Hello-world mod loads in game #6

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opened 2026-10-04 19:53:51 +00:00 by haylan · 1 comment
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Part of #1
Blocked by: #9

Question

Prove the pipeline end to end: a minimal mod in mod/, loaded by TpF3, with a visible log line or effect. HITL: the human launches the game and confirms. Also settle whether the modId must equal the folder name haylan_tf3_overtake.

Part of #1 Blocked by: #9 ## Question Prove the pipeline end to end: a minimal mod in mod/, loaded by TpF3, with a visible log line or effect. HITL: the human launches the game and confirms. Also settle whether the modId must equal the folder name haylan_tf3_overtake.
haylan added the wayfinder:task label 2026-10-04 19:53:51 +00:00
haylan self-assigned this 2026-10-04 20:33:37 +00:00
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Resolution

Pipeline proven end to end (2026-10-05).

  • The game detects mod/ from the staging area as haylan_tf3_overtake (stdout: new ModHubMod was installed and will be added to filesystem haylan_tf3_overtake ... (source: StagingArea)).
  • print reaches stdout.txt. preRunFn runs on every mod (re)load; postRunFn runs once a game is started (pre then post on game load). The mod produced no errors.
  • The game loads .tl directly: there's no build step and no .lua in mod/. tl check is only for type-checking.
  • Log location (Steam, this machine): E:\Program Files (x86)\Steam\userdata\94065030\3493540\local\crash_dump\stdout.txt (general form <Steam>\userdata\<steamid>\3493540\local\crash_dump\stdout.txt). The agent can read it directly.
  • modId vs. folder name: both are haylan_tf3_overtake, and that works. Whether they must match wasn't tested. Keep them equal; it doesn't block anything on this map.
## Resolution Pipeline proven end to end (2026-10-05). - The game detects `mod/` from the staging area as `haylan_tf3_overtake` (stdout: `new ModHubMod was installed and will be added to filesystem haylan_tf3_overtake ... (source: StagingArea)`). - `print` reaches `stdout.txt`. `preRunFn` runs on every mod (re)load; `postRunFn` runs once a game is started (pre then post on game load). The mod produced no errors. - **The game loads `.tl` directly**: there's no build step and no `.lua` in `mod/`. `tl check` is only for type-checking. - **Log location (Steam, this machine):** `E:\Program Files (x86)\Steam\userdata\94065030\3493540\local\crash_dump\stdout.txt` (general form `<Steam>\userdata\<steamid>\3493540\local\crash_dump\stdout.txt`). The agent can read it directly. - **modId vs. folder name:** both are `haylan_tf3_overtake`, and that works. Whether they *must* match wasn't tested. Keep them equal; it doesn't block anything on this map.
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Reference: haylan/tpf3-overtake#6