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Godot-Experements/Assets/player_ship.gd
2025-12-22 15:14:38 +01:00

9 lines
215 B
GDScript

extends RigidBody3D
@export var _start_direction: Vector3
@export var _start_speed: float
func _ready():
# apply_force(_, global_position)
apply_central_force(_start_direction.normalized() * _start_speed)