62 Commits

Author SHA1 Message Date
75fb76ef03 Merge pull request 'test release' (#5) from main into release
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Reviewed-on: #5
2026-03-18 00:06:21 +01:00
36ca9ba5ea fix
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2026-03-18 00:05:41 +01:00
172fc7669b fixed some problme
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2026-03-18 00:03:01 +01:00
0a92f7b461 feat: added version to zip
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2026-03-17 23:58:46 +01:00
d03874f5e7 fix: zipping exports
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2026-03-17 23:57:51 +01:00
987e4300ab chore: improved artefact upload on relaes
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2026-03-17 23:52:42 +01:00
991f9f4bec chore: exporting build files
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2026-03-17 23:43:04 +01:00
5c35a1beed fixed linux build
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2026-03-17 23:36:44 +01:00
86274ab1bf added linux build
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2026-03-17 23:33:41 +01:00
248496db91 chore: fixed pipfall
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2026-03-17 23:30:11 +01:00
926a1e8aa0 chore: added blender to build
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2026-03-17 23:27:53 +01:00
71e37b0b55 chore: added missing blender in path
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2026-03-17 23:12:38 +01:00
81dca211b5 chore: added checkout 2026-03-17 22:54:31 +01:00
f16838c81c chore lovered version aing
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2026-03-17 22:52:32 +01:00
0d14d27a0b chore: reduce upload artifact version, removed mac
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2026-03-17 22:50:20 +01:00
3c619c9613 fix: fixed never ending job
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2026-03-17 22:47:50 +01:00
fd52dc9c1c chore: fixed version of godot
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2026-03-17 22:45:10 +01:00
40d8d8753d chore: import projekt bevor export
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2026-03-17 22:39:39 +01:00
051c822bd5 test
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2026-03-17 22:35:24 +01:00
3ab31fe40b test
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2026-03-17 22:25:56 +01:00
376c1b5225 test
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2026-03-17 22:20:53 +01:00
03787a82fc fix: standardize runner images to use ubuntu-24.04 for all export jobs
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2026-03-17 22:19:46 +01:00
bc9f0b9f27 fix: downgrade actions/checkout to v4 and enable progress display for all export jobs
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2026-03-17 22:17:01 +01:00
1aa0dbf544 fix: update runner images to use official ubuntu-24.04-github for export jobs
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2026-03-17 22:10:50 +01:00
ebe34e1750 fix: remove redundant Node installation steps from export jobs in release workflow
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2026-03-17 21:52:18 +01:00
c9743d65b7 fix: update runner images for Windows, Linux, and Mac export jobs in release workflow 2026-03-17 21:51:52 +01:00
70c407b5f9 fix: streamline Node installation steps in export jobs for all platforms
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2026-03-17 21:50:08 +01:00
aa6ac812cf fix: simplify container definition for export jobs in release workflow
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2026-03-17 21:44:29 +01:00
a34ca8af46 fix: update checkout action to v6 in export jobs
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2026-03-17 21:40:16 +01:00
72601467e4 fix: add nodejs and npm installation to setup steps for all export jobs
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2026-03-17 21:39:00 +01:00
7d9d107d65 fix: refactor release workflow to support separate export jobs for Windows, Linux, and Mac
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2026-03-17 20:53:59 +01:00
ef8e3d7d15 fix: refactor release workflow to streamline export process and update platform configuration
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2026-03-17 20:47:01 +01:00
c287fd8404 fix: remove unnecessary build path normalization and output steps
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2026-03-16 22:55:21 +01:00
2c3b9e458d fix: correct formatting in build output message and fix token line in release action 2026-03-16 22:54:17 +01:00
9322a8f723 fix: improve build path normalization and output logging 2026-03-16 22:52:01 +01:00
191f94892b fix: remove build path normalization step and update artifact upload parameters
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2026-03-16 22:40:34 +01:00
7dfdd4c2c8 fix: enhance build path normalization to check for existence of build directory
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2026-03-16 22:34:49 +01:00
fbfa81b9aa fix: update release action parameters to correctly reference changelog outputs
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2026-03-16 22:30:32 +01:00
6370bb5b09 fix: enhance CHANGELOG extraction to include body and trim empty lines
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2026-03-16 22:25:23 +01:00
751a3b1a17 fix: correct formatting for release action parameters in workflow
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2026-03-16 22:19:57 +01:00
3aa520203e fix: update release action to include formatted release name and description
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2026-03-16 22:15:03 +01:00
4a27ae75d3 test
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2026-03-16 22:10:04 +01:00
756281ab0b fix: update server_url reference to use vars in release workflow
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2026-03-16 22:07:52 +01:00
651abb6fef fix: correct artifact upload path in release workflow
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2026-03-16 22:02:23 +01:00
6b91985c84 fix: update build action to normalize build path and use correct output for uploads
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2026-03-16 20:44:29 +01:00
b58012bb90 fix: add EXPORT_DIR parameter to build action configuration 2026-03-16 20:40:49 +01:00
b983f41f75 fix: update build action reference to correct repository
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2026-03-16 20:33:16 +01:00
d788285d18 test
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2026-03-15 23:21:16 +01:00
4a6703f79a fix: update build action to use specific fork of godot-build-action
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2026-03-15 23:00:46 +01:00
560b04bba2 fix: update exclude_filter for Web and Linux presets to exclude .blend files 2026-03-15 22:44:51 +01:00
7522d45bbd fix: add Blender support for Android and Web platforms in project configuration
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2026-03-15 22:38:11 +01:00
80c905bcef fix: update export presets to use Windows, Linux, and Web platforms
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2026-03-15 22:31:44 +01:00
ba84004adc fix: update export presets for Web, Linux, and Windows platforms with new configurations 2026-03-15 22:31:38 +01:00
966951654a fix: add INSTALL_BLENDER parameter to build action in release workflow
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2026-03-15 22:28:33 +01:00
905c2d7666 fix: improve version extraction logic in release workflow
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2026-03-15 22:26:29 +01:00
de51310f94 fix: replace release-drafter with custom version extraction in release workflow
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2026-03-15 22:22:35 +01:00
82e3ca5182 fix: remove GHE_HOST setup step and use SERVER_URL directly in release workflow
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2026-03-15 22:20:28 +01:00
d8f6478b18 fix: set GHE_HOST environment variable in release workflow
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2026-03-15 22:18:11 +01:00
8ae9b00b5a fix: update token usage in release workflow to use GITEA_TOKEN
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2026-03-15 22:11:47 +01:00
aa4a8e9fb3 fix: update actions/checkout to version 6 and adjust token usage in release workflow
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2026-03-15 22:10:35 +01:00
ef88e5e91d fix: update GITHUB_TOKEN to use ACTIONS_TOKEN in release workflow
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2026-03-15 22:06:25 +01:00
075521b991 fix: update godot-build-action to version 1.3.1
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2026-03-15 22:02:54 +01:00
3 changed files with 315 additions and 46 deletions

