Reviewed-on: #19
godot-ci
A debian:bookworm-slim-based image with Godot, its export-template toolchain, and Blender
pre-installed, so Project4x's export-template.yml doesn't apt-get install them on every
release run.
Godot is downloaded directly from its official godot-builds
releases rather than from a base image —
this repo previously extended barichello/godot-ci (Ubuntu-based) but moved off it to shed that
dependency's weight. Alpine was considered and rejected first: official Godot and Blender
binaries are glibc-only, and Alpine's musl-native alternatives for both live only on its unpinned
edge repo — not a safe bet for a nightly-rebuilding image. See wayfinder map
#2 for the full research trail.
Built from the handoff spec at Project4x's docs/handoff/godot-ci-custom-image.md; scope and
versioning have since moved on from that spec — see below.
Image
git.arthurerlich.de/haylan/godot-ci:<godot-version>, e.g. git.arthurerlich.de/haylan/godot-ci:4.7.1,
plus a floating git.arthurerlich.de/haylan/godot-ci:latest that always points at the newest.
Godot 4.0+ only (Blender's .blend import is a Godot 4 feature — 3.x builds have no use for
this image's Blender toolchain).
How versions get built
.gitea/workflows/publish.yml:
- Nightly (midnight,
schedule:): resolves the newest stable Godot release (scripts/resolve-godot-version.sh) and the newest stable Blender (scripts/resolve-blender-url.sh), and rebuilds+pushes<version>+latestonly if that Godot version isn't already published. If godot-builds hasn't published that release's assets yet, the run skips (with a notice, not a failure) and retries the next night. - Manual (
workflow_dispatch): type a Godot version (e.g.4.6.3) to (re)build and push that exact tag, always with whatever Blender is newest at build time. Overwrites the tag if it already exists. Does not touchlatest. Fails clearly if godot-builds has no matching release — check its releases list first.
Blender has no official "latest stable" API — resolve-blender-url.sh scrapes
download.blender.org/release/. scripts/test-lib.sh is an offline smoke test for the parsing
logic both resolve scripts share (scripts/lib.sh).
Auth
The publish workflow pushes to this repo's Gitea package (container) registry using a Personal
Access Token stored as the repo secret REGISTRY_PUSH_PAT — the built-in per-run GITEA_TOKEN
cannot push to the package registry on this instance.
- Scope:
write:package(read:packagetoo if the workflow ever needs to pull the image back before tagging). - Owner: TODO — fill in once the token is generated (Settings → Applications → Generate New Token on the account that should own the published packages).
Building locally for testing
The Dockerfile's GODOT_VERSION and BLENDER_URL build args both have defaults, so a plain
build with no args works for local testing:
docker build -t godot-ci-local .
Override either to test a specific combination, matching what publish.yml would resolve for a
given night:
docker build \
--build-arg GODOT_VERSION=4.6.3 \
--build-arg BLENDER_URL=https://download.blender.org/release/Blender4.2/blender-4.2.3-linux-x64.tar.xz \
-t godot-ci-local .
Consuming this image
In Project4x's .gitea/workflows/export-template.yml, pin to a specific version (recommended,
matches whatever GODOT_VERSION the project itself targets) or float on latest:
- container: barichello/godot-ci:4.7.1
+ container: git.arthurerlich.de/haylan/godot-ci:4.7.1