Files
Godot-Experements/.gitea/workflows/release.yml
ArthurErlich 991f9f4bec
All checks were successful
Build Release / Linux Export (pull_request) Successful in 2m8s
Build Release / Windows Export (pull_request) Successful in 2m50s
Build Release / Create Release (pull_request) Successful in 1m49s
chore: exporting build files
2026-03-17 23:43:04 +01:00

186 lines
5.7 KiB
YAML

name: Build Release
on:
push:
branches: [release]
pull_request:
branches: [release]
env:
GODOT_VERSION: 4.6.1
EXPORT_NAME: Experements
PROJECT_PATH: .
BLENDER_VERSION: 5.0.0
jobs:
export-windows:
name: Windows Export
runs-on: ubuntu-24.04 # Use 24.04 with godot 4
container: barichello/godot-ci:4.6
steps:
- name: Update and install dependencies
run: |
apt-get update
apt-get install -y curl gnupg
apt-get install -y blender
- name: Install Node.js
run: |
curl -fsSL https://deb.nodesource.com/setup_20.x | bash -
apt-get install -y nodejs
- name: Checkout
uses: actions/checkout@v4
with:
lfs: true
- name: Setup
shell: bash
run: |
set -Eeuo pipefail
BLENDER_PATH="/usr/bin/blender"
mkdir -pv ~/.config/godot
mkdir -pv ~/.local/share/godot/export_templates/
GODOT_CFG="$(find ~/.config/godot -name "editor_settings-*.tres" | head -n 1 || true)"
if [ -z "$GODOT_CFG" ]; then
echo "# Missing Godot editor settings" > "$GODOT_CFG"
exit 1
fi
# Set the Blender path
if [ -n "${BLENDER_PATH:-}" ]; then
if grep -q '^filesystem/import/blender/blender_path' "$GODOT_CFG"; then
# Replace existing path
sed -i "s|^filesystem/import/blender/blender_path = .*|filesystem/import/blender/blender_path = \"$BLENDER_PATH\"|" "$GODOT_CFG"
else
# Append new path
echo "filesystem/import/blender/blender_path = \"$BLENDER_PATH\"" >> "$GODOT_CFG"
fi
fi
echo "Blender path configured in $GODOT_CFG"
- name: Windows Build
shell: bash
run: |
set -Eeuo pipefail
mkdir -v -p build/windows
EXPORT_DIR="$(readlink -f build)"
cd $PROJECT_PATH
godot --headless --export-release "Windows" "$EXPORT_DIR/windows/$EXPORT_NAME.exe"
- name: Upload Artifact
uses: actions/upload-artifact@v3
with:
name: windows
path: build/windows
export-linux:
name: Linux Export
runs-on: ubuntu-24.04 # Use 24.04 with godot 4
container: barichello/godot-ci:4.6
steps:
- name: Update and install dependencies
run: |
apt-get update
apt-get install -y curl gnupg
- name: Install Node.js
run: |
curl -fsSL https://deb.nodesource.com/setup_20.x | bash -
apt-get install -y nodejs
- name: Checkout
uses: actions/checkout@v4
with:
lfs: true
- name: Setup
shell: bash
run: |
set -Eeuo pipefail
BLENDER_PATH="/usr/bin/blender"
mkdir -pv ~/.config/godot
mkdir -pv ~/.local/share/godot/export_templates/
GODOT_CFG="$(find ~/.config/godot -name "editor_settings-*.tres" | head -n 1 || true)"
if [ -z "$GODOT_CFG" ]; then
echo "# Missing Godot editor settings" > "$GODOT_CFG"
exit 1
fi
# Set the Blender path
if [ -n "${BLENDER_PATH:-}" ]; then
if grep -q '^filesystem/import/blender/blender_path' "$GODOT_CFG"; then
# Replace existing path
sed -i "s|^filesystem/import/blender/blender_path = .*|filesystem/import/blender/blender_path = \"$BLENDER_PATH\"|" "$GODOT_CFG"
else
# Append new path
echo "filesystem/import/blender/blender_path = \"$BLENDER_PATH\"" >> "$GODOT_CFG"
fi
fi
echo "Blender path configured in $GODOT_CFG"
- name: Linux Build
shell: bash
run: |
set -Eeuo pipefail
mkdir -v -p build/linux
EXPORT_DIR="$(readlink -f build)"
cd $PROJECT_PATH
godot --headless --export-release "Linux/X11" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64"
- name: Upload Artifact
uses: actions/upload-artifact@v3
with:
name: linux
path: build/linux
create-release:
name: Create Release
runs-on: ubuntu-latest
needs: [export-linux, export-windows]
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Extract version and body from CHANGELOG
id: changelog
run: |
# Extract the latest released version (skip Unreleased)
LATEST=$(grep -E '^## \[[0-9]+\.[0-9]+\.[0-9]+\]' CHANGELOG.md | head -n1 | sed -E 's/^## \[([0-9]+\.[0-9]+\.[0-9]+)\].*/\1/')
if [ -z "$LATEST" ]; then
echo "No released version found in CHANGELOG.md"
exit 1
fi
echo "Released version found: $LATEST"
echo "version=$LATEST" >> $GITHUB_OUTPUT
# Extract the body: lines until the next ## header
BODY=$(awk -v ver="$LATEST" '
$0 ~ "^## \\[" ver "\\]" {found=1; next}
found && $0 ~ "^## \\[" {exit}
found {print}
' CHANGELOG.md)
# Trim leading/trailing empty lines
BODY=$(echo "$BODY" | sed '/^\s*$/d')
# Output body safely for GitHub Actions
echo "body<<EOF" >> $GITHUB_OUTPUT
echo "$BODY" >> $GITHUB_OUTPUT
echo "EOF" >> $GITHUB_OUTPUT
- name: Create Release
uses: akkuman/gitea-release-action@v1
with:
server_url: ${{ vars.SERVER_URL }}
tag_name: ${{ steps.changelog.outputs.version }}
name: "${{ steps.changelog.outputs.version }}"
body: ${{ steps.changelog.outputs.body }}
draft: false
token: ${{ secrets.GITEA_TOKEN }}
files: |
build/linux
build/windows