2.7 KiB
2.7 KiB
index / content / base / difficulty_util
Module content.base.difficulty_util🔗
global record DifficultyUtil calculateDifficulty: function({string : integer}): GameDifficulty
getModParamPreset: function(GameDifficulty): {string : integer}
getLabel: function(GameDifficulty): string
getScale: function(string, integer): number
getAllValues: function(string): {number}
end
global enum GameDifficulty "Easy"
"Hard"
"Medium"
"VeryHard"
end
Category: globals🔗
DifficultyUtil🔗
global record DifficultyUtil calculateDifficulty: function({string : integer}): GameDifficulty
getModParamPreset: function(GameDifficulty): {string : integer}
getLabel: function(GameDifficulty): string
getScale: function(string, integer): number
getAllValues: function(string): {number}
end
DifficultyUtil.calculateDifficulty🔗
function DifficultyUtil.calculateDifficulty({string : integer}): GameDifficulty
Parameters
{string : integer}
Returns
GameDifficulty
DifficultyUtil.getModParamPreset🔗
function DifficultyUtil.getModParamPreset(GameDifficulty): {string : integer}
Parameters
GameDifficulty
Returns
{string : integer}
DifficultyUtil.getLabel🔗
function DifficultyUtil.getLabel(GameDifficulty): string
Parameters
GameDifficulty
Returns
string
DifficultyUtil.getScale🔗
function DifficultyUtil.getScale(string, integer): number
Parameters
stringinteger
Returns
number
DifficultyUtil.getAllValues🔗
function DifficultyUtil.getAllValues(string): {number}
Parameters
string
Returns
{number}
GameDifficulty🔗
global enum GameDifficulty "Easy"
"Hard"
"Medium"
"VeryHard"
end