Commit Graph
7 Commits
Author SHA1 Message Date
haylanandClaude Bot dcc4b4afae chore(prototype): rebuild two-way segment under a held-back vehicle
Replaces the timeToIgnore experiment (still in history) with the
segment-rebuild probe for "Can rebuilding a road segment move a passer
past its blocker?". Capped at 3 rebuilds per save via GameScriptState.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 22:37:57 +02:00
haylanandClaude Bot b53ed477f3 fix(prototype): send component exchange without callback
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 22:29:28 +02:00
haylanandClaude Bot f9bc0e79fc chore(prototype): try timeToIgnore via debug component exchange
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 22:26:39 +02:00
haylanandClaude Bot b6daeaa328 chore(prototype): log lane layout of shared street segments
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 22:17:52 +02:00
haylanandClaude Bot aa5dfa655f fix(prototype): read path edges as EdgeIdDir
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 22:16:17 +02:00
haylanandClaude Bot c936946eb4 chore(prototype): add in-game vehicle probe game script
Throwaway probe for "Probe vehicle data and native passing in game":
logs every player-owned road vehicle's MovePath/LandVehicle/move-info
state every 5s and groups vehicles by street segment to expose lanes
and oncoming traffic.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 22:06:26 +02:00
haylanandClaude Bot 9edc9c065a feat(mod): add hello-world script mod
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-04 22:33:47 +02:00