4655 lines
118 KiB
Markdown
4655 lines
118 KiB
Markdown
<!-- Source: https://wiki.transportfever3.com/script-doc/api/gui.html (fetched 2026-10-04) -->
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[index](../index.html) / [api](../api.html) / gui
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---
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# Module api.gui[🔗](#api.gui)
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Contains all GUI functionality apart from react.
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```
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[Expand All] [Collapse All]
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global record Gui fireReactEvent: function(name : string, param : any)
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fireGuiScriptEvent: function(id : string, name : string, param : any): any
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record HighlightStyle Square: HighlightStyle
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Circle: HighlightStyle
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end
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record SpawnHudImageParams iconPath: FilePath
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color: Vec4f
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entity: Engine.Entity
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position: Vec3f
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end
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spawnEphemeralHudImage: function(iconPath : FilePath, entity : Engine.Entity, color : Vec4f, position : Vec3f, overrideDuration : number, fadeIn : boolean, fadeOut : boolean, rev0 : integer)
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spawnEphemeralHudImageOnPath: function(iconPath : FilePath, pos0 : Vec3f, pos1 : Vec3f, pos0 : Vec3f, pos1 : Vec3f, speed : number, scale : number, maxDistance : number)
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closeAllWindows: function()
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record SelectionDetails new: function(): SelectionDetails
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record Type None: Type
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Line: Type
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Station: Type
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Signal: Type
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Stop: Type
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Waypoint: Type
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TransportNetworkEdge: Type
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World: Type
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Marker: Type
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Town: Type
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end
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interface DataType kind: Type
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end
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record Line line: Engine.Entity
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stop: integer
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waypoint: integer
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end
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record Station new: function(): Station
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stationGroup: Engine.Entity
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flatStationTerminalIndex: integer
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stationTerminal: StationTerminal
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end
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record Signal signalList: Engine.Entity
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signalIndex: integer
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end
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record Stop new: function(): Stop
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station: SelectionDetails.Station
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line: Engine.Entity
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stopIndex: integer
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end
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record Waypoint line: Engine.Entity
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stopIndex: integer
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waypointIndex: integer
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tag: integer
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end
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record TransportNetworkEdge new: function(): TransportNetworkEdge
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snap: EdgePos
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end
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record World new: function(): World
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pos: Vec3f
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water: boolean
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end
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record Marker new: function(): Marker
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marker: string
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fireSelectEntity: boolean
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pos: Vec3f
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entity: Engine.Entity
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end
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record Town new: function(): Town
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townEntity: Engine.Entity
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districtType: LandUseType
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districtCenter: Vec3f
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end
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data: DataType
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end
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record WorldEvent pos: {number, number, number}
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water: boolean
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end
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record Mouse record Event record Type Pressed: Type
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Released: Type
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Clicked: Type
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Entered: Type
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Exited: Type
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Moved: Type
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Wheel: Type
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DoubleClicked: Type
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PressedOutside: Type
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end
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type: Type
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button: integer
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x: integer
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y: integer
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xrel: integer
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yrel: integer
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handled: boolean
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end
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getTerrainPosition: function(): Vec3f
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hasTerrainPosition: function(): boolean
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end
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record Key record State Up: State
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Pressed: State
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end
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record InputEvent dir: State
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repeated: boolean
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isGamepadEvent: function(InputEvent): boolean
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isKeyboardEvent: function(InputEvent): boolean
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getKey: function(InputEvent): integer
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getKeyMod: function(InputEvent): integer
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end
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record Event data: InputEvent
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isPressed: function(Event): boolean
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end
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end
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record DataTransferItem new: function(ResName, any): DataTransferItem
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type: ResName
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data: any
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end
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record DnD record Event record Type Drop: Type
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DragStarted: Type
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DragEntered: Type
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DragExited: Type
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end
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type: Type
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end
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setCursor: function(cursor : integer)
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addTransferData: function(dragStartEvent : Event, item : DataTransferItem)
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getAllTransferData: function(): {DataTransferItem}
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end
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record InputAction record InputActionState Disabled: InputActionState
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Inactive: InputActionState
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Enabled: InputActionState
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end
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record InvokeData record Status Triggered: Status
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Repeat: Status
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PressedStep: Status
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EndReleased: Status
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EndAborted: Status
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end
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status: Status
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end
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modifierOnlyActionIsActive: function(inputActionId : string): boolean
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hasConflicts: function(keyCmdDefinitions : {string : {KeyComboDef}}, inputActionId : string, keyComboDef : KeyComboDef): string
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findDuplicatesOf: function(inputActionId : string): {string}
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getFixedKeyCmdDefs: function(keyCmdDefinitions : {string : {KeyComboDef}}, inputActionId : string, keyComboDef : KeyComboDef): {string : {KeyComboDef}}
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end
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record ById setVisibilityByClass: function(idOrTag : string, visible : boolean, idOnly : boolean)
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setEnabled: function(idOrTag : string, enabled : boolean, idOnly : boolean)
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setHighlighted: function(idOrTag : string, highlighted : boolean, style : HighlightStyle, color : Vec3f, idOnly : boolean)
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isVisible: function(id : string): boolean
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isVisibleRecursive: function(id : string): boolean
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setVisible: function(id : string, visible : boolean)
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resetMovedWindowPosition: function(id : string)
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getSize: function(id : string): Vec2f
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end
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record Camera setManualCamera: function(center : Vec2f, distance : number)
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getCameraData: function(): Vec5f
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setCameraData: function(Vec5f : Vec5f)
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getHeightAboveTerrain: function(): number
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focusEntity: function(entity : Engine.Entity)
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focusPosition: function(position : Vec3f, distance : number)
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takeScreenshot: function(scale : integer)
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getFollowEntity: function(): {Engine.Entity, Engine.Revision}
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followEntity: function(entity : Engine.Entity, jump : boolean)
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enterFollowCameraCockpit: function(entity : Engine.Entity)
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leaveFollowCameraCockpit: function()
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isFreeCameraMouseAttached: function(): boolean
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toggleFreeCameraMouseAttachment: function()
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toggleFreeCamera: function()
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world2Screen: function(Vec3f): Vec2i
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screen2World: function(Vec3f): Vec3f
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getEye: function(): Vec3f
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getCenter: function(): Vec3f
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getNearFar: function(): Vec2f
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getSize: function(): Vec2i
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traceToTerrain: function(worldPos : Vec3f, farPos : Vec3f, zOffset : number, numSteps : integer): Vec3f | nil
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end
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record Sound letVehicleHorn: function(vehicleEntity : Engine.Entity)
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playRandomSoundEffect: function(paths : {FilePath})
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end
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record MusicPlayer goBack: function()
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goForward: function()
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togglePause: function()
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getTitle: function(): string
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getArtist: function(): string
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hasPlaylist: function(): boolean
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getPlaylistIndex: function(): integer
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setTrackListFromPlayList: function(playlist : string, startPaused : boolean, offset : number)
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setPlaylist: function(playlist : string)
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getPlaylist: function(): string
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isPlaying: function(): boolean
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playTrack: function(trackName : string, offset : number)
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playTrackFile: function(filePath : string, offset : number)
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getTrackLength: function(): number
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getTrackElapsedTime: function(): number
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getGain: function(): number
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setGain: function(gain : number)
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setTrackList: function(trackList : {{string, string, boolean}}, enableRepeat : boolean)
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addTrackList: function(trackList : {{string, string, boolean}}, enableRepeat : boolean)
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setContextTag: function(contextTag : string)
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end
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record VoiceOverManager stop: function()
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play: function(voiceOverRes : string, delayInSeconds : number)
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isPlaying: function(voiceOverRes : string): boolean
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isPlayingAny: function(): boolean
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getPlaying: function(): ResName
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end
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record ByEntity isLineEmptyOrVisible: function(Engine.Entity : Engine.Entity): boolean
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isVisible: function(Engine.Entity : Engine.Entity): boolean
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isVehicleVisible: function(Engine.Entity : Engine.Entity): boolean
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end
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record ContextHelper record SubjectState Visible: SubjectState
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Focused: SubjectState
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end
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collectSubjectStates: function(idsOfInterest : {string}): {string : SubjectState}
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getIdsOfActiveTool: function(): {string}
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end
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record Construction setAngle: function(angle : number)
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modify: function(construction : Engine.Entity)
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getBrushIcons: function(): {string}
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provideDustWheneverPossible: function(proposal : Proposal, proposalData : ProposalData)
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getRefundableEntities: function(): {{Engine.Entity, integer}, {Engine.Revision, integer}}
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updateRefundableEntities: function(resultEntities : {Engine.Entity}, proposal : Proposal.StreetProposal)
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end
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record Mission getMission: function(): string
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getCampaign: function(): string
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setZone: function(key : string, polygon : {Vec2f}, draw : boolean, drawColor : Vec4f, prohibitBuilding : boolean, playAnimation : boolean, zOffset : number)
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setZoneCircle: function(key : string, center : Vec2f, radius : number, draw : boolean, drawColor : Vec4f, prohibitBuilding : boolean, playAnimation : boolean, zOffset : number)
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removeZone: function(key : string)
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setMarkerAtPosition: function(key : string, pos : Vec3f, type : string, scaling : number, isSelectable : boolean, fireSelectEntity : boolean)
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setMarkerAtEntity: function(key : string, entity : Engine.Entity, type : string, scaling : number, isSelectable : boolean, fireSelectEntity : boolean)
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removeMarker: function(key : string)
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setMovePathVisualizationAtEntity: function(key : string, entity : Engine.Entity, color : Vec3f)
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removeMovePathVisualization: function(key : string)
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playCutscene: function(filePath : string, resolveLanguageFolder : boolean, entityToEntityMap : {Engine.Entity : Engine.Entity})
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isCutscenePlaying: function(): boolean
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getCutsceneElapsedTime: function(): number
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end
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record Game isSavegameUIBlocked: function(): boolean
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setInGameMenuPause: function(pause : boolean)
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getGuiSaveData: function(modId : string): {<any type> : <any type>}
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setGuiSaveData: function(modId : string, data : {<any type> : <any type>})
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getEstimatedMaximumGameSpeed: function(): integer
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isMapEditor: function(): boolean
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getDefaultSavegameId: function(): string
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setEnvironment: function(environment : ResName)
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getEnvironment: function(): ResName
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end
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record Guide record GuidePosition Left: GuidePosition
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Right: GuidePosition
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Above: GuidePosition
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Below: GuidePosition
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end
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record FreeGuidePosition High: FreeGuidePosition
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Low: FreeGuidePosition
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end
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record GuideTarget new: function(string, GuidePosition): GuideTarget
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idOrTag: string
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position: GuidePosition
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end
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trySpawnGuideById: function({GuideTarget}, string, string): boolean
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trySpawnGuideFree: function(FreeGuidePosition, string, string): boolean
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completeGuideById: function({GuideTarget}): boolean
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end
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record Rendering setEnvironment: function(environment : Environment)
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getEnvironment: function(): Environment
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spawnDust: function(bbMin : Vec3f, bbMax : Vec3f, transf : Mat4f)
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getFrameTime01: function(): number
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end
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record Map setMapSeedText: function(seed : string)
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reloadMaterialIndexManagerPipeline: function()
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openTerrainEditor: function()
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closeTerrainEditor: function()
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end
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record BenchMark record SimTime frameTime: integer
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gameTime: integer
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end
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getBeginFrameTimes: function(): {integer}
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getEventTimes: function(): {integer}
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getCoreStepTimes: function(): {integer}
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getRenderTimes: function(): {integer}
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getSwapTimes: function(): {integer}
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getReplicateTimes: function(): {SimTime}
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getCommandTimes: function(): {SimTime}
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getGameStepTimes: function(): {SimTime}
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end
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record Debug selectEntity: function(entity : Engine.Entity)
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end
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record Achievements areStatsDisabled: function(): boolean
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unlockAchievement: function(achievement : string)
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isAchievementUnlockable: function(achievement : string): boolean
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isAchievementUnlocked: function(achievement : string): boolean
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updateStat: function(playerStat : string, value : number)
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setStat: function(playerStat : string, value : number)
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getStatValue: function(playerStat : string): number
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setStatExtraData: function(playerStat : string, data : {<any type> : <any type>})
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getStatExtraData: function(playerStat : string): {<any type> : <any type>}
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setEarnedSFX: function(sfx : {FilePath})
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end
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record GenericRep getAllOfType: function(typeName : string, includeInvisible : boolean): {integer}
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end
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record Backend record LegalDocument title: string
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text: string
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end
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isInitialized: function(): boolean
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hasLegalDocuments: function()
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getLegalDocuments: function(): {PdxLegalDocumentType}
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isAccountLoggedIn: function(): boolean
