Commit Graph
2 Commits
Author SHA1 Message Date
haylan 2bfbffd5c5 docs(research): investigate mingw-w64 availability on Alpine
Answers wayfinder issue #6: Alpine's community/edge repo ships a
posix-threads-only mingw-w64-gcc cross toolchain, but it's edge-only
(not in a stable release) and no primary source confirms anyone has
built Godot Windows export templates with it.

Related to #6
2026-08-06 22:37:29 +02:00
haylanandClaude-Bot e1f3cba486 feat: auto-track newest Godot and Blender in publish workflow
Replace the fixed 4.7.1 Dockerfile/workflow pin with:
- a nightly schedule that resolves the newest stable Godot (4.0+) and
  newest stable Blender, and builds+pushes <version> plus a floating
  latest tag only when the Godot version actually changed
- a workflow_dispatch free-text version input to (re)build any specific
  Godot version on demand, always with newest-at-build-time Blender,
  overwriting that tag without touching latest
- scripts/resolve-godot-version.sh and scripts/resolve-blender-url.sh,
  with shared parsing logic in scripts/lib.sh and an offline smoke test
  in scripts/test-lib.sh
- Blender is now fetched directly from download.blender.org instead of
  apt (Ubuntu noble's apt package is stuck on 4.0.2)
- drop the push-to-main trigger; schedule + workflow_dispatch only

Scope is Godot 4.0+ only — .blend import is a Godot 4 feature, so 3.x
builds have no use for the Blender toolchain this image adds.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-06 20:55:21 +02:00