Files
Godot-Experements/Assets/Quit.gd

15 lines
241 B
GDScript

extends Node
class_name QuitGame
@onready var button: Button = get_parent() as Button
func _ready() -> void:
button.pressed.connect(_on_button_pressed)
button.name = button.text
func _on_button_pressed() -> void:
get_tree().quit(0)