View File

@@ -6,56 +6,197 @@ on:
pull_request: pull_request:
branches: [release] branches: [release]
env:
GODOT_VERSION: 4.6.1
EXPORT_NAME: Experements
PROJECT_PATH: .
BLENDER_VERSION: 5.0.0
jobs: jobs:
build: export-windows:
runs-on: ubuntu-latest name: Windows Export
strategy: runs-on: ubuntu-24.04 # Use 24.04 with godot 4
fail-fast: false container: barichello/godot-ci:4.6
matrix:
preset: ["Windows Desktop", "Linux/X11", "macOS"]
steps: steps:
- uses: actions/checkout@v5 - name: Update and install dependencies
run: |
apt-get update
apt-get install -y curl gnupg
apt-get install -y blender
- name: Extract version from CHANGELOG - name: Install Node.js
run: |
curl -fsSL https://deb.nodesource.com/setup_20.x | bash -
apt-get install -y nodejs
- name: Checkout
uses: actions/checkout@v4
with:
lfs: true
- name: Setup
shell: bash
run: |
set -Eeuo pipefail
BLENDER_PATH="/usr/bin/blender"
mkdir -pv ~/.config/godot
mkdir -pv ~/.local/share/godot/export_templates/
GODOT_CFG="$(find ~/.config/godot -name "editor_settings-*.tres" | head -n 1 || true)"
if [ -z "$GODOT_CFG" ]; then
echo "# Missing Godot editor settings" > "$GODOT_CFG"
exit 1
fi
# Set the Blender path
if [ -n "${BLENDER_PATH:-}" ]; then
if grep -q '^filesystem/import/blender/blender_path' "$GODOT_CFG"; then
# Replace existing path
sed -i "s|^filesystem/import/blender/blender_path = .*|filesystem/import/blender/blender_path = \"$BLENDER_PATH\"|" "$GODOT_CFG"
else
# Append new path
echo "filesystem/import/blender/blender_path = \"$BLENDER_PATH\"" >> "$GODOT_CFG"
fi
fi
echo "Blender path configured in $GODOT_CFG"
- name: Windows Build
shell: bash
run: |
set -Eeuo pipefail
mkdir -v -p build/windows
EXPORT_DIR="$(readlink -f build)"
cd $PROJECT_PATH
godot --headless --export-release "Windows" "$EXPORT_DIR/windows/$EXPORT_NAME.exe"
- name: Upload Artifact
uses: actions/upload-artifact@v3
with:
name: windows
path: build/windows
export-linux:
name: Linux Export
runs-on: ubuntu-24.04 # Use 24.04 with godot 4
container: barichello/godot-ci:4.6
steps:
- name: Update and install dependencies
run: |
apt-get update
apt-get install -y curl gnupg
- name: Install Node.js
run: |
curl -fsSL https://deb.nodesource.com/setup_20.x | bash -
apt-get install -y nodejs
- name: Checkout
uses: actions/checkout@v4
with:
lfs: true
- name: Setup
shell: bash
run: |
set -Eeuo pipefail
BLENDER_PATH="/usr/bin/blender"
mkdir -pv ~/.config/godot
mkdir -pv ~/.local/share/godot/export_templates/
GODOT_CFG="$(find ~/.config/godot -name "editor_settings-*.tres" | head -n 1 || true)"
if [ -z "$GODOT_CFG" ]; then
echo "# Missing Godot editor settings" > "$GODOT_CFG"
exit 1
fi
# Set the Blender path
if [ -n "${BLENDER_PATH:-}" ]; then
if grep -q '^filesystem/import/blender/blender_path' "$GODOT_CFG"; then
# Replace existing path
sed -i "s|^filesystem/import/blender/blender_path = .*|filesystem/import/blender/blender_path = \"$BLENDER_PATH\"|" "$GODOT_CFG"
else
# Append new path
echo "filesystem/import/blender/blender_path = \"$BLENDER_PATH\"" >> "$GODOT_CFG"
fi
fi
echo "Blender path configured in $GODOT_CFG"
- name: Linux Build
shell: bash
run: |
set -Eeuo pipefail
