chore(prototype): dump every 2s for rebuild before/after detail
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -6,7 +6,7 @@
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-- ponytail: module-local timer, not GameScriptState; fine for a probe (state resets between calls anyway).
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-- ponytail: module-local timer, not GameScriptState; fine for a probe (state resets between calls anyway).
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local TAG = "[overtake_probe] "
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local TAG = "[overtake_probe] "
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local INTERVAL = 5.0
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local INTERVAL = 2.0
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local MAX_GAP = 40.0
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local MAX_GAP = 40.0
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local MAX_REBUILDS = 3 -- per save; counted in GameScriptState because module locals don't persist
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local MAX_REBUILDS = 3 -- per save; counted in GameScriptState because module locals don't persist
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local elapsed = 0.0
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local elapsed = 0.0
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