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loginAccount: function(string, string): PdxFuture<PdxLoginResult>
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logoutAccount: function(): PdxFuture<PdxResult>
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getAccountInfo: function(): PdxFuture<PdxAccountInfo>
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getProfile: function(boolean): PdxFuture<PdxProfileResult>
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createProfile: function(string, boolean): PdxFuture<PdxResult>
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renameProfile: function(string, boolean): PdxFuture<PdxResult>
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getCountries: function(): {PdxCountry}
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getLegalDocument: function(PdxLegalDocumentType): PdxFuture<PdxLegalDocument>
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createAccount: function(string, string, string, integer, boolean): PdxFuture<PdxResult>
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supportsAccountLinking: function(): boolean
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getThirdPartyLinkState: function(): PdxFuture<PdxThirdPartyLinkState>
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getThirdPartyAutoLoginPromptState: function(): PdxThirdPartyAutoLoginPromptState
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setThirdPartyAutoLoginPromptState: function(PdxThirdPartyAutoLoginPromptState)
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linkThirdPartyAccount: function(): PdxFuture<PdxResult>
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unlinkThirdPartyAccount: function(): PdxFuture<PdxResult>
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loginThirdPartyAccount: function(): PdxFuture<PdxLoginResult>
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end
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mouse: Mouse
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key: Key
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dnd: DnD
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inputAction: InputAction
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byId: ById
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camera: Camera
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sound: Sound
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musicPlayer: MusicPlayer
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backend: Backend
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voiceOverManager: VoiceOverManager
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byEntity: ByEntity
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contextHelper: ContextHelper
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construction: Construction
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mission: Mission
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guide: Guide
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game: Game
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map: Map
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benchMark: BenchMark
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rendering: Rendering
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debug: Debug
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achievements: Achievements
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genericRep: GenericRep
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StyleSheet: StyleSheet
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NinePatch: NinePatch
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end
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global record NinePatch new: function(): NinePatch
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fileName: string
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horizontal: {integer}
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vertical: {integer}
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flipHorizontally: boolean
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repeatHorizontally: boolean
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repeatVertically: boolean
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repeatFactor: number
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end
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global record StyleSheet new: function(): StyleSheet
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backgroundColor: Vec4f
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backgroundColor1: Vec4f
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backgroundColor2: Vec4f
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backgroundImage1: NinePatch
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backgroundImage2: NinePatch
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borderWidth: Vec4f
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borderColor: Vec4f
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color: Vec4f
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size: Vec2f
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padding: Vec4f
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fontSize: integer
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borderImage: NinePatch
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anchorPoint: Vec2f
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end
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```
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## Category: main[🔗](#category-main)
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### Gui[🔗](#$api.gui~Gui)
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```
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[Expand All] [Collapse All]
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global record Gui fireReactEvent: function(name : string, param : any)
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fireGuiScriptEvent: function(id : string, name : string, param : any): any
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record HighlightStyle Square: HighlightStyle
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Circle: HighlightStyle
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end
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record SpawnHudImageParams iconPath: FilePath
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color: Vec4f
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entity: Engine.Entity
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position: Vec3f
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end
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spawnEphemeralHudImage: function(iconPath : FilePath, entity : Engine.Entity, color : Vec4f, position : Vec3f, overrideDuration : number, fadeIn : boolean, fadeOut : boolean, rev0 : integer)
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spawnEphemeralHudImageOnPath: function(iconPath : FilePath, pos0 : Vec3f, pos1 : Vec3f, pos0 : Vec3f, pos1 : Vec3f, speed : number, scale : number, maxDistance : number)
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closeAllWindows: function()
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record SelectionDetails new: function(): SelectionDetails
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record Type None: Type
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Line: Type
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Station: Type
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Signal: Type
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Stop: Type
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Waypoint: Type
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TransportNetworkEdge: Type
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World: Type
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Marker: Type
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Town: Type
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end
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interface DataType kind: Type
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end
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record Line line: Engine.Entity
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stop: integer
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waypoint: integer
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end
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record Station new: function(): Station
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stationGroup: Engine.Entity
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flatStationTerminalIndex: integer
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stationTerminal: StationTerminal
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end
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record Signal signalList: Engine.Entity
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signalIndex: integer
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end
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record Stop new: function(): Stop
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station: SelectionDetails.Station
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line: Engine.Entity
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stopIndex: integer
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end
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record Waypoint line: Engine.Entity
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stopIndex: integer
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waypointIndex: integer
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tag: integer
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end
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record TransportNetworkEdge new: function(): TransportNetworkEdge
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snap: EdgePos
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end
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record World new: function(): World
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pos: Vec3f
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water: boolean
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end
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record Marker new: function(): Marker
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marker: string
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fireSelectEntity: boolean
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pos: Vec3f
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entity: Engine.Entity
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end
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record Town new: function(): Town
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townEntity: Engine.Entity
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districtType: LandUseType
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districtCenter: Vec3f
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end
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data: DataType
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end
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record WorldEvent pos: {number, number, number}
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water: boolean
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end
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record Mouse record Event record Type Pressed: Type
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Released: Type
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Clicked: Type
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Entered: Type
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Exited: Type
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Moved: Type
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Wheel: Type
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DoubleClicked: Type
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PressedOutside: Type
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end
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type: Type
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button: integer
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x: integer
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y: integer
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xrel: integer
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yrel: integer
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handled: boolean
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end
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getTerrainPosition: function(): Vec3f
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hasTerrainPosition: function(): boolean
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end
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record Key record State Up: State
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Pressed: State
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end
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record InputEvent dir: State
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repeated: boolean
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isGamepadEvent: function(InputEvent): boolean
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isKeyboardEvent: function(InputEvent): boolean
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getKey: function(InputEvent): integer
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getKeyMod: function(InputEvent): integer
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end
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record Event data: InputEvent
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isPressed: function(Event): boolean
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end
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end
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record DataTransferItem new: function(ResName, any): DataTransferItem
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type: ResName
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data: any
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end
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record DnD record Event record Type Drop: Type
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DragStarted: Type
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DragEntered: Type
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DragExited: Type
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end
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type: Type
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end
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setCursor: function(cursor : integer)
|
|
addTransferData: function(dragStartEvent : Event, item : DataTransferItem)
|
|
getAllTransferData: function(): {DataTransferItem}
|
|
end
|
|
record InputAction record InputActionState Disabled: InputActionState
|
|
Inactive: InputActionState
|
|
Enabled: InputActionState
|
|
end
|
|
record InvokeData record Status Triggered: Status
|
|
Repeat: Status
|
|
PressedStep: Status
|
|
EndReleased: Status
|
|
EndAborted: Status
|
|
end
|
|
status: Status
|
|
end
|
|
modifierOnlyActionIsActive: function(inputActionId : string): boolean
|
|
hasConflicts: function(keyCmdDefinitions : {string : {KeyComboDef}}, inputActionId : string, keyComboDef : KeyComboDef): string
|
|
findDuplicatesOf: function(inputActionId : string): {string}
|
|
getFixedKeyCmdDefs: function(keyCmdDefinitions : {string : {KeyComboDef}}, inputActionId : string, keyComboDef : KeyComboDef): {string : {KeyComboDef}}
|
|
end
|
|
record ById setVisibilityByClass: function(idOrTag : string, visible : boolean, idOnly : boolean)
|
|
setEnabled: function(idOrTag : string, enabled : boolean, idOnly : boolean)
|
|
setHighlighted: function(idOrTag : string, highlighted : boolean, style : HighlightStyle, color : Vec3f, idOnly : boolean)
|
|
isVisible: function(id : string): boolean
|
|
isVisibleRecursive: function(id : string): boolean
|
|
setVisible: function(id : string, visible : boolean)
|
|
resetMovedWindowPosition: function(id : string)
|
|
getSize: function(id : string): Vec2f
|
|
end
|
|
record Camera setManualCamera: function(center : Vec2f, distance : number)
|
|
getCameraData: function(): Vec5f
|
|
setCameraData: function(Vec5f : Vec5f)
|
|
getHeightAboveTerrain: function(): number
|
|
focusEntity: function(entity : Engine.Entity)
|
|
focusPosition: function(position : Vec3f, distance : number)
|
|
takeScreenshot: function(scale : integer)
|
|
getFollowEntity: function(): {Engine.Entity, Engine.Revision}
|
|
followEntity: function(entity : Engine.Entity, jump : boolean)
|
|
enterFollowCameraCockpit: function(entity : Engine.Entity)
|
|
leaveFollowCameraCockpit: function()
|
|
isFreeCameraMouseAttached: function(): boolean
|
|
toggleFreeCameraMouseAttachment: function()
|
|
toggleFreeCamera: function()
|
|
world2Screen: function(Vec3f): Vec2i
|
|
screen2World: function(Vec3f): Vec3f
|
|
getEye: function(): Vec3f
|
|
getCenter: function(): Vec3f
|
|
getNearFar: function(): Vec2f
|
|
getSize: function(): Vec2i
|
|
traceToTerrain: function(worldPos : Vec3f, farPos : Vec3f, zOffset : number, numSteps : integer): Vec3f | nil
|
|
end
|
|
record Sound letVehicleHorn: function(vehicleEntity : Engine.Entity)
|
|
playRandomSoundEffect: function(paths : {FilePath})
|
|
end
|
|
record MusicPlayer goBack: function()
|
|
goForward: function()
|
|
togglePause: function()
|
|
getTitle: function(): string
|
|
getArtist: function(): string
|
|
hasPlaylist: function(): boolean
|
|
getPlaylistIndex: function(): integer
|
|
setTrackListFromPlayList: function(playlist : string, startPaused : boolean, offset : number)
|
|
setPlaylist: function(playlist : string)
|
|
getPlaylist: function(): string
|
|
isPlaying: function(): boolean
|
|
playTrack: function(trackName : string, offset : number)
|
|
playTrackFile: function(filePath : string, offset : number)
|
|
getTrackLength: function(): number
|
|
getTrackElapsedTime: function(): number
|
|
getGain: function(): number
|
|
setGain: function(gain : number)
|
|
setTrackList: function(trackList : {{string, string, boolean}}, enableRepeat : boolean)
|
|
addTrackList: function(trackList : {{string, string, boolean}}, enableRepeat : boolean)
|
|
setContextTag: function(contextTag : string)
|
|
end
|
|
record VoiceOverManager stop: function()
|
|
play: function(voiceOverRes : string, delayInSeconds : number)
|
|
isPlaying: function(voiceOverRes : string): boolean
|
|
isPlayingAny: function(): boolean
|
|
getPlaying: function(): ResName
|
|
end
|
|
record ByEntity isLineEmptyOrVisible: function(Engine.Entity : Engine.Entity): boolean
|
|
isVisible: function(Engine.Entity : Engine.Entity): boolean
|
|
isVehicleVisible: function(Engine.Entity : Engine.Entity): boolean
|
|
end
|
|
record ContextHelper record SubjectState Visible: SubjectState
|
|
Focused: SubjectState
|
|
end
|
|
collectSubjectStates: function(idsOfInterest : {string}): {string : SubjectState}
|
|
getIdsOfActiveTool: function(): {string}
|
|
end
|
|
record Construction setAngle: function(angle : number)
|
|
modify: function(construction : Engine.Entity)
|
|
getBrushIcons: function(): {string}
|
|
provideDustWheneverPossible: function(proposal : Proposal, proposalData : ProposalData)
|
|
getRefundableEntities: function(): {{Engine.Entity, integer}, {Engine.Revision, integer}}
|
|
updateRefundableEntities: function(resultEntities : {Engine.Entity}, proposal : Proposal.StreetProposal)
|
|
end
|
|
record Mission getMission: function(): string
|
|
getCampaign: function(): string
|
|
setZone: function(key : string, polygon : {Vec2f}, draw : boolean, drawColor : Vec4f, prohibitBuilding : boolean, playAnimation : boolean, zOffset : number)
|
|
setZoneCircle: function(key : string, center : Vec2f, radius : number, draw : boolean, drawColor : Vec4f, prohibitBuilding : boolean, playAnimation : boolean, zOffset : number)
|
|
removeZone: function(key : string)
|
|
setMarkerAtPosition: function(key : string, pos : Vec3f, type : string, scaling : number, isSelectable : boolean, fireSelectEntity : boolean)
|
|
setMarkerAtEntity: function(key : string, entity : Engine.Entity, type : string, scaling : number, isSelectable : boolean, fireSelectEntity : boolean)
|
|
removeMarker: function(key : string)
|
|
setMovePathVisualizationAtEntity: function(key : string, entity : Engine.Entity, color : Vec3f)
|
|
removeMovePathVisualization: function(key : string)
|
|
playCutscene: function(filePath : string, resolveLanguageFolder : boolean, entityToEntityMap : {Engine.Entity : Engine.Entity})
|
|
isCutscenePlaying: function(): boolean
|
|
getCutsceneElapsedTime: function(): number
|
|
end
|
|
record Game isSavegameUIBlocked: function(): boolean
|
|
setInGameMenuPause: function(pause : boolean)
|
|
getGuiSaveData: function(modId : string): {<any type> : <any type>}
|
|
setGuiSaveData: function(modId : string, data : {<any type> : <any type>})
|
|
getEstimatedMaximumGameSpeed: function(): integer
|
|
isMapEditor: function(): boolean
|
|
getDefaultSavegameId: function(): string
|
|
setEnvironment: function(environment : ResName)
|
|
getEnvironment: function(): ResName
|
|
end
|
|
record Guide record GuidePosition Left: GuidePosition
|
|
Right: GuidePosition
|
|
Above: GuidePosition
|
|
Below: GuidePosition
|
|
end
|
|
record FreeGuidePosition High: FreeGuidePosition
|
|
Low: FreeGuidePosition
|
|
end
|
|
record GuideTarget new: function(string, GuidePosition): GuideTarget
|
|
idOrTag: string
|
|
position: GuidePosition
|
|
end
|
|
trySpawnGuideById: function({GuideTarget}, string, string): boolean
|
|
trySpawnGuideFree: function(FreeGuidePosition, string, string): boolean
|
|
completeGuideById: function({GuideTarget}): boolean
|
|
end
|
|
record Rendering setEnvironment: function(environment : Environment)
|
|
getEnvironment: function(): Environment
|
|
spawnDust: function(bbMin : Vec3f, bbMax : Vec3f, transf : Mat4f)
|
|
getFrameTime01: function(): number
|
|
end
|
|
record Map setMapSeedText: function(seed : string)
|
|
reloadMaterialIndexManagerPipeline: function()
|
|
openTerrainEditor: function()
|
|
closeTerrainEditor: function()
|
|
end
|
|
record BenchMark record SimTime frameTime: integer
|
|
gameTime: integer
|
|
end
|
|
getBeginFrameTimes: function(): {integer}
|
|
getEventTimes: function(): {integer}
|
|
getCoreStepTimes: function(): {integer}
|
|
getRenderTimes: function(): {integer}
|
|
getSwapTimes: function(): {integer}
|
|
getReplicateTimes: function(): {SimTime}
|
|
getCommandTimes: function(): {SimTime}
|
|
getGameStepTimes: function(): {SimTime}
|
|
end
|
|
record Debug selectEntity: function(entity : Engine.Entity)
|
|
end
|
|
record Achievements areStatsDisabled: function(): boolean
|
|
unlockAchievement: function(achievement : string)
|
|
isAchievementUnlockable: function(achievement : string): boolean
|
|
isAchievementUnlocked: function(achievement : string): boolean
|
|
updateStat: function(playerStat : string, value : number)
|
|
setStat: function(playerStat : string, value : number)
|
|
getStatValue: function(playerStat : string): number
|
|
setStatExtraData: function(playerStat : string, data : {<any type> : <any type>})
|
|
getStatExtraData: function(playerStat : string): {<any type> : <any type>}
|
|
setEarnedSFX: function(sfx : {FilePath})
|
|
end
|
|
record GenericRep getAllOfType: function(typeName : string, includeInvisible : boolean): {integer}
|
|
end
|
|
record Backend record LegalDocument title: string
|
|
text: string
|
|
end
|
|
isInitialized: function(): boolean
|
|
hasLegalDocuments: function()
|
|
getLegalDocuments: function(): {PdxLegalDocumentType}
|
|
isAccountLoggedIn: function(): boolean
|
|
loginAccount: function(string, string): PdxFuture<PdxLoginResult>
|
|
logoutAccount: function(): PdxFuture<PdxResult>
|
|
getAccountInfo: function(): PdxFuture<PdxAccountInfo>
|
|
getProfile: function(boolean): PdxFuture<PdxProfileResult>
|
|
createProfile: function(string, boolean): PdxFuture<PdxResult>
|
|
renameProfile: function(string, boolean): PdxFuture<PdxResult>
|
|
getCountries: function(): {PdxCountry}
|
|
getLegalDocument: function(PdxLegalDocumentType): PdxFuture<PdxLegalDocument>
|
|
createAccount: function(string, string, string, integer, boolean): PdxFuture<PdxResult>
|
|
supportsAccountLinking: function(): boolean
|
|
getThirdPartyLinkState: function(): PdxFuture<PdxThirdPartyLinkState>
|
|
getThirdPartyAutoLoginPromptState: function(): PdxThirdPartyAutoLoginPromptState
|
|
setThirdPartyAutoLoginPromptState: function(PdxThirdPartyAutoLoginPromptState)
|
|
linkThirdPartyAccount: function(): PdxFuture<PdxResult>
|
|
unlinkThirdPartyAccount: function(): PdxFuture<PdxResult>
|
|
loginThirdPartyAccount: function(): PdxFuture<PdxLoginResult>
|
|
end
|
|
mouse: Mouse
|
|
key: Key
|
|
dnd: DnD
|
|
inputAction: InputAction
|
|
byId: ById
|
|
camera: Camera
|
|
sound: Sound
|
|
musicPlayer: MusicPlayer
|
|
backend: Backend
|
|
voiceOverManager: VoiceOverManager
|
|
byEntity: ByEntity
|
|
contextHelper: ContextHelper
|
|
construction: Construction
|
|
mission: Mission
|
|
guide: Guide
|
|
game: Game
|
|
map: Map
|
|
benchMark: BenchMark
|
|
rendering: Rendering
|
|
debug: Debug
|
|
achievements: Achievements
|
|
genericRep: GenericRep
|
|
StyleSheet: StyleSheet
|
|
NinePatch: NinePatch
|
|
end
|
|
```
|
|
|
|
Main GUI interface
|
|
|
|
### Gui.fireReactEvent[🔗](#$api.gui~Gui.fireReactEvent)
|
|
|
|
```
|
|
function Gui.fireReactEvent(name : string, param : any)
|
|
```
|
|
|
|
Fire a react event (same as react.fireEvent() but from outside of react)
|
|
|
|
**Parameters**
|
|
|
|
* `name` :`string` — the event name
|
|
* `param` :`any` — the event parameter
|
|
|
|
### Gui.fireGuiScriptEvent[🔗](#$api.gui~Gui.fireGuiScriptEvent)
|
|
|
|
```
|
|
function Gui.fireGuiScriptEvent(id : string, name : string, param : any): any
|
|
```
|
|
|
|
Fire a game gui script event.
|
|
This event is meant to be handled by game scripts (guiHandleEvent), not by react.onEvent().
|
|
It differs from react.fireEvent in that it allows to return a value (like an error string to prevent the operation)
|
|
|
|
**Parameters**
|
|
|
|
* `id` :`string` — the component id
|
|
* `name` :`string` — the event name
|
|
* `param` :`any` — event-specific parameters
|
|
|
|
**Returns**
|
|
|
|
1. `any` — the result from the event handler
|
|
|
|
### Gui.HighlightStyle[🔗](#$api.gui~Gui.HighlightStyle)
|
|
|
|
```
|
|
record Gui.HighlightStyle Square: HighlightStyle
|
|
Circle: HighlightStyle
|
|
end
|
|
```
|
|
|
|
### Gui.HighlightStyle.Square[🔗](#$api.gui~Gui.HighlightStyle.Square)
|
|
|
|
```
|
|
Gui.HighlightStyle.Square: HighlightStyle
|
|
```
|
|
|
|
### Gui.HighlightStyle.Circle[🔗](#$api.gui~Gui.HighlightStyle.Circle)
|
|
|
|
```
|
|
Gui.HighlightStyle.Circle: HighlightStyle
|
|
```
|
|
|
|
### Gui.SpawnHudImageParams[🔗](#$api.gui~Gui.SpawnHudImageParams)
|
|
|
|
```
|
|
record Gui.SpawnHudImageParams iconPath: FilePath
|
|
color: Vec4f
|
|
entity: Engine.Entity
|
|
position: Vec3f
|
|
end
|
|
```
|
|
|
|
### Gui.SpawnHudImageParams.iconPath[🔗](#$api.gui~Gui.SpawnHudImageParams.iconPath)
|
|
|
|
```
|
|
Gui.SpawnHudImageParams.iconPath: FilePath
|
|
```
|
|
|
|
Mandatory path to the icon
|
|
|
|
### Gui.SpawnHudImageParams.color[🔗](#$api.gui~Gui.SpawnHudImageParams.color)
|
|
|
|
```
|
|
Gui.SpawnHudImageParams.color: Vec4f
|
|
```
|
|
|
|
Optional color. If set, the icon is expected to be grayscale.
