Files
Godot-Experements/Core/Singeltons/planets_singelton.gd

17 lines
298 B
GDScript

extends Node
var planets: Array[Node] = []
func register(planet: Node) -> void:
planets.append(planet)
func unregister(planet) -> void:
planets.erase(planet)
func _process(delta: float) -> void:
if Time.get_ticks_msec() % 2000 < delta * 1000:
print_debug(JSON.stringify(planets, "\t"))