting an experiment folder should not break anything else.
### 2. Core is for shared things only
Only put something in `Core/` if **two or more** experiments use it.
When in doubt, keep it inside the experiment.
### 3. Move files inside Godot, not in Explorer
Always use Godot's **FileSystem panel** to move files.
This keeps UID references intact and prevents broken scene paths.
### 4. Naming conventions
| Type | Convention | Example |
| --------- | ---------------------- | --------------------------------------- |
| Folders | `PascalCase` | `Recuration/`, `ThrusterCube/` |
| Scenes | `snake_case.tscn` | `solar_system.tscn` |
| Scripts | `snake_case.gd` | `recuration_camera.gd` |
| Classes | `PascalCase` | `class_name RecurationCamera` |
| Variables | `snake_case` | `var orbit_radius: float` |
| Constants | `SCREAMING_SNAKE_CASE` | `const AU_TO_PIXELS := 100.0` |
| Signals | `snake_case` | `signal planet_clicked(planet: Planet)` |
---
## Adding a New Experiment
1. Create a new folder under `Experiments/YourExperimentName/`
2. Add the standard subfolders: `Scenes/`, `Scripts/`, `Assets/`
3. Add a `UI/` folder if the experiment needs one
4. Add an entry in `main.tscn` to open it
5. Only move shared code to `Core/` once a second experiment needs it
---
## Gitea CI
CI workflows live in `.gitea/workflows/`:
- `release.yml` — builds and publishes a release
- `sonar.yml` — code quality analysis
Web export output is in `dist/` and should be in `.gitignore` if you do not want to commit build artifacts.

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@@ -104,7 +104,7 @@ dedicated_server=false
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layout_mode = 2
@@ -62,7 +73,6 @@ text = "Recuration"
[node name="OpenLevelComponent" type="Node" parent="VBoxContainer/Button4" unique_id=292657034]
script = ExtResource("1_ig7tw")
level = ExtResource("5_lquwl")
metadata/_custom_type_script = "uid://bel5yfuiqithe"
[node name="Button5" type="Button" parent="VBoxContainer" unique_id=630288499]
layout_mode = 2
@@ -70,4 +80,3 @@ text = "Exit Experements"
[node name="QuitGame" type="Node" parent="VBoxContainer/Button5" unique_id=1111277542]
script = ExtResource("6_7mycd")
metadata/_custom_type_script = "uid://lh1hhx4q8nlu"

View File

@@ -20,9 +20,10 @@ config/features=PackedStringArray("4.6", "Forward Plus")
boot_splash/bg_color=Color(0, 0, 0, 1)
config/icon="res://icon.svg"
[autoload]
[filesystem]
BackToMain="*res://back_to_main.gd"
import/blender/enabled.android=true
import/blender/enabled.web=true
[input]