|
|
|
|
### Gui.SpawnHudImageParams.entity[🔗](#$api.gui~Gui.SpawnHudImageParams.entity)
|
|
|
|
```
|
|
Gui.SpawnHudImageParams.entity: Engine.Entity
|
|
```
|
|
|
|
Optional entity (if not used, specify position)
|
|
|
|
### Gui.SpawnHudImageParams.position[🔗](#$api.gui~Gui.SpawnHudImageParams.position)
|
|
|
|
```
|
|
Gui.SpawnHudImageParams.position: Vec3f
|
|
```
|
|
|
|
Optional position (if not used, position of the entity is used)
|
|
|
|
### Gui.spawnEphemeralHudImage[🔗](#$api.gui~Gui.spawnEphemeralHudImage)
|
|
|
|
```
|
|
function Gui.spawnEphemeralHudImage(iconPath : FilePath, entity : Engine.Entity, color : Vec4f, position : Vec3f, overrideDuration : number, fadeIn : boolean, fadeOut : boolean, rev0 : integer)
|
|
```
|
|
|
|
Spawn a short-lived floating image as a hud-icon
|
|
|
|
**Parameters**
|
|
|
|
* `iconPath` :`FilePath` — The icon to be used
|
|
* `entity` :`Engine.Entity` — Optional entity (if not used, you must specify position instead)
|
|
* `color` :`Vec4f` — Optional color (if not used, the icon is expected to have color channels)
|
|
* `position` :`Vec3f` — Optional position (if not used, position is obtained from the entity)
|
|
* `overrideDuration` :`number` — Optional duration in seconds
|
|
* `fadeIn` :`boolean` — Optional: Start invisible and fade in (default: false)
|
|
* `fadeOut` :`boolean` — Optional: Slowly fade out at the end (default: true)
|
|
* `rev0` :`integer` — Optional revision0 (if not used, defaults to api.engine.getRevision(entity).num[1])
|
|
|
|
### Gui.spawnEphemeralHudImageOnPath[🔗](#$api.gui~Gui.spawnEphemeralHudImageOnPath)
|
|
|
|
```
|
|
function Gui.spawnEphemeralHudImageOnPath(iconPath : FilePath, pos0 : Vec3f, pos1 : Vec3f, pos0 : Vec3f, pos1 : Vec3f, speed : number, scale : number, maxDistance : number)
|
|
```
|
|
|
|
Spawns a short icon that follows a path
|
|
|
|
**Parameters**
|
|
|
|
* `iconPath` :`FilePath` — The icon to be used
|
|
* `pos0` :`Vec3f` — The starting position of the icon
|
|
* `pos1` :`Vec3f` — The end position of the icon
|
|
* `pos0` :`Vec3f` — The starting tangent of the icon
|
|
* `pos1` :`Vec3f` — The end tangent of the icon
|
|
* `speed` :`number` — The speed (in m/s) of the icon
|
|
* `scale` :`number` — A scaling factor for the size of the icon
|
|
* `maxDistance` :`number` — The maximal distance at which the icon will be rendered
|
|
|
|
### Gui.closeAllWindows[🔗](#$api.gui~Gui.closeAllWindows)
|
|
|
|
```
|
|
function Gui.closeAllWindows()
|
|
```
|
|
|
|
Close all windows
|
|
|
|
### Gui.SelectionDetails[🔗](#$api.gui~Gui.SelectionDetails)
|
|
|
|
```
|
|
[Expand All] [Collapse All]
|
|
|
|
record Gui.SelectionDetails new: function(): SelectionDetails
|
|
|
|
record Type None: Type
|
|
Line: Type
|
|
Station: Type
|
|
Signal: Type
|
|
Stop: Type
|
|
Waypoint: Type
|
|
TransportNetworkEdge: Type
|
|
World: Type
|
|
Marker: Type
|
|
Town: Type
|
|
end
|
|
interface DataType kind: Type
|
|
end
|
|
record Line line: Engine.Entity
|
|
stop: integer
|
|
waypoint: integer
|
|
end
|
|
record Station new: function(): Station
|
|
stationGroup: Engine.Entity
|
|
flatStationTerminalIndex: integer
|
|
stationTerminal: StationTerminal
|
|
end
|
|
record Signal signalList: Engine.Entity
|
|
signalIndex: integer
|
|
end
|
|
record Stop new: function(): Stop
|
|
station: SelectionDetails.Station
|
|
line: Engine.Entity
|
|
stopIndex: integer
|
|
end
|
|
record Waypoint line: Engine.Entity
|
|
stopIndex: integer
|
|
waypointIndex: integer
|
|
tag: integer
|
|
end
|
|
record TransportNetworkEdge new: function(): TransportNetworkEdge
|
|
snap: EdgePos
|
|
end
|
|
record World new: function(): World
|
|
pos: Vec3f
|
|
water: boolean
|
|
end
|
|
record Marker new: function(): Marker
|
|
marker: string
|
|
fireSelectEntity: boolean
|
|
pos: Vec3f
|
|
entity: Engine.Entity
|
|
end
|
|
record Town new: function(): Town
|
|
townEntity: Engine.Entity
|
|
districtType: LandUseType
|
|
districtCenter: Vec3f
|
|
end
|
|
data: DataType
|
|
end
|
|
```
|
|
|
|
Carries details about selection event
|
|
|
|
### Gui.SelectionDetails.new()[🔗](#$api.gui~Gui.SelectionDetails.new())
|
|
|
|
```
|
|
function Gui.SelectionDetails.new()(): SelectionDetails
|
|
```
|
|
|
|
**Returns**
|
|
|
|
1. `SelectionDetails`
|
|
|
|
### Gui.SelectionDetails.new(SelectionDetails)[🔗](#$api.gui~Gui.SelectionDetails.new(SelectionDetails))
|
|
|
|
```
|
|
function Gui.SelectionDetails.new(SelectionDetails)(SelectionDetails): SelectionDetails
|
|
```
|
|
|
|
**Parameters**
|
|
|
|
* `SelectionDetails`
|
|
|
|
**Returns**
|
|
|
|
1. `SelectionDetails`
|
|
|
|
### Gui.SelectionDetails.Type[🔗](#$api.gui~Gui.SelectionDetails.Type)
|
|
|
|
```
|
|
record Gui.SelectionDetails.Type None: Type
|
|
Line: Type
|
|
Station: Type
|
|
Signal: Type
|
|
Stop: Type
|
|
Waypoint: Type
|
|
TransportNetworkEdge: Type
|
|
World: Type
|
|
Marker: Type
|
|
Town: Type
|
|
end
|
|
```
|
|
|
|
### Gui.SelectionDetails.Type.None[🔗](#$api.gui~Gui.SelectionDetails.Type.None)
|
|
|
|
```
|
|
Gui.SelectionDetails.Type.None: Type
|
|
```
|
|
|
|
### Gui.SelectionDetails.Type.Line[🔗](#$api.gui~Gui.SelectionDetails.Type.Line)
|
|
|
|
```
|
|
Gui.SelectionDetails.Type.Line: Type
|
|
```
|
|
|
|
### Gui.SelectionDetails.Type.Station[🔗](#$api.gui~Gui.SelectionDetails.Type.Station)
|
|
|
|
```
|
|
Gui.SelectionDetails.Type.Station: Type
|
|
```
|
|
|
|
### Gui.SelectionDetails.Type.Signal[🔗](#$api.gui~Gui.SelectionDetails.Type.Signal)
|
|
|
|
```
|
|
Gui.SelectionDetails.Type.Signal: Type
|
|
```
|
|
|
|
### Gui.SelectionDetails.Type.Stop[🔗](#$api.gui~Gui.SelectionDetails.Type.Stop)
|
|
|
|
```
|
|
Gui.SelectionDetails.Type.Stop: Type
|
|
```
|
|
|
|
### Gui.SelectionDetails.Type.Waypoint[🔗](#$api.gui~Gui.SelectionDetails.Type.Waypoint)
|
|
|
|
```
|
|
Gui.SelectionDetails.Type.Waypoint: Type
|
|
```
|
|
|
|
### Gui.SelectionDetails.Type.TransportNetworkEdge[🔗](#$api.gui~Gui.SelectionDetails.Type.TransportNetworkEdge)
|
|
|
|
```
|
|
Gui.SelectionDetails.Type.TransportNetworkEdge: Type
|
|
```
|
|
|
|
### Gui.SelectionDetails.Type.World[🔗](#$api.gui~Gui.SelectionDetails.Type.World)
|
|
|
|
```
|
|
Gui.SelectionDetails.Type.World: Type
|
|
```
|
|
|
|
### Gui.SelectionDetails.Type.Marker[🔗](#$api.gui~Gui.SelectionDetails.Type.Marker)
|
|
|
|
```
|
|
Gui.SelectionDetails.Type.Marker: Type
|
|
```
|
|
|
|
### Gui.SelectionDetails.Type.Town[🔗](#$api.gui~Gui.SelectionDetails.Type.Town)
|
|
|
|
```
|
|
Gui.SelectionDetails.Type.Town: Type
|
|
```
|
|
|
|
### Gui.SelectionDetails.DataType[🔗](#$api.gui~Gui.SelectionDetails.DataType)
|
|
|
|
```
|
|
interface Gui.SelectionDetails.DataType kind: Type
|
|
end
|
|
```
|
|
|
|
### Gui.SelectionDetails.DataType.kind[🔗](#$api.gui~Gui.SelectionDetails.DataType.kind)
|
|
|
|
```
|
|
Gui.SelectionDetails.DataType.kind: Type
|
|
```
|
|
|
|
### Gui.SelectionDetails.Line[🔗](#$api.gui~Gui.SelectionDetails.Line)
|
|
|
|
```
|
|
record Gui.SelectionDetails.Line line: Engine.Entity
|
|
stop: integer
|
|
waypoint: integer
|
|
end
|
|
```
|
|
|
|
Carries details about selection event for a Line.
|
|
|
|
### Gui.SelectionDetails.Line.line[🔗](#$api.gui~Gui.SelectionDetails.Line.line)
|
|
|
|
```
|
|
Gui.SelectionDetails.Line.line: Engine.Entity
|
|
```
|
|
|
|
The line entity
|
|
|
|
### Gui.SelectionDetails.Line.stop[🔗](#$api.gui~Gui.SelectionDetails.Line.stop)
|
|
|
|
```
|
|
Gui.SelectionDetails.Line.stop: integer
|
|
```
|
|
|
|
Stop index where the selected line segment starts
|
|
|
|
### Gui.SelectionDetails.Line.waypoint[🔗](#$api.gui~Gui.SelectionDetails.Line.waypoint)
|
|
|
|
```
|
|
Gui.SelectionDetails.Line.waypoint: integer
|
|
```
|
|
|
|
Waypoint index identifying the selected subsegment (-1: no waypoints, 0 = begins at stop, numWaypoints = ends at next stop)
|
|
|
|
### Gui.SelectionDetails.Station[🔗](#$api.gui~Gui.SelectionDetails.Station)
|
|
|
|
```
|
|
record Gui.SelectionDetails.Station new: function(): Station
|
|
stationGroup: Engine.Entity
|
|
flatStationTerminalIndex: integer
|
|
stationTerminal: StationTerminal
|
|
end
|
|
```
|
|
|
|
Carries details about selection event for a Station, StationGroup or Terminal
|
|
|
|
### Gui.SelectionDetails.Station.new[🔗](#$api.gui~Gui.SelectionDetails.Station.new)
|
|
|
|
```
|
|
function Gui.SelectionDetails.Station.new(): Station
|
|
```
|
|
|
|
**Returns**
|
|
|
|
1. `Station`
|
|
|
|
### Gui.SelectionDetails.Station.stationGroup[🔗](#$api.gui~Gui.SelectionDetails.Station.stationGroup)
|
|
|
|
```
|
|
Gui.SelectionDetails.Station.stationGroup: Engine.Entity
|
|
```
|
|
|
|
The station group entity
|
|
|
|
### Gui.SelectionDetails.Station.flatStationTerminalIndex[🔗](#$api.gui~Gui.SelectionDetails.Station.flatStationTerminalIndex)
|
|
|
|
```
|
|
Gui.SelectionDetails.Station.flatStationTerminalIndex: integer
|
|
```
|
|
|
|
Index in the the StationGroup's flattened list of station/terminals
|
|
|
|
### Gui.SelectionDetails.Station.stationTerminal[🔗](#$api.gui~Gui.SelectionDetails.Station.stationTerminal)
|
|
|
|
```
|
|
Gui.SelectionDetails.Station.stationTerminal: StationTerminal
|
|
```
|
|
|
|
### Gui.SelectionDetails.Signal[🔗](#$api.gui~Gui.SelectionDetails.Signal)
|
|
|
|
```
|
|
record Gui.SelectionDetails.Signal signalList: Engine.Entity
|
|
signalIndex: integer
|
|
end
|
|
```
|
|
|
|
Carries details about selection event for a Signal
|
|
|
|
### Gui.SelectionDetails.Signal.signalList[🔗](#$api.gui~Gui.SelectionDetails.Signal.signalList)
|
|
|
|
```
|
|
Gui.SelectionDetails.Signal.signalList: Engine.Entity
|
|
```
|
|
|
|
The signalList entity
|
|
|
|
### Gui.SelectionDetails.Signal.signalIndex[🔗](#$api.gui~Gui.SelectionDetails.Signal.signalIndex)
|
|
|
|
```
|
|
Gui.SelectionDetails.Signal.signalIndex: integer
|
|
```
|
|
|
|
Index of the actual signal in the the SignalList
|
|
|
|
### Gui.SelectionDetails.Stop[🔗](#$api.gui~Gui.SelectionDetails.Stop)
|
|
|
|
```
|
|
record Gui.SelectionDetails.Stop new: function(): Stop
|
|
station: SelectionDetails.Station
|
|
line: Engine.Entity
|
|
stopIndex: integer
|
|
end
|
|
```
|
|
|
|
Carries details about selection event for a Stop (terminal) inside a line
|
|
|
|
### Gui.SelectionDetails.Stop.new[🔗](#$api.gui~Gui.SelectionDetails.Stop.new)
|
|
|
|
```
|
|
function Gui.SelectionDetails.Stop.new(): Stop
|
|
```
|
|
|
|
**Returns**
|
|
|
|
1. `Stop`
|
|
|
|
### Gui.SelectionDetails.Stop.station[🔗](#$api.gui~Gui.SelectionDetails.Stop.station)
|
|
|
|
```
|
|
Gui.SelectionDetails.Stop.station: SelectionDetails.Station
|
|
```
|
|
|
|
The station / terminal
|
|
|
|
### Gui.SelectionDetails.Stop.line[🔗](#$api.gui~Gui.SelectionDetails.Stop.line)
|
|
|
|
```
|
|
Gui.SelectionDetails.Stop.line: Engine.Entity
|
|
```
|
|
|
|
The line entity
|
|
|
|
### Gui.SelectionDetails.Stop.stopIndex[🔗](#$api.gui~Gui.SelectionDetails.Stop.stopIndex)
|
|
|
|
```
|
|
Gui.SelectionDetails.Stop.stopIndex: integer
|
|
```
|
|
|
|
Index of the stop in the line
|
|
|
|
### Gui.SelectionDetails.Waypoint[🔗](#$api.gui~Gui.SelectionDetails.Waypoint)
|
|
|
|
```
|
|
record Gui.SelectionDetails.Waypoint line: Engine.Entity
|
|
stopIndex: integer
|
|
waypointIndex: integer
|
|
tag: integer
|
|
end
|
|
```
|
|
|
|
Carries details about selection event for a waypoint inside a line
|
|
|
|
### Gui.SelectionDetails.Waypoint.line[🔗](#$api.gui~Gui.SelectionDetails.Waypoint.line)
|
|
|
|
```
|
|
Gui.SelectionDetails.Waypoint.line: Engine.Entity
|
|
```
|
|
|
|
The line entity
|
|
|
|
### Gui.SelectionDetails.Waypoint.stopIndex[🔗](#$api.gui~Gui.SelectionDetails.Waypoint.stopIndex)
|
|
|
|
```
|
|
Gui.SelectionDetails.Waypoint.stopIndex: integer
|
|
```
|
|
|
|
Index of the stop in the line
|
|
|
|
### Gui.SelectionDetails.Waypoint.waypointIndex[🔗](#$api.gui~Gui.SelectionDetails.Waypoint.waypointIndex)
|
|
|
|
```
|
|
Gui.SelectionDetails.Waypoint.waypointIndex: integer
|
|
```
|
|
|
|
Index of the waypoint in the line (index in stop.waypoints)
|
|
|
|
### Gui.SelectionDetails.Waypoint.tag[🔗](#$api.gui~Gui.SelectionDetails.Waypoint.tag)
|
|
|
|
```
|
|
Gui.SelectionDetails.Waypoint.tag: integer
|
|
```
|
|
|
|
### Gui.SelectionDetails.TransportNetworkEdge[🔗](#$api.gui~Gui.SelectionDetails.TransportNetworkEdge)
|
|
|
|
```
|
|
record Gui.SelectionDetails.TransportNetworkEdge new: function(): TransportNetworkEdge
|
|
snap: EdgePos
|
|
end
|
|
```
|
|
|
|
Carries details about selection event for a Transport Network Edge
|
|
|
|
### Gui.SelectionDetails.TransportNetworkEdge.new[🔗](#$api.gui~Gui.SelectionDetails.TransportNetworkEdge.new)
|
|
|
|
```
|
|
function Gui.SelectionDetails.TransportNetworkEdge.new(): TransportNetworkEdge
|
|
```
|
|
|
|
**Returns**
|
|
|
|
1. `TransportNetworkEdge`
|
|
|
|
### Gui.SelectionDetails.TransportNetworkEdge.snap[🔗](#$api.gui~Gui.SelectionDetails.TransportNetworkEdge.snap)
|
|
|
|
```
|
|
Gui.SelectionDetails.TransportNetworkEdge.snap: EdgePos
|
|
```
|
|
|
|
### Gui.SelectionDetails.World[🔗](#$api.gui~Gui.SelectionDetails.World)
|
|
|
|
```
|
|
record Gui.SelectionDetails.World new: function(): World
|
|
pos: Vec3f
|
|
water: boolean
|
|
end
|
|
```
|
|
|
|
Carries details about the cursor location in the world.
