fix(prototype): read path edges as EdgeIdDir
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -13,9 +13,10 @@ local function p(s : string)
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end
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local function edgeAt(mp : Engine.Component.MovePath) : EdgeId, boolean
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local e = mp.path.edges[mp.dyn.pathPos.edgeIndex + 1]
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-- path.edges is 1-based, elements are EdgeIdDir userdata (tealdef says {EdgeId, boolean})
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local e = (mp.path.edges as {any})[mp.dyn.pathPos.edgeIndex + 1] as UtilPathfinding.EdgeIdDir
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if e == nil then return nil, nil end
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return e[1], e[2]
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return e.edgeId, e.dir
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end
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local function turnaround(edge : EdgeId) : integer
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