Files
Godot-Experements/Experiments/Recuration/Scripts/CreatePlanet.gd

16 lines
488 B
GDScript

extends Node
class_name CreatePlanet
@export var planet: PackedScene
@onready var camera: Camera2D = get_parent()
func _input(event: InputEvent) -> void:
if (event is InputEventMouseButton):
if (event.button_mask == MOUSE_BUTTON_LEFT):
var planet_instance: Node2D = planet.instantiate()
var viewport_size = get_viewport().get_visible_rect().size / 2
planet_instance.position = event.position - viewport_size + camera.position
get_tree().root.add_child(planet_instance)