|
|
|
|
### Gui.SelectionDetails.World.new[🔗](#$api.gui~Gui.SelectionDetails.World.new)
|
|
|
|
```
|
|
function Gui.SelectionDetails.World.new(): World
|
|
```
|
|
|
|
**Returns**
|
|
|
|
1. `World`
|
|
|
|
### Gui.SelectionDetails.World.pos[🔗](#$api.gui~Gui.SelectionDetails.World.pos)
|
|
|
|
```
|
|
Gui.SelectionDetails.World.pos: Vec3f
|
|
```
|
|
|
|
### Gui.SelectionDetails.World.water[🔗](#$api.gui~Gui.SelectionDetails.World.water)
|
|
|
|
```
|
|
Gui.SelectionDetails.World.water: boolean
|
|
```
|
|
|
|
### Gui.SelectionDetails.Marker[🔗](#$api.gui~Gui.SelectionDetails.Marker)
|
|
|
|
```
|
|
record Gui.SelectionDetails.Marker new: function(): Marker
|
|
marker: string
|
|
fireSelectEntity: boolean
|
|
pos: Vec3f
|
|
entity: Engine.Entity
|
|
end
|
|
```
|
|
|
|
Carries details about selection event for a Marker.
|
|
|
|
### Gui.SelectionDetails.Marker.new[🔗](#$api.gui~Gui.SelectionDetails.Marker.new)
|
|
|
|
```
|
|
function Gui.SelectionDetails.Marker.new(): Marker
|
|
```
|
|
|
|
**Returns**
|
|
|
|
1. `Marker`
|
|
|
|
### Gui.SelectionDetails.Marker.marker[🔗](#$api.gui~Gui.SelectionDetails.Marker.marker)
|
|
|
|
```
|
|
Gui.SelectionDetails.Marker.marker: string
|
|
```
|
|
|
|
### Gui.SelectionDetails.Marker.fireSelectEntity[🔗](#$api.gui~Gui.SelectionDetails.Marker.fireSelectEntity)
|
|
|
|
```
|
|
Gui.SelectionDetails.Marker.fireSelectEntity: boolean
|
|
```
|
|
|
|
If true, select the underlying entity of the marker (default = true)
|
|
|
|
### Gui.SelectionDetails.Marker.pos[🔗](#$api.gui~Gui.SelectionDetails.Marker.pos)
|
|
|
|
```
|
|
Gui.SelectionDetails.Marker.pos: Vec3f
|
|
```
|
|
|
|
Get the marker position (if it is a position marker)
|
|
|
|
### Gui.SelectionDetails.Marker.entity[🔗](#$api.gui~Gui.SelectionDetails.Marker.entity)
|
|
|
|
```
|
|
Gui.SelectionDetails.Marker.entity: Engine.Entity
|
|
```
|
|
|
|
Get the marked entity (if it is an entity marker)
|
|
|
|
### Gui.SelectionDetails.Town[🔗](#$api.gui~Gui.SelectionDetails.Town)
|
|
|
|
```
|
|
record Gui.SelectionDetails.Town new: function(): Town
|
|
townEntity: Engine.Entity
|
|
districtType: LandUseType
|
|
districtCenter: Vec3f
|
|
end
|
|
```
|
|
|
|
Carries details about selection event for a Town.
|
|
|
|
### Gui.SelectionDetails.Town.new[🔗](#$api.gui~Gui.SelectionDetails.Town.new)
|
|
|
|
```
|
|
function Gui.SelectionDetails.Town.new(): Town
|
|
```
|
|
|
|
**Returns**
|
|
|
|
1. `Town`
|
|
|
|
### Gui.SelectionDetails.Town.townEntity[🔗](#$api.gui~Gui.SelectionDetails.Town.townEntity)
|
|
|
|
```
|
|
Gui.SelectionDetails.Town.townEntity: Engine.Entity
|
|
```
|
|
|
|
### Gui.SelectionDetails.Town.districtType[🔗](#$api.gui~Gui.SelectionDetails.Town.districtType)
|
|
|
|
```
|
|
Gui.SelectionDetails.Town.districtType: LandUseType
|
|
```
|
|
|
|
### Gui.SelectionDetails.Town.districtCenter[🔗](#$api.gui~Gui.SelectionDetails.Town.districtCenter)
|
|
|
|
```
|
|
Gui.SelectionDetails.Town.districtCenter: Vec3f
|
|
```
|
|
|
|
### Gui.SelectionDetails.data[🔗](#$api.gui~Gui.SelectionDetails.data)
|
|
|
|
```
|
|
Gui.SelectionDetails.data: DataType
|
|
```
|
|
|
|
### Gui.WorldEvent[🔗](#$api.gui~Gui.WorldEvent)
|
|
|
|
```
|
|
record Gui.WorldEvent pos: {number, number, number}
|
|
water: boolean
|
|
end
|
|
```
|
|
|
|
### Gui.WorldEvent.pos[🔗](#$api.gui~Gui.WorldEvent.pos)
|
|
|
|
```
|
|
Gui.WorldEvent.pos: {number, number, number}
|
|
```
|
|
|
|
### Gui.WorldEvent.water[🔗](#$api.gui~Gui.WorldEvent.water)
|
|
|
|
```
|
|
Gui.WorldEvent.water: boolean
|
|
```
|
|
|
|
### Gui.Mouse[🔗](#$api.gui~Gui.Mouse)
|
|
|
|
```
|
|
[Expand All] [Collapse All]
|
|
|
|
record Gui.Mouse record Event record Type Pressed: Type
|
|
Released: Type
|
|
Clicked: Type
|
|
Entered: Type
|
|
Exited: Type
|
|
Moved: Type
|
|
Wheel: Type
|
|
DoubleClicked: Type
|
|
PressedOutside: Type
|
|
end
|
|
type: Type
|
|
button: integer
|
|
x: integer
|
|
y: integer
|
|
xrel: integer
|
|
yrel: integer
|
|
handled: boolean
|
|
end
|
|
getTerrainPosition: function(): Vec3f
|
|
hasTerrainPosition: function(): boolean
|
|
end
|
|
```
|
|
|
|
### Gui.Mouse.Event[🔗](#$api.gui~Gui.Mouse.Event)
|
|
|
|
```
|
|
[Expand All] [Collapse All]
|
|
|
|
record Gui.Mouse.Event record Type Pressed: Type
|
|
Released: Type
|
|
Clicked: Type
|
|
Entered: Type
|
|
Exited: Type
|
|
Moved: Type
|
|
Wheel: Type
|
|
DoubleClicked: Type
|
|
PressedOutside: Type
|
|
end
|
|
type: Type
|
|
button: integer
|
|
x: integer
|
|
y: integer
|
|
xrel: integer
|
|
yrel: integer
|
|
handled: boolean
|
|
end
|
|
```
|
|
|
|
Represents a mouse event
|
|
|
|
### Gui.Mouse.Event.Type[🔗](#$api.gui~Gui.Mouse.Event.Type)
|
|
|
|
```
|
|
record Gui.Mouse.Event.Type Pressed: Type
|
|
Released: Type
|
|
Clicked: Type
|
|
Entered: Type
|
|
Exited: Type
|
|
Moved: Type
|
|
Wheel: Type
|
|
DoubleClicked: Type
|
|
PressedOutside: Type
|
|
end
|
|
```
|
|
|
|
### Gui.Mouse.Event.Type.Pressed[🔗](#$api.gui~Gui.Mouse.Event.Type.Pressed)
|
|
|
|
```
|
|
Gui.Mouse.Event.Type.Pressed: Type
|
|
```
|
|
|
|
### Gui.Mouse.Event.Type.Released[🔗](#$api.gui~Gui.Mouse.Event.Type.Released)
|
|
|
|
```
|
|
Gui.Mouse.Event.Type.Released: Type
|
|
```
|
|
|
|
### Gui.Mouse.Event.Type.Clicked[🔗](#$api.gui~Gui.Mouse.Event.Type.Clicked)
|
|
|
|
```
|
|
Gui.Mouse.Event.Type.Clicked: Type
|
|
```
|
|
|
|
### Gui.Mouse.Event.Type.Entered[🔗](#$api.gui~Gui.Mouse.Event.Type.Entered)
|
|
|
|
```
|
|
Gui.Mouse.Event.Type.Entered: Type
|
|
```
|
|
|
|
### Gui.Mouse.Event.Type.Exited[🔗](#$api.gui~Gui.Mouse.Event.Type.Exited)
|
|
|
|
```
|
|
Gui.Mouse.Event.Type.Exited: Type
|
|
```
|
|
|
|
### Gui.Mouse.Event.Type.Moved[🔗](#$api.gui~Gui.Mouse.Event.Type.Moved)
|
|
|
|
```
|
|
Gui.Mouse.Event.Type.Moved: Type
|
|
```
|
|
|
|
### Gui.Mouse.Event.Type.Wheel[🔗](#$api.gui~Gui.Mouse.Event.Type.Wheel)
|
|
|
|
```
|
|
Gui.Mouse.Event.Type.Wheel: Type
|
|
```
|
|
|
|
### Gui.Mouse.Event.Type.DoubleClicked[🔗](#$api.gui~Gui.Mouse.Event.Type.DoubleClicked)
|
|
|
|
```
|
|
Gui.Mouse.Event.Type.DoubleClicked: Type
|
|
```
|
|
|
|
### Gui.Mouse.Event.Type.PressedOutside[🔗](#$api.gui~Gui.Mouse.Event.Type.PressedOutside)
|
|
|
|
```
|
|
Gui.Mouse.Event.Type.PressedOutside: Type
|
|
```
|
|
|
|
### Gui.Mouse.Event.type[🔗](#$api.gui~Gui.Mouse.Event.type)
|
|
|
|
```
|
|
Gui.Mouse.Event.type: Type
|
|
```
|
|
|
|
Event type.
|
|
|
|
### Gui.Mouse.Event.button[🔗](#$api.gui~Gui.Mouse.Event.button)
|
|
|
|
```
|
|
Gui.Mouse.Event.button: integer
|
|
```
|
|
|
|
Mouse button: 0 = left, 1 = middle, 2 = right.
|
|
|
|
### Gui.Mouse.Event.x[🔗](#$api.gui~Gui.Mouse.Event.x)
|
|
|
|
```
|
|
Gui.Mouse.Event.x: integer
|
|
```
|
|
|
|
Horizontal position of the mouse when event was triggered
|
|
|
|
### Gui.Mouse.Event.y[🔗](#$api.gui~Gui.Mouse.Event.y)
|
|
|
|
```
|
|
Gui.Mouse.Event.y: integer
|
|
```
|
|
|
|
Vertical position of the mouse when event was triggered
|
|
|
|
### Gui.Mouse.Event.xrel[🔗](#$api.gui~Gui.Mouse.Event.xrel)
|
|
|
|
```
|
|
Gui.Mouse.Event.xrel: integer
|
|
```
|
|
|
|
Relative horizontal movement.
|
|
|
|
### Gui.Mouse.Event.yrel[🔗](#$api.gui~Gui.Mouse.Event.yrel)
|
|
|
|
```
|
|
Gui.Mouse.Event.yrel: integer
|
|
```
|
|
|
|
Relative vertical movement.
|
|
|
|
### Gui.Mouse.Event.handled[🔗](#$api.gui~Gui.Mouse.Event.handled)
|
|
|
|
```
|
|
Gui.Mouse.Event.handled: boolean
|
|
```
|
|
|
|
Whether the event was already handled by a child component.
|
|
|
|
### Gui.Mouse.getTerrainPosition[🔗](#$api.gui~Gui.Mouse.getTerrainPosition)
|
|
|
|
```
|
|
function Gui.Mouse.getTerrainPosition(): Vec3f
|
|
```
|
|
|
|
Gets the last valid terrain position pointed by the mouse.
|
|
|
|
**Returns**
|
|
|
|
1. `Vec3f` — coordinates of the terrain position
|
|
|
|
### Gui.Mouse.hasTerrainPosition[🔗](#$api.gui~Gui.Mouse.hasTerrainPosition)
|
|
|
|
```
|
|
function Gui.Mouse.hasTerrainPosition(): boolean
|
|
```
|
|
|
|
Returns whether a valid terrain position is currently available.
|
|
|
|
**Returns**
|
|
|
|
1. `boolean` — boolean true if the mouse is pointing at the terrain
|
|
|
|
### Gui.Key[🔗](#$api.gui~Gui.Key)
|
|
|
|
```
|
|
[Expand All] [Collapse All]
|
|
|
|
record Gui.Key record State Up: State
|
|
Pressed: State
|
|
end
|
|
record InputEvent dir: State
|
|
repeated: boolean
|
|
isGamepadEvent: function(InputEvent): boolean
|
|
isKeyboardEvent: function(InputEvent): boolean
|
|
getKey: function(InputEvent): integer
|
|
getKeyMod: function(InputEvent): integer
|
|
end
|
|
record Event data: InputEvent
|
|
isPressed: function(Event): boolean
|
|
end
|
|
end
|
|
```
|
|
|
|
### Gui.Key.State[🔗](#$api.gui~Gui.Key.State)
|
|
|
|
```
|
|
record Gui.Key.State Up: State
|
|
Pressed: State
|
|
end
|
|
```
|
|
|
|
### Gui.Key.State.Up[🔗](#$api.gui~Gui.Key.State.Up)
|
|
|
|
```
|
|
Gui.Key.State.Up: State
|
|
```
|
|
|
|
### Gui.Key.State.Pressed[🔗](#$api.gui~Gui.Key.State.Pressed)
|
|
|
|
```
|
|
Gui.Key.State.Pressed: State
|
|
```
|
|
|
|
### Gui.Key.InputEvent[🔗](#$api.gui~Gui.Key.InputEvent)
|
|
|
|
```
|
|
record Gui.Key.InputEvent dir: State
|
|
repeated: boolean
|
|
isGamepadEvent: function(InputEvent): boolean
|
|
isKeyboardEvent: function(InputEvent): boolean
|
|
getKey: function(InputEvent): integer
|
|
getKeyMod: function(InputEvent): integer
|
|
end
|
|
```
|
|
|
|
### Gui.Key.InputEvent.dir[🔗](#$api.gui~Gui.Key.InputEvent.dir)
|
|
|
|
```
|
|
Gui.Key.InputEvent.dir: State
|
|
```
|
|
|
|
### Gui.Key.InputEvent.repeated[🔗](#$api.gui~Gui.Key.InputEvent.repeated)
|
|
|
|
```
|
|
Gui.Key.InputEvent.repeated: boolean
|
|
```
|
|
|
|
### Gui.Key.InputEvent.isGamepadEvent[🔗](#$api.gui~Gui.Key.InputEvent.isGamepadEvent)
|
|
|
|
```
|
|
function Gui.Key.InputEvent.isGamepadEvent(InputEvent): boolean
|
|
```
|
|
|
|
Returns whether this is a gamepad event.
|
|
|
|
**Parameters**
|
|
|
|
* `InputEvent`
|
|
|
|
**Returns**
|
|
|
|
1. `boolean`
|
|
|
|
### Gui.Key.InputEvent.isKeyboardEvent[🔗](#$api.gui~Gui.Key.InputEvent.isKeyboardEvent)
|
|
|
|
```
|
|
function Gui.Key.InputEvent.isKeyboardEvent(InputEvent): boolean
|
|
```
|
|
|
|
Returns whether this is a keyboard event.
|
|
|
|
**Parameters**
|
|
|
|
* `InputEvent`
|
|
|
|
**Returns**
|
|
|
|
1. `boolean`
|
|
|
|
### Gui.Key.InputEvent.getKey[🔗](#$api.gui~Gui.Key.InputEvent.getKey)
|
|
|
|
```
|
|
function Gui.Key.InputEvent.getKey(InputEvent): integer
|
|
```
|
|
|
|
Returns the key code.
