Files
Godot-Experements/open_level_component.gd
2025-12-22 15:14:38 +01:00

13 lines
300 B
GDScript

extends Node
class_name OpenLevelComponent
@onready var button: Button = get_parent() as Button
@export var level:PackedScene
func _ready() -> void:
button.pressed.connect(_on_button_pressed)
button.name = button.text
func _on_button_pressed() -> void:
get_tree().change_scene_to_packed(level)