mkdir -v -p build/linux
EXPORT_DIR="$(readlink -f build)"
cd $PROJECT_PATH
godot --headless --export-release "Linux/X11" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64"
- name: Upload Artifact
uses: actions/upload-artifact@v3
with:
name: linux
path: build/linux
create-release:
name: Create Release
runs-on: ubuntu-latest
needs: [export-linux, export-windows]
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Download Windows Artifact
uses: actions/download-artifact@v3
with:
name: windows
path: build/windows
- name: Download Linux Artifact
uses: actions/download-artifact@v3
with:
name: linux
path: build/linux
- name: Extract version and body from CHANGELOG
id: changelog id: changelog
uses: release-drafter/release-drafter@v5 run: |
with: # Extract the latest released version (skip Unreleased)
changelog-file: CHANGELOG.md LATEST=$(grep -E '^## \[[0-9]+\.[0-9]+\.[0-9]+\]' CHANGELOG.md | head -n1 | sed -E 's/^## \[([0-9]+\.[0-9]+\.[0-9]+)\].*/\1/')
template: |
name: ${{ version }}
body: |
${{ description }}
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# Create Release also creates an Tag if [ -z "$LATEST" ]; then
# - name: Create git tag echo "No released version found in CHANGELOG.md"
# uses: alazhar/gitea-action-autotag@v1 exit 1
# with: fi
# tag: ${{ steps.changelog.outputs.version }}
- name: Build echo "Released version found: $LATEST"
id: build echo "version=$LATEST" >> $GITHUB_OUTPUT
uses: mlm-games/godot-build-action@v1
with:
EXPORT_PRESET_NAME: ${{ matrix.preset }}
- name: Upload builds # Extract the body: lines until the next ## header
uses: actions/upload-artifact@v5 BODY=$(awk -v ver="$LATEST" '
with: $0 ~ "^## \\[" ver "\\]" {found=1; next}
name: godot-${{ matrix.preset }}-v${{ steps.changelog.outputs.version }} found && $0 ~ "^## \\[" {exit}
path: godot-${{ matrix.preset }}-v${{ steps.changelog.outputs.version }}.tar.gz found {print}
' CHANGELOG.md)
# Trim leading/trailing empty lines
BODY=$(echo "$BODY" | sed '/^\s*$/d')
# Output body safely for GitHub Actions
echo "body<<EOF" >> $GITHUB_OUTPUT
echo "$BODY" >> $GITHUB_OUTPUT
echo "EOF" >> $GITHUB_OUTPUT
- name: Zipping exports
run: |
zip -r windows-${{ steps.changelog.outputs.version }}.zip build/windows
zip -r linux-${{ steps.changelog.outputs.version }}.zip build/linux
- name: Create Release - name: Create Release
uses: akkuman/gitea-release-action@v1 uses: akkuman/gitea-release-action@v1
with: with:
server_url: ${{ SERVER_URL }} server_url: ${{ vars.SERVER_URL }}
tag_name: ${{ steps.changelog.outputs.version }} tag_name: ${{ steps.changelog.outputs.version }}
name: "Release ${{ steps.changelog.outputs.version }}" name: "${{ steps.changelog.outputs.version }}"
body: ${{ steps.changelog.outputs.description }} body: ${{ steps.changelog.outputs.body }}
files: |
godot-Windows Desktop-v${{ steps.changelog.outputs.version }}.tar.gz
godot-Linux/X11-v${{ steps.changelog.outputs.version }}.tar.gz
godot-macOS-v${{ steps.changelog.outputs.version }}.tar.gz
draft: false draft: false
token: ${{ secrets.GITEA_TOKEN }}
files: |
windows-${{ steps.changelog.outputs.version }}.zip
linux-${{ steps.changelog.outputs.version }}.zip