|
|
|
|
**Parameters**
|
|
|
|
* `InputEvent`
|
|
|
|
**Returns**
|
|
|
|
1. `integer`
|
|
|
|
### Gui.Key.InputEvent.getKeyMod[🔗](#$api.gui~Gui.Key.InputEvent.getKeyMod)
|
|
|
|
```
|
|
function Gui.Key.InputEvent.getKeyMod(InputEvent): integer
|
|
```
|
|
|
|
Returns key modifiers.
|
|
|
|
**Parameters**
|
|
|
|
* `InputEvent`
|
|
|
|
**Returns**
|
|
|
|
1. `integer`
|
|
|
|
### Gui.Key.Event[🔗](#$api.gui~Gui.Key.Event)
|
|
|
|
```
|
|
record Gui.Key.Event data: InputEvent
|
|
isPressed: function(Event): boolean
|
|
end
|
|
```
|
|
|
|
Represents a key press event.
|
|
|
|
### Gui.Key.Event.data[🔗](#$api.gui~Gui.Key.Event.data)
|
|
|
|
```
|
|
Gui.Key.Event.data: InputEvent
|
|
```
|
|
|
|
### Gui.Key.Event.isPressed[🔗](#$api.gui~Gui.Key.Event.isPressed)
|
|
|
|
```
|
|
function Gui.Key.Event.isPressed(Event): boolean
|
|
```
|
|
|
|
Returns whether the key is pressed.
|
|
|
|
**Parameters**
|
|
|
|
* `Event`
|
|
|
|
**Returns**
|
|
|
|
1. `boolean`
|
|
|
|
### Gui.DataTransferItem[🔗](#$api.gui~Gui.DataTransferItem)
|
|
|
|
```
|
|
record Gui.DataTransferItem new: function(ResName, any): DataTransferItem
|
|
type: ResName
|
|
data: any
|
|
end
|
|
```
|
|
|
|
### Gui.DataTransferItem.new[🔗](#$api.gui~Gui.DataTransferItem.new)
|
|
|
|
```
|
|
function Gui.DataTransferItem.new(ResName, any): DataTransferItem
|
|
```
|
|
|
|
**Parameters**
|
|
|
|
* `ResName`
|
|
* `any`
|
|
|
|
**Returns**
|
|
|
|
1. `DataTransferItem`
|
|
|
|
### Gui.DataTransferItem.type[🔗](#$api.gui~Gui.DataTransferItem.type)
|
|
|
|
```
|
|
Gui.DataTransferItem.type: ResName
|
|
```
|
|
|
|
### Gui.DataTransferItem.data[🔗](#$api.gui~Gui.DataTransferItem.data)
|
|
|
|
```
|
|
Gui.DataTransferItem.data: any
|
|
```
|
|
|
|
### Gui.DnD[🔗](#$api.gui~Gui.DnD)
|
|
|
|
```
|
|
[Expand All] [Collapse All]
|
|
|
|
record Gui.DnD record Event record Type Drop: Type
|
|
DragStarted: Type
|
|
DragEntered: Type
|
|
DragExited: Type
|
|
end
|
|
type: Type
|
|
end
|
|
setCursor: function(cursor : integer)
|
|
addTransferData: function(dragStartEvent : Event, item : DataTransferItem)
|
|
getAllTransferData: function(): {DataTransferItem}
|
|
end
|
|
```
|
|
|
|
### Gui.DnD.Event[🔗](#$api.gui~Gui.DnD.Event)
|
|
|
|
```
|
|
[Expand All] [Collapse All]
|
|
|
|
record Gui.DnD.Event record Type Drop: Type
|
|
DragStarted: Type
|
|
DragEntered: Type
|
|
DragExited: Type
|
|
end
|
|
type: Type
|
|
end
|
|
```
|
|
|
|
Represents drag & drop event
|
|
|
|
### Gui.DnD.Event.Type[🔗](#$api.gui~Gui.DnD.Event.Type)
|
|
|
|
```
|
|
record Gui.DnD.Event.Type Drop: Type
|
|
DragStarted: Type
|
|
DragEntered: Type
|
|
DragExited: Type
|
|
end
|
|
```
|
|
|
|
### Gui.DnD.Event.Type.Drop[🔗](#$api.gui~Gui.DnD.Event.Type.Drop)
|
|
|
|
```
|
|
Gui.DnD.Event.Type.Drop: Type
|
|
```
|
|
|
|
### Gui.DnD.Event.Type.DragStarted[🔗](#$api.gui~Gui.DnD.Event.Type.DragStarted)
|
|
|
|
```
|
|
Gui.DnD.Event.Type.DragStarted: Type
|
|
```
|
|
|
|
### Gui.DnD.Event.Type.DragEntered[🔗](#$api.gui~Gui.DnD.Event.Type.DragEntered)
|
|
|
|
```
|
|
Gui.DnD.Event.Type.DragEntered: Type
|
|
```
|
|
|
|
### Gui.DnD.Event.Type.DragExited[🔗](#$api.gui~Gui.DnD.Event.Type.DragExited)
|
|
|
|
```
|
|
Gui.DnD.Event.Type.DragExited: Type
|
|
```
|
|
|
|
### Gui.DnD.Event.type[🔗](#$api.gui~Gui.DnD.Event.type)
|
|
|
|
```
|
|
Gui.DnD.Event.type: Type
|
|
```
|
|
|
|
Event type.
|
|
|
|
### Gui.DnD.setCursor[🔗](#$api.gui~Gui.DnD.setCursor)
|
|
|
|
```
|
|
function Gui.DnD.setCursor(cursor : integer)
|
|
```
|
|
|
|
Set cursor while dragging (will get reset when a new drag starts).
|
|
|
|
**Parameters**
|
|
|
|
* `cursor` :`integer` — the cursor id
|
|
|
|
### Gui.DnD.addTransferData[🔗](#$api.gui~Gui.DnD.addTransferData)
|
|
|
|
```
|
|
function Gui.DnD.addTransferData(dragStartEvent : Event, item : DataTransferItem)
|
|
```
|
|
|
|
Add transfer data to the current drag & drop operation.
|
|
|
|
**Parameters**
|
|
|
|
* `dragStartEvent` :`Event` — drag start event (must be Event.Type.DragStarted)
|
|
* `item` :`DataTransferItem` — transferable item
|
|
|
|
### Gui.DnD.getAllTransferData[🔗](#$api.gui~Gui.DnD.getAllTransferData)
|
|
|
|
```
|
|
function Gui.DnD.getAllTransferData(): {DataTransferItem}
|
|
```
|
|
|
|
Get current drag & drop data.
|
|
|
|
**Returns**
|
|
|
|
1. `{DataTransferItem}` — current transfer data list
|
|
|
|
### Gui.InputAction[🔗](#$api.gui~Gui.InputAction)
|
|
|
|
```
|
|
[Expand All] [Collapse All]
|
|
|
|
record Gui.InputAction record InputActionState Disabled: InputActionState
|
|
Inactive: InputActionState
|
|
Enabled: InputActionState
|
|
end
|
|
record InvokeData record Status Triggered: Status
|
|
Repeat: Status
|
|
PressedStep: Status
|
|
EndReleased: Status
|
|
EndAborted: Status
|
|
end
|
|
status: Status
|
|
end
|
|
modifierOnlyActionIsActive: function(inputActionId : string): boolean
|
|
hasConflicts: function(keyCmdDefinitions : {string : {KeyComboDef}}, inputActionId : string, keyComboDef : KeyComboDef): string
|
|
findDuplicatesOf: function(inputActionId : string): {string}
|
|
getFixedKeyCmdDefs: function(keyCmdDefinitions : {string : {KeyComboDef}}, inputActionId : string, keyComboDef : KeyComboDef): {string : {KeyComboDef}}
|
|
end
|
|
```
|
|
|
|
### Gui.InputAction.InputActionState[🔗](#$api.gui~Gui.InputAction.InputActionState)
|
|
|
|
```
|
|
record Gui.InputAction.InputActionState Disabled: InputActionState
|
|
Inactive: InputActionState
|
|
Enabled: InputActionState
|
|
end
|
|
```
|
|
|
|
### Gui.InputAction.InputActionState.Disabled[🔗](#$api.gui~Gui.InputAction.InputActionState.Disabled)
|
|
|
|
```
|
|
Gui.InputAction.InputActionState.Disabled: InputActionState
|
|
```
|
|
|
|
### Gui.InputAction.InputActionState.Inactive[🔗](#$api.gui~Gui.InputAction.InputActionState.Inactive)
|
|
|
|
```
|
|
Gui.InputAction.InputActionState.Inactive: InputActionState
|
|
```
|
|
|
|
### Gui.InputAction.InputActionState.Enabled[🔗](#$api.gui~Gui.InputAction.InputActionState.Enabled)
|
|
|
|
```
|
|
Gui.InputAction.InputActionState.Enabled: InputActionState
|
|
```
|
|
|
|
### Gui.InputAction.InvokeData[🔗](#$api.gui~Gui.InputAction.InvokeData)
|
|
|
|
```
|
|
[Expand All] [Collapse All]
|
|
|
|
record Gui.InputAction.InvokeData record Status Triggered: Status
|
|
Repeat: Status
|
|
PressedStep: Status
|
|
EndReleased: Status
|
|
EndAborted: Status
|
|
end
|
|
status: Status
|
|
end
|
|
```
|
|
|
|
Additional info about the invocation of an input action event
|
|
|
|
### Gui.InputAction.InvokeData.Status[🔗](#$api.gui~Gui.InputAction.InvokeData.Status)
|
|
|
|
```
|
|
record Gui.InputAction.InvokeData.Status Triggered: Status
|
|
Repeat: Status
|
|
PressedStep: Status
|
|
EndReleased: Status
|
|
EndAborted: Status
|
|
end
|
|
```
|
|
|
|
Status type of the InputActionInvokeData
|
|
|
|
### Gui.InputAction.InvokeData.Status.Triggered[🔗](#$api.gui~Gui.InputAction.InvokeData.Status.Triggered)
|
|
|
|
```
|
|
Gui.InputAction.InvokeData.Status.Triggered: Status
|
|
```
|
|
|
|
### Gui.InputAction.InvokeData.Status.Repeat[🔗](#$api.gui~Gui.InputAction.InvokeData.Status.Repeat)
|
|
|
|
```
|
|
Gui.InputAction.InvokeData.Status.Repeat: Status
|
|
```
|
|
|
|
### Gui.InputAction.InvokeData.Status.PressedStep[🔗](#$api.gui~Gui.InputAction.InvokeData.Status.PressedStep)
|
|
|
|
```
|
|
Gui.InputAction.InvokeData.Status.PressedStep: Status
|
|
```
|
|
|
|
### Gui.InputAction.InvokeData.Status.EndReleased[🔗](#$api.gui~Gui.InputAction.InvokeData.Status.EndReleased)
|
|
|
|
```
|
|
Gui.InputAction.InvokeData.Status.EndReleased: Status
|
|
```
|
|
|
|
### Gui.InputAction.InvokeData.Status.EndAborted[🔗](#$api.gui~Gui.InputAction.InvokeData.Status.EndAborted)
|
|
|
|
```
|
|
Gui.InputAction.InvokeData.Status.EndAborted: Status
|
|
```
|
|
|
|
### Gui.InputAction.InvokeData.status[🔗](#$api.gui~Gui.InputAction.InvokeData.status)
|
|
|
|
```
|
|
Gui.InputAction.InvokeData.status: Status
|
|
```
|
|
|
|
status of the action.
|
|
|
|
### Gui.InputAction.modifierOnlyActionIsActive[🔗](#$api.gui~Gui.InputAction.modifierOnlyActionIsActive)
|
|
|
|
```
|
|
function Gui.InputAction.modifierOnlyActionIsActive(inputActionId : string): boolean
|
|
```
|
|
|
|
Checks if a modifier-only action is currently active.
|
|
|
|
**Parameters**
|
|
|
|
* `inputActionId` :`string` — the input action identifier
|
|
|
|
**Returns**
|
|
|
|
1. `boolean` — True if active.
|
|
|
|
### Gui.InputAction.hasConflicts[🔗](#$api.gui~Gui.InputAction.hasConflicts)
|
|
|
|
```
|
|
function Gui.InputAction.hasConflicts(keyCmdDefinitions : {string : {KeyComboDef}}, inputActionId : string, keyComboDef : KeyComboDef): string
|
|
```
|
|
|
|
Checks for key binding conflicts.
|
|
|
|
**Parameters**
|
|
|
|
* `keyCmdDefinitions` :`{string : {KeyComboDef}}` — Key command definitions.
|
|
* `inputActionId` :`string` — Input action id.
|
|
* `keyComboDef` :`KeyComboDef` — Key combo definition.
|
|
|
|
**Returns**
|
|
|
|
1. `string` — Conflict description (empty if no conflict).
|
|
|
|
### Gui.InputAction.findDuplicatesOf[🔗](#$api.gui~Gui.InputAction.findDuplicatesOf)
|
|
|
|
```
|
|
function Gui.InputAction.findDuplicatesOf(inputActionId : string): {string}
|
|
```
|
|
|
|
Recursively find list of all IAs that should are duplicates of this one (i.e. duplicateOf == inputActionId and duplicatedKeybindings == true)
|
|
|
|
**Parameters**
|
|
|
|
* `inputActionId` :`string` — Input action id.
|
|
|
|
**Returns**
|
|
|
|
1. `{string}` — Duplications of the IA
|
|
|
|
### Gui.InputAction.getFixedKeyCmdDefs[🔗](#$api.gui~Gui.InputAction.getFixedKeyCmdDefs)
|
|
|
|
```
|
|
function Gui.InputAction.getFixedKeyCmdDefs(keyCmdDefinitions : {string : {KeyComboDef}}, inputActionId : string, keyComboDef : KeyComboDef): {string : {KeyComboDef}}
|
|
```
|
|
|
|
Resolves key binding conflicts and returns updated key command definitions.
|
|
|
|
**Parameters**
|
|
|
|
* `keyCmdDefinitions` :`{string : {KeyComboDef}}` — Key command definitions.
|
|
* `inputActionId` :`string` — Input action id.
|
|
* `keyComboDef` :`KeyComboDef` — Key combo definition.
|
|
|
|
**Returns**
|
|
|
|
1. `{string : {KeyComboDef}}` — Fixed key command definitions or empty table if change not allowed.
|
|
|
|
### Gui.ById[🔗](#$api.gui~Gui.ById)
|
|
|
|
```
|
|
record Gui.ById setVisibilityByClass: function(idOrTag : string, visible : boolean, idOnly : boolean)
|
|
setEnabled: function(idOrTag : string, enabled : boolean, idOnly : boolean)
|
|
setHighlighted: function(idOrTag : string, highlighted : boolean, style : HighlightStyle, color : Vec3f, idOnly : boolean)
|
|
isVisible: function(id : string): boolean
|
|
isVisibleRecursive: function(id : string): boolean
|
|
setVisible: function(id : string, visible : boolean)
|
|
resetMovedWindowPosition: function(id : string)
|
|
getSize: function(id : string): Vec2f
|
|
end
|
|
```
|
|
|
|
### Gui.ById.setVisibilityByClass[🔗](#$api.gui~Gui.ById.setVisibilityByClass)
|
|
|
|
```
|
|
function Gui.ById.setVisibilityByClass(idOrTag : string, visible : boolean, idOnly : boolean)
|
|
```
|
|
|
|
Shows or hides a component.
|
|
|
|
**Parameters**
|
|
|
|
* `idOrTag` :`string` — the component identifier or a tag
|
|
* `visible` :`boolean` — whether visible or not (nil to reset the rule
|
|
* `idOnly` :`boolean` — idOnly -> do not consider tags
|
|
|
|
### Gui.ById.setEnabled[🔗](#$api.gui~Gui.ById.setEnabled)
|
|
|
|
```
|
|
function Gui.ById.setEnabled(idOrTag : string, enabled : boolean, idOnly : boolean)
|
|
```
|
|
|
|
Enables or disables a component.
|
|
|
|
**Parameters**
|
|
|
|
* `idOrTag` :`string` — the component identifier or a tag
|
|
* `enabled` :`boolean` — whether enabled or not (nil sets to enabled and removes the rule)
|
|
* `idOnly` :`boolean` — idOnly -> do not consider tags
|
|
|
|
### Gui.ById.setHighlighted[🔗](#$api.gui~Gui.ById.setHighlighted)
|
|
|
|
```
|
|
function Gui.ById.setHighlighted(idOrTag : string, highlighted : boolean, style : HighlightStyle, color : Vec3f, idOnly : boolean)
|
|
```
|
|
|
|
Sets the highlighted state of a component.
