haylan and Claude Bot
d4fab92fd4
docs(research): segment rebuild splits lanes; component exchange dead in engine state
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-05 23:01:00 +02:00
haylan and Claude Bot
949462566e
chore(prototype): rebuild via replaceSegment; record mod/game-folder findings
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-05 22:56:58 +02:00
haylan and Claude Bot
39f2c63667
chore(prototype): try jumping follower past leader via MovePath component exchange
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-05 22:55:36 +02:00
haylan and Claude Bot
e77fabb772
chore(prototype): try re-path via makeVehicleSetLineCmd; record failed rebuild
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-05 22:51:26 +02:00
haylan and Claude Bot
ea23aa1dc5
chore(prototype): allow rebuild on any lane count to observe vehicle relocation sooner
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-05 22:45:56 +02:00
haylan and Claude Bot
69b94552c2
fix(prototype): count driving lanes from laneConfigs, require moving leader
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-05 22:43:46 +02:00
haylan and Claude Bot
2a08067a6d
chore(prototype): dump every 2s for rebuild before/after detail
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-05 22:40:42 +02:00
haylan and Claude Bot
dcc4b4afae
chore(prototype): rebuild two-way segment under a held-back vehicle
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Replaces the timeToIgnore experiment (still in history) with the
segment-rebuild probe for "Can rebuilding a road segment move a passer
past its blocker?". Capped at 3 rebuilds per save via GameScriptState.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-05 22:37:57 +02:00
haylan and Claude Bot
b53ed477f3
fix(prototype): send component exchange without callback
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-05 22:29:28 +02:00
haylan and Claude Bot
f9bc0e79fc
chore(prototype): try timeToIgnore via debug component exchange
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-05 22:26:39 +02:00
haylan and Claude Bot
b6daeaa328
chore(prototype): log lane layout of shared street segments
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-05 22:17:52 +02:00
haylan and Claude Bot
aa5dfa655f
fix(prototype): read path edges as EdgeIdDir
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-05 22:16:17 +02:00
haylan and Claude Bot
c936946eb4
chore(prototype): add in-game vehicle probe game script
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Throwaway probe for "Probe vehicle data and native passing in game":
logs every player-owned road vehicle's MovePath/LandVehicle/move-info
state every 5s and groups vehicles by street segment to expose lanes
and oncoming traffic.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-05 22:06:26 +02:00
haylan and Claude Bot
9edc9c065a
feat(mod): add hello-world script mod
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com >
2026-10-04 22:33:47 +02:00