View File

@@ -1,16 +1,20 @@
[preset.0] [preset.0]
name="Godot Experiments" name="Web"
platform="Web" platform="Web"
runnable=true runnable=false
advanced_options=false
dedicated_server=false dedicated_server=false
custom_features="" custom_features=""
export_filter="all_resources" export_filter="all_resources"
include_filter="" include_filter=""
exclude_filter="" exclude_filter="*.blend"
export_path="dist/Experements.html" export_path=""
patches=PackedStringArray() patches=PackedStringArray()
patch_delta_encoding=false
patch_delta_compression_level_zstd=19
patch_delta_min_reduction=0.1
patch_delta_include_filters="*"
patch_delta_exclude_filters=""
encryption_include_filters="" encryption_include_filters=""
encryption_exclude_filters="" encryption_exclude_filters=""
seed=0 seed=0
@@ -43,3 +47,122 @@ progressive_web_app/icon_512x512=""
progressive_web_app/background_color=Color(0, 0, 0, 1) progressive_web_app/background_color=Color(0, 0, 0, 1)
threads/emscripten_pool_size=8 threads/emscripten_pool_size=8
threads/godot_pool_size=4 threads/godot_pool_size=4
[preset.1]
name="Linux/X11"
platform="Linux"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter="*.blend"
export_path="<null>"
patches=PackedStringArray()
patch_delta_encoding=false
patch_delta_compression_level_zstd=19
patch_delta_min_reduction=0.1
patch_delta_include_filters="*"
patch_delta_exclude_filters=""
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.1.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
shader_baker/enabled=false
binary_format/architecture="x86_64"
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="#!/usr/bin/env bash
export DISPLAY=:0
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
\"{temp_dir}/{exe_name}\" {cmd_args}"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
pkill -x -f \"{temp_dir}/{exe_name} {cmd_args}\"
rm -rf \"{temp_dir}\""
[preset.2]
name="Windows"
platform="Windows Desktop"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter="*.blend"
export_path=""
patches=PackedStringArray()
patch_delta_encoding=false
patch_delta_compression_level_zstd=19
patch_delta_min_reduction=0.1
patch_delta_include_filters="*"
patch_delta_exclude_filters=""
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.2.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
shader_baker/enabled=false
binary_format/architecture="x86_64"
codesign/enable=false
codesign/timestamp=true
codesign/timestamp_server_url=""
codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PackedStringArray()
application/modify_resources=true
application/icon=""
application/console_wrapper_icon=""
application/icon_interpolation=4
application/file_version=""
application/product_version=""
application/company_name=""
application/product_name=""
application/file_description=""
application/copyright=""
application/trademarks=""
application/export_angle=0
application/export_d3d12=0
application/d3d12_agility_sdk_multiarch=true
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
$trigger = New-ScheduledTaskTrigger -Once -At 00:00
$settings = New-ScheduledTaskSettingsSet -AllowStartIfOnBatteries -DontStopIfGoingOnBatteries
$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
Start-ScheduledTask -TaskName godot_remote_debug
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
Remove-Item -Recurse -Force '{temp_dir}'"

View File

@@ -24,6 +24,11 @@ config/icon="res://icon.svg"
BackToMain="*res://back_to_main.gd" BackToMain="*res://back_to_main.gd"
[filesystem]
import/blender/enabled.android=true
import/blender/enabled.web=true
[input] [input]
w={ w={