|
|
|
|
**Parameters**
|
|
|
|
* `idOrTag` :`string` — the component identifier or a tag
|
|
* `highlighted` :`boolean` — whether highlighted or not (nil sets to not highlighted and removes the rule)
|
|
* `style` :`HighlightStyle` — defaults to HighlightStyle::Circle
|
|
* `color` :`Vec3f` — the color of the highlight, defaults to yellow
|
|
* `idOnly` :`boolean` — idOnly -> do not consider tags
|
|
|
|
### Gui.ById.isVisible[🔗](#$api.gui~Gui.ById.isVisible)
|
|
|
|
```
|
|
function Gui.ById.isVisible(id : string): boolean
|
|
```
|
|
|
|
Checks if a UI component is visible by its id.
|
|
|
|
**Parameters**
|
|
|
|
* `id` :`string` — the component identifier
|
|
|
|
**Returns**
|
|
|
|
1. `boolean` — true if the component is visible
|
|
|
|
### Gui.ById.isVisibleRecursive[🔗](#$api.gui~Gui.ById.isVisibleRecursive)
|
|
|
|
```
|
|
function Gui.ById.isVisibleRecursive(id : string): boolean
|
|
```
|
|
|
|
Checks if a UI component and all its parents are visible by id.
|
|
|
|
**Parameters**
|
|
|
|
* `id` :`string` — the component identifier
|
|
|
|
**Returns**
|
|
|
|
1. `boolean` — true if the component and all parents are visible
|
|
|
|
### Gui.ById.setVisible[🔗](#$api.gui~Gui.ById.setVisible)
|
|
|
|
```
|
|
function Gui.ById.setVisible(id : string, visible : boolean)
|
|
```
|
|
|
|
Sets the visibility of a UI component by its ID.
|
|
|
|
**Parameters**
|
|
|
|
* `id` :`string` — the component identifier
|
|
* `visible` :`boolean` — if the component should be visible
|
|
|
|
### Gui.ById.resetMovedWindowPosition[🔗](#$api.gui~Gui.ById.resetMovedWindowPosition)
|
|
|
|
```
|
|
function Gui.ById.resetMovedWindowPosition(id : string)
|
|
```
|
|
|
|
Resets a window to its original position if it was moved by the user.
|
|
|
|
**Parameters**
|
|
|
|
* `id` :`string` — string id the window identifier
|
|
|
|
### Gui.ById.getSize[🔗](#$api.gui~Gui.ById.getSize)
|
|
|
|
```
|
|
function Gui.ById.getSize(id : string): Vec2f
|
|
```
|
|
|
|
Get width and height of UI component
|
|
|
|
**Parameters**
|
|
|
|
* `id` :`string` — string id the window identifier
|
|
|
|
**Returns**
|
|
|
|
1. `Vec2f` — width and height
|
|
|
|
### Gui.Camera[🔗](#$api.gui~Gui.Camera)
|
|
|
|
```
|
|
record Gui.Camera setManualCamera: function(center : Vec2f, distance : number)
|
|
getCameraData: function(): Vec5f
|
|
setCameraData: function(Vec5f : Vec5f)
|
|
getHeightAboveTerrain: function(): number
|
|
focusEntity: function(entity : Engine.Entity)
|
|
focusPosition: function(position : Vec3f, distance : number)
|
|
takeScreenshot: function(scale : integer)
|
|
getFollowEntity: function(): {Engine.Entity, Engine.Revision}
|
|
followEntity: function(entity : Engine.Entity, jump : boolean)
|
|
enterFollowCameraCockpit: function(entity : Engine.Entity)
|
|
leaveFollowCameraCockpit: function()
|
|
isFreeCameraMouseAttached: function(): boolean
|
|
toggleFreeCameraMouseAttachment: function()
|
|
toggleFreeCamera: function()
|
|
world2Screen: function(Vec3f): Vec2i
|
|
screen2World: function(Vec3f): Vec3f
|
|
getEye: function(): Vec3f
|
|
getCenter: function(): Vec3f
|
|
getNearFar: function(): Vec2f
|
|
getSize: function(): Vec2i
|
|
traceToTerrain: function(worldPos : Vec3f, farPos : Vec3f, zOffset : number, numSteps : integer): Vec3f | nil
|
|
end
|
|
```
|
|
|
|
### Gui.Camera.setManualCamera[🔗](#$api.gui~Gui.Camera.setManualCamera)
|
|
|
|
```
|
|
function Gui.Camera.setManualCamera(center : Vec2f, distance : number)
|
|
```
|
|
|
|
Sets camera to a given position/orientation.
|
|
|
|
**Parameters**
|
|
|
|
* `center` :`Vec2f` — position on the map where the camera should point to
|
|
* `distance` :`number` — the distance from the position
|
|
|
|
### Gui.Camera.getCameraData[🔗](#$api.gui~Gui.Camera.getCameraData)
|
|
|
|
```
|
|
function Gui.Camera.getCameraData(): Vec5f
|
|
```
|
|
|
|
Obtains the current camera data.
|
|
|
|
**Returns**
|
|
|
|
1. `Vec5f` — the current camera data as a Vec5f {center.x, center.y, distance, angle, pitch}
|
|
|
|
### Gui.Camera.setCameraData[🔗](#$api.gui~Gui.Camera.setCameraData)
|
|
|
|
```
|
|
function Gui.Camera.setCameraData(Vec5f : Vec5f)
|
|
```
|
|
|
|
Set the camera data.
|
|
|
|
**Parameters**
|
|
|
|
* `Vec5f` :`Vec5f` — set the camera data as a Vec5f {center.x, center.y, distance, angle, pitch}
|
|
|
|
### Gui.Camera.getHeightAboveTerrain[🔗](#$api.gui~Gui.Camera.getHeightAboveTerrain)
|
|
|
|
```
|
|
function Gui.Camera.getHeightAboveTerrain(): number
|
|
```
|
|
|
|
Obtains the current height above terrain.
|
|
|
|
**Returns**
|
|
|
|
1. `number` — the height of the camera above the terrain
|
|
|
|
### Gui.Camera.focusEntity[🔗](#$api.gui~Gui.Camera.focusEntity)
|
|
|
|
```
|
|
function Gui.Camera.focusEntity(entity : Engine.Entity)
|
|
```
|
|
|
|
Focuses the camera on an entity.
|
|
|
|
**Parameters**
|
|
|
|
* `entity` :`Engine.Entity` — the id of the entity that should be focused on
|
|
|
|
### Gui.Camera.focusPosition[🔗](#$api.gui~Gui.Camera.focusPosition)
|
|
|
|
```
|
|
function Gui.Camera.focusPosition(position : Vec3f, distance : number)
|
|
```
|
|
|
|
Focuses the camera on a position.
|
|
|
|
**Parameters**
|
|
|
|
* `position` :`Vec3f` — the position that should be focused
|
|
* `distance` :`number` — the distance of the camera from the target
|
|
|
|
### Gui.Camera.takeScreenshot[🔗](#$api.gui~Gui.Camera.takeScreenshot)
|
|
|
|
```
|
|
function Gui.Camera.takeScreenshot(scale : integer)
|
|
```
|
|
|
|
Takes a screenshot and stores it in userdata folder
|
|
|
|
**Parameters**
|
|
|
|
* `scale` :`integer` — image resolution
|
|
|
|
### Gui.Camera.getFollowEntity[🔗](#$api.gui~Gui.Camera.getFollowEntity)
|
|
|
|
```
|
|
function Gui.Camera.getFollowEntity(): {Engine.Entity, Engine.Revision}
|
|
```
|
|
|
|
Gets the entity currently being followed.
|
|
|
|
**Returns**
|
|
|
|
1. `{Engine.Entity, Engine.Revision}` — the entity being followed (and the entity revision)
|
|
|
|
### Gui.Camera.followEntity[🔗](#$api.gui~Gui.Camera.followEntity)
|
|
|
|
```
|
|
function Gui.Camera.followEntity(entity : Engine.Entity, jump : boolean)
|
|
```
|
|
|
|
Sets camera to follow an Entity.
|
|
|
|
**Parameters**
|
|
|
|
* `entity` :`Engine.Entity` — the id of the entity that should be followed
|
|
* `jump` :`boolean` — true if the camera should directly jump to the entity and not slide there
|
|
|
|
### Gui.Camera.enterFollowCameraCockpit[🔗](#$api.gui~Gui.Camera.enterFollowCameraCockpit)
|
|
|
|
```
|
|
function Gui.Camera.enterFollowCameraCockpit(entity : Engine.Entity)
|
|
```
|
|
|
|
Enters the cockpit of an entity.
|
|
|
|
**Parameters**
|
|
|
|
* `entity` :`Engine.Entity` — entity of the object to enter
|
|
|
|
### Gui.Camera.leaveFollowCameraCockpit[🔗](#$api.gui~Gui.Camera.leaveFollowCameraCockpit)
|
|
|
|
```
|
|
function Gui.Camera.leaveFollowCameraCockpit()
|
|
```
|
|
|
|
Leave the cockpit of an entity.
|
|
|
|
### Gui.Camera.isFreeCameraMouseAttached[🔗](#$api.gui~Gui.Camera.isFreeCameraMouseAttached)
|
|
|
|
```
|
|
function Gui.Camera.isFreeCameraMouseAttached(): boolean
|
|
```
|
|
|
|
Tells if mouse is attached to free cam or not
|
|
|
|
**Returns**
|
|
|
|
1. `boolean` — if mouse is attached (true) or not (false)
|
|
|
|
### Gui.Camera.toggleFreeCameraMouseAttachment[🔗](#$api.gui~Gui.Camera.toggleFreeCameraMouseAttachment)
|
|
|
|
```
|
|
function Gui.Camera.toggleFreeCameraMouseAttachment()
|
|
```
|
|
|
|
Toggles mouse attachment
|
|
|
|
### Gui.Camera.toggleFreeCamera[🔗](#$api.gui~Gui.Camera.toggleFreeCamera)
|
|
|
|
```
|
|
function Gui.Camera.toggleFreeCamera()
|
|
```
|
|
|
|
Toggles free camera
|
|
|
|
### Gui.Camera.world2Screen[🔗](#$api.gui~Gui.Camera.world2Screen)
|
|
|
|
```
|
|
function Gui.Camera.world2Screen(Vec3f): Vec2i
|
|
```
|
|
|
|
Convert a 3D World position into a position on screen (in pixels)
|
|
|
|
**Parameters**
|
|
|
|
* `Vec3f`
|
|
|
|
**Returns**
|
|
|
|
1. `Vec2i`
|
|
|
|
### Gui.Camera.screen2World[🔗](#$api.gui~Gui.Camera.screen2World)
|
|
|
|
```
|
|
function Gui.Camera.screen2World(Vec3f): Vec3f
|
|
```
|
|
|
|
Convert a position on the screen (in pixels) (with depth [0, 1]) into a 3D World position
|
|
|
|
**Parameters**
|
|
|
|
* `Vec3f`
|
|
|
|
**Returns**
|
|
|
|
1. `Vec3f`
|
|
|
|
### Gui.Camera.getEye[🔗](#$api.gui~Gui.Camera.getEye)
|
|
|
|
```
|
|
function Gui.Camera.getEye(): Vec3f
|
|
```
|
|
|
|
Get camera origin in world coordinates
|
|
|
|
**Returns**
|
|
|
|
1. `Vec3f`
|
|
|
|
### Gui.Camera.getCenter[🔗](#$api.gui~Gui.Camera.getCenter)
|
|
|
|
```
|
|
function Gui.Camera.getCenter(): Vec3f
|
|
```
|
|
|
|
Get camera center ("look-at" pos) in world coordinates
|
|
|
|
**Returns**
|
|
|
|
1. `Vec3f`
|
|
|
|
### Gui.Camera.getNearFar[🔗](#$api.gui~Gui.Camera.getNearFar)
|
|
|
|
```
|
|
function Gui.Camera.getNearFar(): Vec2f
|
|
```
|
|
|
|
Get near and far distances of camera in x and y coordinates repsectively
|
|
|
|
**Returns**
|
|
|
|
1. `Vec2f`
|
|
|
|
### Gui.Camera.getSize[🔗](#$api.gui~Gui.Camera.getSize)
|
|
|
|
```
|
|
function Gui.Camera.getSize(): Vec2i
|
|
```
|
|
|
|
Width and height of the viewport, in pixels
|
|
|
|
**Returns**
|
|
|
|
1. `Vec2i`
|
|
|
|
### Gui.Camera.traceToTerrain[🔗](#$api.gui~Gui.Camera.traceToTerrain)
|
|
|
|
```
|
|
function Gui.Camera.traceToTerrain(worldPos : Vec3f, farPos : Vec3f, zOffset : number, numSteps : integer): Vec3f | nil
|
|
```
|
|
|
|
Trace a ray from worldPos to farPos, and find the intersection (if any) with the terrain, offsetted at zOffset
|
|
|
|
**Parameters**
|
|
|
|
* `worldPos` :`Vec3f` — world position of starting point of ray
|
|
* `farPos` :`Vec3f` — world position of end point of ray
|
|
* `zOffset` :`number` — offset to shift the terrain for intersection
|
|
* `numSteps` :`integer` — number of steps to perform for finding an intersection. more steps are more precise but cost more, 30 is a good compromise
|
|
|
|
**Returns**
|
|
|
|
1. `Vec3f | nil`
|
|
|
|
### Gui.Sound[🔗](#$api.gui~Gui.Sound)
|
|
|
|
```
|
|
record Gui.Sound letVehicleHorn: function(vehicleEntity : Engine.Entity)
|
|
playRandomSoundEffect: function(paths : {FilePath})
|
|
end
|
|
```
|
|
|
|
### Gui.Sound.letVehicleHorn[🔗](#$api.gui~Gui.Sound.letVehicleHorn)
|
|
|
|
```
|
|
function Gui.Sound.letVehicleHorn(vehicleEntity : Engine.Entity)
|
|
```
|
|
|
|
Sounds the vehicle horn.
|
|
|
|
**Parameters**
|
|
|
|
* `vehicleEntity` :`Engine.Entity` — the vehicle to sound the horn
|
|
|
|
### Gui.Sound.playRandomSoundEffect[🔗](#$api.gui~Gui.Sound.playRandomSoundEffect)
|
|
|
|
```
|
|
function Gui.Sound.playRandomSoundEffect(paths : {FilePath})
|
|
```
|
|
|
|
Plays a single sound effect randomly selected of the provided selection.
|
|
|
|
**Parameters**
|
|
|
|
* `paths` :`{FilePath}` — vector of strings paths of sound effects
|
|
|
|
### Gui.MusicPlayer[🔗](#$api.gui~Gui.MusicPlayer)
|
|
|
|
```
|
|
record Gui.MusicPlayer goBack: function()
|
|
goForward: function()
|
|
togglePause: function()
|
|
getTitle: function(): string
|
|
getArtist: function(): string
|
|
hasPlaylist: function(): boolean
|
|
getPlaylistIndex: function(): integer
|
|
setTrackListFromPlayList: function(playlist : string, startPaused : boolean, offset : number)
|
|
setPlaylist: function(playlist : string)
|
|
getPlaylist: function(): string
|
|
isPlaying: function(): boolean
|
|
playTrack: function(trackName : string, offset : number)
|
|
playTrackFile: function(filePath : string, offset : number)
|
|
getTrackLength: function(): number
|
|
getTrackElapsedTime: function(): number
|
|
getGain: function(): number
|
|
setGain: function(gain : number)
|
|
setTrackList: function(trackList : {{string, string, boolean}}, enableRepeat : boolean)
|
|
addTrackList: function(trackList : {{string, string, boolean}}, enableRepeat : boolean)
|
|
setContextTag: function(contextTag : string)
|
|
end
|
|
```
|
|
|
|
### Gui.MusicPlayer.goBack[🔗](#$api.gui~Gui.MusicPlayer.goBack)
|
|
|
|
```
|
|
function Gui.MusicPlayer.goBack()
|
|
```
|
|
|
|
Goes back to the previous track in the music player.
|
|
|
|
### Gui.MusicPlayer.goForward[🔗](#$api.gui~Gui.MusicPlayer.goForward)
|
|
|
|
```
|
|
function Gui.MusicPlayer.goForward()
|
|
```
|
|
|
|
Goes forward to the next track in the music player.
|
|
|
|
### Gui.MusicPlayer.togglePause[🔗](#$api.gui~Gui.MusicPlayer.togglePause)
|
|
|
|
```
|
|
function Gui.MusicPlayer.togglePause()
|
|
```
|
|
|
|
Toggles pause/play state of the music player.
|
|
|
|
### Gui.MusicPlayer.getTitle[🔗](#$api.gui~Gui.MusicPlayer.getTitle)
|
|
|
|
```
|
|
function Gui.MusicPlayer.getTitle(): string
|
|
```
|
|
|
|
Gets the title of the currently playing track.
|
|
|
|
**Returns**
|
|
|
|
1. `string` — the track title
|
|
|
|
### Gui.MusicPlayer.getArtist[🔗](#$api.gui~Gui.MusicPlayer.getArtist)
|
|
|
|
```
|
|
function Gui.MusicPlayer.getArtist(): string
|
|
```
|
|
|
|
Gets the artist of the currently playing track.
|
|
|
|
**Returns**
|
|
|
|
1. `string` — the track artist
|
|
|
|
### Gui.MusicPlayer.hasPlaylist[🔗](#$api.gui~Gui.MusicPlayer.hasPlaylist)
|
|
|
|
```
|
|
function Gui.MusicPlayer.hasPlaylist(): boolean
|
|
```
|
|
|
|
Checks if the music player has tracks loaded.
|
|
|
|
**Returns**
|
|
|
|
1. `boolean` — true if the music player has tracks
|
|
|
|
### Gui.MusicPlayer.getPlaylistIndex[🔗](#$api.gui~Gui.MusicPlayer.getPlaylistIndex)
|
|
|
|
```
|
|
function Gui.MusicPlayer.getPlaylistIndex(): integer
|
|
```
|
|
|
|
Gets the current track index (1-based).
|
|
|
|
**Returns**
|
|
|
|
1. `integer` — the current track index
|
|
|
|
### Gui.MusicPlayer.setTrackListFromPlayList[🔗](#$api.gui~Gui.MusicPlayer.setTrackListFromPlayList)
|
|
|
|
```
|
|
function Gui.MusicPlayer.setTrackListFromPlayList(playlist : string, startPaused : boolean, offset : number)
|
|
```
|
|
|
|
Sets the current playlist.
|
|
The current track will only start after the current track ends. To trigger the new playlist immediately, call `goForward()` right after this call.
|
|
|
|
**Parameters**
|
|
|
|
* `playlist` :`string` — the playlist resource name
|
|
* `startPaused` :`boolean` — if set, does not play the playlist, just prepares it
|
|
* `offset` :`number` — playback offset in seconds (optional)
|
|
|
|
### Gui.MusicPlayer.setPlaylist[🔗](#$api.gui~Gui.MusicPlayer.setPlaylist)
|
|
|
|
```
|
|
function Gui.MusicPlayer.setPlaylist(playlist : string)
|
|
```
|
|
|
|
Sets the current playlist. Only available while in-game.
|
|
The current track will only start after the current track ends. To trigger the new playlist immediately, call `goForward()` right after this call.
|
|
|
|
**Parameters**
|
|
|
|
* `playlist` :`string` — the playlist resource name
|
|
|
|
### Gui.MusicPlayer.getPlaylist[🔗](#$api.gui~Gui.MusicPlayer.getPlaylist)
|
|
|
|
```
|
|
function Gui.MusicPlayer.getPlaylist(): string
|
|
```
|
|
|
|
Gets the current playlist. Only available while in-game.
|
|
|
|
**Returns**
|
|
|
|
1. `string` — the resource name of the current playlist
|
|
|
|
### Gui.MusicPlayer.isPlaying[🔗](#$api.gui~Gui.MusicPlayer.isPlaying)
|
|
|
|
```
|
|
function Gui.MusicPlayer.isPlaying(): boolean
|
|
```
|
|
|
|
Checks if the music player is currently playing.
|
|
|
|
**Returns**
|
|
|
|
1. `boolean` — true if music is playing
|
|
|
|
### Gui.MusicPlayer.playTrack[🔗](#$api.gui~Gui.MusicPlayer.playTrack)
|
|
|
|
```
|
|
function Gui.MusicPlayer.playTrack(trackName : string, offset : number)
|
|
```
|
|
|
|
Plays a track by name.
|
|
|
|
**Parameters**
|
|
|
|
* `trackName` :`string` — the name of the track to play
|
|
* `offset` :`number` — playback offset in seconds (optional)
|
|
|
|
### Gui.MusicPlayer.playTrackFile[🔗](#$api.gui~Gui.MusicPlayer.playTrackFile)
|
|
|
|
```
|
|
function Gui.MusicPlayer.playTrackFile(filePath : string, offset : number)
|
|
```
|
|
|
|
Plays a specific file that might not be part of the current track list
|
|
|
|
**Parameters**
|
|
|
|
* `filePath` :`string` — the path to the track file
|
|
* `offset` :`number` — playback offset in seconds (optional)
|
|
|
|
### Gui.MusicPlayer.getTrackLength[🔗](#$api.gui~Gui.MusicPlayer.getTrackLength)
|
|
|
|
```
|
|
function Gui.MusicPlayer.getTrackLength(): number
|
|
```
|
|
|
|
Gets the length (duration) of the current track
|
|
|
|
**Returns**
|
|
|
|
1. `number` — the track duration in second
|
|
|
|
### Gui.MusicPlayer.getTrackElapsedTime[🔗](#$api.gui~Gui.MusicPlayer.getTrackElapsedTime)
|
|
|
|
```
|
|
function Gui.MusicPlayer.getTrackElapsedTime(): number
|
|
```
|
|
|
|
Gets the time of the current track
|
|
|
|
**Returns**
|
|
|
|
1. `number` — the current time of the current track
|
|
|
|
### Gui.MusicPlayer.getGain[🔗](#$api.gui~Gui.MusicPlayer.getGain)
|
|
|
|
```
|
|
function Gui.MusicPlayer.getGain(): number
|
|
```
|
|
|
|
Gets the current gain (volume) of the music player.
|
|
|
|
**Returns**
|
|
|
|
1. `number` — the gain value
|
|
|
|
### Gui.MusicPlayer.setGain[🔗](#$api.gui~Gui.MusicPlayer.setGain)
|
|
|
|
```
|
|
function Gui.MusicPlayer.setGain(gain : number)
|
|
```
|
|
|
|
Sets the gain (volume) of the music player.
|
|
|
|
**Parameters**
|
|
|
|
* `gain` :`number` — the gain value
|
|
|
|
### Gui.MusicPlayer.setTrackList[🔗](#$api.gui~Gui.MusicPlayer.setTrackList)
|
|
|
|
```
|
|
function Gui.MusicPlayer.setTrackList(trackList : {{string, string, boolean}}, enableRepeat : boolean)
|
|
```
|
|
|
|
Sets the track list for the music player, replaces the current track list.
|
|
|
|
**Parameters**
|
|
|
|
* `trackList` :`{{string, string, boolean}}` — array of tuples containing track name, file path, and repeat flag
|
|
* `enableRepeat` :`boolean` — true to enable repeat for the entire list
|
|
|
|
### Gui.MusicPlayer.addTrackList[🔗](#$api.gui~Gui.MusicPlayer.addTrackList)
|
|
|
|
```
|
|
function Gui.MusicPlayer.addTrackList(trackList : {{string, string, boolean}}, enableRepeat : boolean)
|
|
```
|
|
|
|
Adds a track list to the music player. This doesn't replace the existing tracks
|
|
and once the added tracks are finish, the track previously playing will resume
|
|
|
|
**Parameters**
|
|
|
|
* `trackList` :`{{string, string, boolean}}` — array of tuples containing track name, file path, and repeat flag
|
|
* `enableRepeat` :`boolean` — true to enable repeat for the entire list
|
|
|
|
### Gui.MusicPlayer.setContextTag[🔗](#$api.gui~Gui.MusicPlayer.setContextTag)
|
|
|
|
```
|
|
function Gui.MusicPlayer.setContextTag(contextTag : string)
|
|
```
|
|
|
|
Sets the context tag for the music player.
|
|
The context tag can be used to change the variant of a playing track.
|
|
|
|
**Parameters**
|
|
|
|
* `contextTag` :`string` — the context tag to set
|
|
|
|
### Gui.VoiceOverManager[🔗](#$api.gui~Gui.VoiceOverManager)
|
|
|
|
```
|
|
record Gui.VoiceOverManager stop: function()
|
|
play: function(voiceOverRes : string, delayInSeconds : number)
|
|
isPlaying: function(voiceOverRes : string): boolean
|
|
isPlayingAny: function(): boolean
|
|
getPlaying: function(): ResName
|
|
end
|
|
```
|
|
|
|
### Gui.VoiceOverManager.stop[🔗](#$api.gui~Gui.VoiceOverManager.stop)
|
|
|
|
```
|
|
function Gui.VoiceOverManager.stop()
|
|
```
|
|
|
|
Stops the current voice over playing
|
|
|
|
### Gui.VoiceOverManager.play[🔗](#$api.gui~Gui.VoiceOverManager.play)
|
|
|
|
```
|
|
function Gui.VoiceOverManager.play(voiceOverRes : string, delayInSeconds : number)
|
|
```
|
|
|
|
Plays a new voice over
|
|
|
|
**Parameters**
|
|
|
|
* `voiceOverRes` :`string` — the file path to the voice over to play
|
|
* `delayInSeconds` :`number` — delay before the voice over starts
|
|
|
|
### Gui.VoiceOverManager.isPlaying[🔗](#$api.gui~Gui.VoiceOverManager.isPlaying)
|
|
|
|
```
|
|
function Gui.VoiceOverManager.isPlaying(voiceOverRes : string): boolean
|
|
```
|
|
|
|
Checks whether a specific voice over is playing
|
|
|
|
**Parameters**
|
|
|
|
* `voiceOverRes` :`string` — the voice over file to check
|
|
|
|
**Returns**
|
|
|
|
1. `boolean` — true if the voice over file is playing
|
|
|
|
### Gui.VoiceOverManager.isPlayingAny[🔗](#$api.gui~Gui.VoiceOverManager.isPlayingAny)
|
|
|
|
```
|
|
function Gui.VoiceOverManager.isPlayingAny(): boolean
|
|
```
|
|
|
|
Checks whether any voice over is current playing
|
|
|
|
**Returns**
|
|
|
|
1. `boolean` — true if any voice over is playing
|
|
|
|
### Gui.VoiceOverManager.getPlaying[🔗](#$api.gui~Gui.VoiceOverManager.getPlaying)
|
|
|
|
```
|
|
function Gui.VoiceOverManager.getPlaying(): ResName
|
|
```
|
|
|
|
Checks whether any voice over is current playing and returns the file path if one is playing
|
|
|
|
**Returns**
|
|
|
|
1. `ResName` — file path if any voice over is playing
|
|
|
|
### Gui.ByEntity[🔗](#$api.gui~Gui.ByEntity)
|
|
|
|
```
|
|
record Gui.ByEntity isLineEmptyOrVisible: function(Engine.Entity : Engine.Entity): boolean
|
|
isVisible: function(Engine.Entity : Engine.Entity): boolean
|
|
isVehicleVisible: function(Engine.Entity : Engine.Entity): boolean
|
|
end
|
|
```
|
|
|
|
### Gui.ByEntity.isLineEmptyOrVisible[🔗](#$api.gui~Gui.ByEntity.isLineEmptyOrVisible)
|
|
|
|
```
|
|
function Gui.ByEntity.isLineEmptyOrVisible(Engine.Entity : Engine.Entity): boolean
|
|
```
|
|
|
|
Checks if line is empty or visible
|
|
|
|
**Parameters**
|
|
|
|
* `Engine.Entity` :`Engine.Entity` — the line entity to check
|
|
|
|
**Returns**
|
|
|
|
1. `boolean` — true if the line is empty or visible
|
|
|
|
### Gui.ByEntity.isVisible[🔗](#$api.gui~Gui.ByEntity.isVisible)
|
|
|
|
```
|
|
function Gui.ByEntity.isVisible(Engine.Entity : Engine.Entity): boolean
|
|
```
|
|
|
|
Checks if an entity is visible
|
|
|
|
**Parameters**
|
|
|
|
* `Engine.Entity` :`Engine.Entity` — the entity to check
|
|
|
|
**Returns**
|
|
|
|
1. `boolean` — true if the entity is visible
|
|
|
|
### Gui.ByEntity.isVehicleVisible[🔗](#$api.gui~Gui.ByEntity.isVehicleVisible)
|
|
|
|
```
|
|
function Gui.ByEntity.isVehicleVisible(Engine.Entity : Engine.Entity): boolean
|
|
```
|
|
|
|
Checks if vehicle is visible
|
|
|
|
**Parameters**
|
|
|
|
* `Engine.Entity` :`Engine.Entity` — the vehicle entity to check
|
|
|
|
**Returns**
|
|
|
|
1. `boolean` — true if the vehicle is visible
|
|
|
|
### Gui.ContextHelper[🔗](#$api.gui~Gui.ContextHelper)
|
|
|
|
```
|
|
[Expand All] [Collapse All]
|
|
|
|
record Gui.ContextHelper record SubjectState Visible: SubjectState
|
|
Focused: SubjectState
|
|
end
|
|
collectSubjectStates: function(idsOfInterest : {string}): {string : SubjectState}
|
|
getIdsOfActiveTool: function(): {string}
|
|
end
|
|
```
|
|
|
|
### Gui.ContextHelper.SubjectState[🔗](#$api.gui~Gui.ContextHelper.SubjectState)
|
|
|
|
```
|
|
record Gui.ContextHelper.SubjectState Visible: SubjectState
|
|
Focused: SubjectState
|
|
end
|
|
```
|
|
|
|
### Gui.ContextHelper.SubjectState.Visible[🔗](#$api.gui~Gui.ContextHelper.SubjectState.Visible)
|
|
|
|
```
|
|
Gui.ContextHelper.SubjectState.Visible: SubjectState
|
|
```
|
|
|
|
### Gui.ContextHelper.SubjectState.Focused[🔗](#$api.gui~Gui.ContextHelper.SubjectState.Focused)
|
|
|
|
```
|
|
Gui.ContextHelper.SubjectState.Focused: SubjectState
|
|
```
|
|
|
|
### Gui.ContextHelper.collectSubjectStates[🔗](#$api.gui~Gui.ContextHelper.collectSubjectStates)
|
|
|
|
```
|
|
function Gui.ContextHelper.collectSubjectStates(idsOfInterest : {string}): {string : SubjectState}
|
|
```
|
|
|
|
Collects subject states for given ids
|
|
|
|
**Parameters**
|
|
|
|
* `idsOfInterest` :`{string}` — ids to collect states for
|
|
|
|
**Returns**
|
|
|
|
1. `{string : SubjectState}`
|
|
|
|
### Gui.ContextHelper.getIdsOfActiveTool[🔗](#$api.gui~Gui.ContextHelper.getIdsOfActiveTool)
|
|
|
|
```
|
|
function Gui.ContextHelper.getIdsOfActiveTool(): {string}
|
|
```
|
|
|
|
**Returns**
|
|
|
|
1. `{string}`
|
|
|
|
### Gui.Construction[🔗](#$api.gui~Gui.Construction)
|
|
|
|
```
|
|
record Gui.Construction setAngle: function(angle : number)
|
|
modify: function(construction : Engine.Entity)
|
|
getBrushIcons: function(): {string}
|
|
provideDustWheneverPossible: function(proposal : Proposal, proposalData : ProposalData)
|
|
getRefundableEntities: function(): {{Engine.Entity, integer}, {Engine.Revision, integer}}
|
|
updateRefundableEntities: function(resultEntities : {Engine.Entity}, proposal : Proposal.StreetProposal)
|
|
end
|
|
```
|
|
|
|
### Gui.Construction.setAngle[🔗](#$api.gui~Gui.Construction.setAngle)
|
|
|
|
```
|
|
function Gui.Construction.setAngle(angle : number)
|
|
```
|
|
|
|
Sets the default construction angle for constructions.
|
|
|
|
**Parameters**
|
|
|
|
* `angle` :`number` — the default construction angle
|
|
|
|
### Gui.Construction.modify[🔗](#$api.gui~Gui.Construction.modify)
|
|
|
|
```
|
|
function Gui.Construction.modify(construction : Engine.Entity)
|
|
```
|
|
|
|
Modifies a construction
|
|
|
|
**Parameters**
|
|
|
|
* `construction` :`Engine.Entity` — the construction entity
|
|
|
|
### Gui.Construction.getBrushIcons[🔗](#$api.gui~Gui.Construction.getBrushIcons)
|
|
|
|
```
|
|
function Gui.Construction.getBrushIcons(): {string}
|
|
```
|
|
|
|
Returns brush icons for construction menu
|
|
|
|
**Returns**
|
|
|
|
1. `{string}` — paths to brush icons for the construction menu
|
|
|
|
### Gui.Construction.provideDustWheneverPossible[🔗](#$api.gui~Gui.Construction.provideDustWheneverPossible)
|
|
|
|
```
|
|
function Gui.Construction.provideDustWheneverPossible(proposal : Proposal, proposalData : ProposalData)
|
|
```
|
|
|
|
Provides dust effects for proposal
|
|
|
|
**Parameters**
|
|
|
|
* `proposal` :`Proposal` — the proposal
|
|
* `proposalData` :`ProposalData` — the proposal data
|
|
|
|
### Gui.Construction.getRefundableEntities[🔗](#$api.gui~Gui.Construction.getRefundableEntities)
|
|
|
|
```
|
|
function Gui.Construction.getRefundableEntities(): {{Engine.Entity, integer}, {Engine.Revision, integer}}
|
|
```
|
|
|
|
**Returns**
|
|
|
|
1. `{{Engine.Entity, integer}, {Engine.Revision, integer}}`
|
|
|
|
### Gui.Construction.updateRefundableEntities[🔗](#$api.gui~Gui.Construction.updateRefundableEntities)
|
|
|
|
```
|
|
function Gui.Construction.updateRefundableEntities(resultEntities : {Engine.Entity}, proposal : Proposal.StreetProposal)
|
|
```
|
|
|
|
Updates refundable entities
|
|
|
|
**Parameters**
|
|
|
|
* `resultEntities` :`{Engine.Entity}` — result entities
|
|
* `proposal` :`Proposal.StreetProposal` — the street proposal
|
|
|
|
### Gui.Mission[🔗](#$api.gui~Gui.Mission)
|
|
|
|
```
|
|
record Gui.Mission getMission: function(): string
|
|
getCampaign: function(): string
|
|
setZone: function(key : string, polygon : {Vec2f}, draw : boolean, drawColor : Vec4f, prohibitBuilding : boolean, playAnimation : boolean, zOffset : number)
|
|
setZoneCircle: function(key : string, center : Vec2f, radius : number, draw : boolean, drawColor : Vec4f, prohibitBuilding : boolean, playAnimation : boolean, zOffset : number)
|
|
removeZone: function(key : string)
|
|
setMarkerAtPosition: function(key : string, pos : Vec3f, type : string, scaling : number, isSelectable : boolean, fireSelectEntity : boolean)
|
|
setMarkerAtEntity: function(key : string, entity : Engine.Entity, type : string, scaling : number, isSelectable : boolean, fireSelectEntity : boolean)
|
|
removeMarker: function(key : string)
|
|
setMovePathVisualizationAtEntity: function(key : string, entity : Engine.Entity, color : Vec3f)
|
|
removeMovePathVisualization: function(key : string)
|
|
playCutscene: function(filePath : string, resolveLanguageFolder : boolean, entityToEntityMap : {Engine.Entity : Engine.Entity})
|
|
isCutscenePlaying: function(): boolean
|
|
getCutsceneElapsedTime: function(): number
|
|
end
|
|
```
|
|
|
|
### Gui.Mission.getMission[🔗](#$api.gui~Gui.Mission.getMission)
|
|
|
|
```
|
|
function Gui.Mission.getMission(): string
|
|
```
|
|
|
|
Get the current mission
|
|
|
|
**Returns**
|
|
|
|
1. `string` — the mission name
|
|
|
|
### Gui.Mission.getCampaign[🔗](#$api.gui~Gui.Mission.getCampaign)
|
|
|
|
```
|
|
function Gui.Mission.getCampaign(): string
|
|
```
|
|
|
|
Get the current campaign
|
|
|
|
**Returns**
|
|
|
|
1. `string` — the campaign name
|
|
|
|
### Gui.Mission.setZone[🔗](#$api.gui~Gui.Mission.setZone)
|
|
|
|
```
|
|
function Gui.Mission.setZone(key : string, polygon : {Vec2f}, draw : boolean, drawColor : Vec4f, prohibitBuilding : boolean, playAnimation : boolean, zOffset : number)
|
|
```
|
|
|
|
Adds a zone
|
|
|
|
**Parameters**
|
|
|
|
* `key` :`string` — the key (name) of the zone
|
|
* `polygon` :`{Vec2f}` — the shape of the zone as a list of 2d position
|
|
* `draw` :`boolean` — if the zone should be drawn
|
|
* `drawColor` :`Vec4f` — the color of the zone
|
|
* `prohibitBuilding` :`boolean` — if prevented or not to build inside the zone
|
|
* `playAnimation` :`boolean` — if player zone animation (optional), default to true
|
|
* `zOffset` :`number` — (optional), default to terrain level
|
|
|
|
### Gui.Mission.setZoneCircle[🔗](#$api.gui~Gui.Mission.setZoneCircle)
|
|
|
|
```
|
|
function Gui.Mission.setZoneCircle(key : string, center : Vec2f, radius : number, draw : boolean, drawColor : Vec4f, prohibitBuilding : boolean, playAnimation : boolean, zOffset : number)
|
|
```
|
|
|
|
Adds a zone as a cylinder
|
|
|
|
**Parameters**
|
|
|
|
* `key` :`string` — the key (name) of the zone
|
|
* `center` :`Vec2f` — the center of the zone
|
|
* `radius` :`number` — the radius of the zone
|
|
* `draw` :`boolean` — if the zone should be drawn
|
|
* `drawColor` :`Vec4f` — the color of the zone
|
|
* `prohibitBuilding` :`boolean` — if prevented or not to build inside the zone
|
|
* `playAnimation` :`boolean` — if player zone animation (optional), default to true
|
|
* `zOffset` :`number` — (optional), default to terrain level
|
|
|
|
### Gui.Mission.removeZone[🔗](#$api.gui~Gui.Mission.removeZone)
|
|
|
|
```
|
|
function Gui.Mission.removeZone(key : string)
|
|
```
|
|
|
|
Removes a zone
|
|
|
|
**Parameters**
|
|
|
|
* `key` :`string` — the key of the zone
|
|
|
|
### Gui.Mission.setMarkerAtPosition[🔗](#$api.gui~Gui.Mission.setMarkerAtPosition)
|
|
|
|
```
|
|
function Gui.Mission.setMarkerAtPosition(key : string, pos : Vec3f, type : string, scaling : number, isSelectable : boolean, fireSelectEntity : boolean)
|
|
```
|
|
|
|
Sets marker at the given position
|
|
|
|
**Parameters**
|
|
|
|
* `key` :`string` — the key of the marker
|
|
* `pos` :`Vec3f` — the position of the marker
|
|
* `type` :`string` — type of marker (optional)
|
|
* `scaling` :`number` — scaling of marker (optional)
|
|
* `isSelectable` :`boolean` — whether marker is selectable
|
|
* `fireSelectEntity` :`boolean` — whether selecting the marker also selects the underlying entity (default is true)
|
|
|
|
### Gui.Mission.setMarkerAtEntity[🔗](#$api.gui~Gui.Mission.setMarkerAtEntity)
|
|
|
|
```
|
|
function Gui.Mission.setMarkerAtEntity(key : string, entity : Engine.Entity, type : string, scaling : number, isSelectable : boolean, fireSelectEntity : boolean)
|
|
```
|
|
|
|
Sets marker at the given entity
|
|
|
|
**Parameters**
|
|
|
|
* `key` :`string` — the key of the marker
|
|
* `entity` :`Engine.Entity` — the entity
|
|
* `type` :`string` — optional type
|
|
* `scaling` :`number` — optional scaling
|
|
* `isSelectable` :`boolean` — whether marker is selectable
|
|
* `fireSelectEntity` :`boolean` — whether selecting the marker also selects the underlying entity (default is true)
|
|
|
|
### Gui.Mission.removeMarker[🔗](#$api.gui~Gui.Mission.removeMarker)
|
|
|
|
```
|
|
function Gui.Mission.removeMarker(key : string)
|
|
```
|
|
|
|
Removes a marker
|
|
|
|
**Parameters**
|
|
|
|
* `key` :`string` — the key of the marker
|
|
|
|
### Gui.Mission.setMovePathVisualizationAtEntity[🔗](#$api.gui~Gui.Mission.setMovePathVisualizationAtEntity)
|
|
|
|
```
|
|
function Gui.Mission.setMovePathVisualizationAtEntity(key : string, entity : Engine.Entity, color : Vec3f)
|
|
```
|
|
|
|
Renderes the move path of an entity dynamically
|
|
ATTENTION: at the moment, only ships are supported.
|
|
|
|
**Parameters**
|
|
|
|
* `key` :`string` — unique key
|
|
* `entity` :`Engine.Entity` — entity
|
|
* `color` :`Vec3f` — optional color
|
|
|
|
### Gui.Mission.removeMovePathVisualization[🔗](#$api.gui~Gui.Mission.removeMovePathVisualization)
|
|
|
|
```
|
|
function Gui.Mission.removeMovePathVisualization(key : string)
|
|
```
|
|
|
|
Removes the move path of an entity dynamically
|
|
|
|
**Parameters**
|
|
|
|
* `key` :`string` — unique key
|
|
|
|
### Gui.Mission.playCutscene[🔗](#$api.gui~Gui.Mission.playCutscene)
|
|
|
|
```
|
|
function Gui.Mission.playCutscene(filePath : string, resolveLanguageFolder : boolean, entityToEntityMap : {Engine.Entity : Engine.Entity})
|
|
```
|
|
|
|
Plays a cutscene.
|
|
|
|
**Parameters**
|
|
|
|
* `filePath` :`string` — the filepath to the cutscene keyframe definition that should be played
|
|
* `resolveLanguageFolder` :`boolean` — automatically resolve the selected keyframe file by language
|
|
* `entityToEntityMap` :`{Engine.Entity : Engine.Entity}` — maps entities from the keyframe file to possible runtime entities
|
|
|
|
### Gui.Mission.isCutscenePlaying[🔗](#$api.gui~Gui.Mission.isCutscenePlaying)
|
|
|
|
```
|
|
function Gui.Mission.isCutscenePlaying(): boolean
|
|
```
|
|
|
|
Checks if a cutscene is currently playing.
|
|
|
|
**Returns**
|
|
|
|
1. `boolean`
|
|
|
|
### Gui.Mission.getCutsceneElapsedTime[🔗](#$api.gui~Gui.Mission.getCutsceneElapsedTime)
|
|
|
|
```
|
|
function Gui.Mission.getCutsceneElapsedTime(): number
|
|
```
|
|
|
|
Return the current cutscene time for syncing mission related systems to the cutscene
|
|
|
|
**Returns**
|
|
|
|
1. `number` — the actual simulated cutscene time
|
|
|
|
### Gui.Game[🔗](#$api.gui~Gui.Game)
|
|
|
|
```
|
|
record Gui.Game isSavegameUIBlocked: function(): boolean
|
|
setInGameMenuPause: function(pause : boolean)
|
|
getGuiSaveData: function(modId : string): {<any type> : <any type>}
|
|
setGuiSaveData: function(modId : string, data : {<any type> : <any type>})
|
|
getEstimatedMaximumGameSpeed: function(): integer
|
|
isMapEditor: function(): boolean
|
|
getDefaultSavegameId: function(): string
|
|
setEnvironment: function(environment : ResName)
|
|
getEnvironment: function(): ResName
|
|
end
|
|
```
|
|
|
|
### Gui.Game.isSavegameUIBlocked[🔗](#$api.gui~Gui.Game.isSavegameUIBlocked)
|
|
|
|
```
|
|
function Gui.Game.isSavegameUIBlocked(): boolean
|
|
```
|
|
|
|
Returns if the UI is blocked by a savegame in progress
|
|
|
|
**Returns**
|
|
|
|
1. `boolean` — true if the ui is blocked by a savegame
|
|
|
|
### Gui.Game.setInGameMenuPause[🔗](#$api.gui~Gui.Game.setInGameMenuPause)
|
|
|
|
```
|
|
function Gui.Game.setInGameMenuPause(pause : boolean)
|
|
```
|
|
|
|
Sets if the game pause menu is open
|
|
|
|
**Parameters**
|
|
|
|
* `pause` :`boolean` — true if the user is in the pause menu
|
|
|
|
### Gui.Game.getGuiSaveData[🔗](#$api.gui~Gui.Game.getGuiSaveData)
|
|
|
|
```
|
|
function Gui.Game.getGuiSaveData(modId : string): {<any type> : <any type>}
|
|
```
|
|
|
|
Returns the GUI SaveData
|
|
|
|
**Parameters**
|
|
|
|
* `modId` :`string` — the mod to get the user data for
|
|
|
|
**Returns**
|
|
|
|
1. `{<any type> : <any type>}` — the userData as a lua table
|
|
|
|
### Gui.Game.setGuiSaveData[🔗](#$api.gui~Gui.Game.setGuiSaveData)
|
|
|
|
```
|
|
function Gui.Game.setGuiSaveData(modId : string, data : {<any type> : <any type>})
|
|
```
|
|
|
|
Sets the GUI SaveData
|
|
|
|
**Parameters**
|
|
|
|
* `modId` :`string` — the mod to set the user data for
|
|
* `data` :`{<any type> : <any type>}` — the user data
|
|
|
|
### Gui.Game.getEstimatedMaximumGameSpeed[🔗](#$api.gui~Gui.Game.getEstimatedMaximumGameSpeed)
|
|
|
|
```
|
|
function Gui.Game.getEstimatedMaximumGameSpeed(): integer
|
|
```
|
|
|
|
Returns the (estimated) maximum possible game speed based on actual simulation timings.
|
|
Only available in GUI thread.
|
|
|
|
**Returns**
|
|
|
|
1. `integer` — maximum game speed (or 0 if not enough data available)
|
|
|
|
### Gui.Game.isMapEditor[🔗](#$api.gui~Gui.Game.isMapEditor)
|
|
|
|
```
|
|
function Gui.Game.isMapEditor(): boolean
|
|
```
|
|
|
|
Returns if the game is currently in the map editor
|
|
|
|
**Returns**
|
|
|
|
1. `boolean` — true if in the map editor
|
|
|
|
### Gui.Game.getDefaultSavegameId[🔗](#$api.gui~Gui.Game.getDefaultSavegameId)
|
|
|
|
```
|
|
function Gui.Game.getDefaultSavegameId(): string
|
|
```
|
|
|
|
Returns the default savegame id
|
|
|
|
**Returns**
|
|
|
|
1. `string` — the default savegame id
|
|
|
|
### Gui.Game.setEnvironment[🔗](#$api.gui~Gui.Game.setEnvironment)
|
|
|
|
```
|
|
function Gui.Game.setEnvironment(environment : ResName)
|
|
```
|
|
|
|
Sets an environment. This value is saved in the GUI SaveData and will be restored on next load.
|
|
Changing it will not change the current environment, for that `api.gui.rendering.setEnvironment` needs to be as well called.
|
|
|
|
**Parameters**
|
|
|
|
* `environment` :`ResName` — the resource name for the environment
|
|
|
|
### Gui.Game.getEnvironment[🔗](#$api.gui~Gui.Game.getEnvironment)
|
|
|
|
```
|
|
function Gui.Game.getEnvironment(): ResName
|
|
```
|
|
|
|
Returns the resource name of the current environment
|
|
|
|
**Returns**
|
|
|
|
1. `ResName` — the environment resource name
|
|
|
|
### Gui.Guide[🔗](#$api.gui~Gui.Guide)
|
|
|
|
```
|
|
[Expand All] [Collapse All]
|
|
|
|
record Gui.Guide record GuidePosition Left: GuidePosition
|
|
Right: GuidePosition
|
|
Above: GuidePosition
|
|
Below: GuidePosition
|
|
end
|
|
record FreeGuidePosition High: FreeGuidePosition
|
|
Low: FreeGuidePosition
|
|
end
|
|
record GuideTarget new: function(string, GuidePosition): GuideTarget
|
|
idOrTag: string
|
|
position: GuidePosition
|
|
end
|
|
trySpawnGuideById: function({GuideTarget}, string, string): boolean
|
|
trySpawnGuideFree: function(FreeGuidePosition, string, string): boolean
|
|
completeGuideById: function({GuideTarget}): boolean
|
|
end
|
|
```
|
|
|
|
### Gui.Guide.GuidePosition[🔗](#$api.gui~Gui.Guide.GuidePosition)
|
|
|
|
```
|
|
record Gui.Guide.GuidePosition Left: GuidePosition
|
|
Right: GuidePosition
|
|
Above: GuidePosition
|
|
Below: GuidePosition
|
|
end
|
|
```
|
|
|
|
Gui positioning of the guide "bookmark" with respect to target component
|
|
|
|
### Gui.Guide.GuidePosition.Left[🔗](#$api.gui~Gui.Guide.GuidePosition.Left)
|
|
|
|
```
|
|
Gui.Guide.GuidePosition.Left: GuidePosition
|
|
```
|
|
|
|
### Gui.Guide.GuidePosition.Right[🔗](#$api.gui~Gui.Guide.GuidePosition.Right)
|
|
|
|
```
|
|
Gui.Guide.GuidePosition.Right: GuidePosition
|
|
```
|
|
|
|
### Gui.Guide.GuidePosition.Above[🔗](#$api.gui~Gui.Guide.GuidePosition.Above)
|
|
|
|
```
|
|
Gui.Guide.GuidePosition.Above: GuidePosition
|
|
```
|
|
|
|
### Gui.Guide.GuidePosition.Below[🔗](#$api.gui~Gui.Guide.GuidePosition.Below)
|
|
|
|
```
|
|
Gui.Guide.GuidePosition.Below: GuidePosition
|
|
```
|
|
|
|
### Gui.Guide.FreeGuidePosition[🔗](#$api.gui~Gui.Guide.FreeGuidePosition)
|
|
|
|
```
|
|
record Gui.Guide.FreeGuidePosition High: FreeGuidePosition
|
|
Low: FreeGuidePosition
|
|
end
|
|
```
|
|
|
|
Gui positioning of the guide "bookmark" with respect to the entire screen
|
|
|
|
### Gui.Guide.FreeGuidePosition.High[🔗](#$api.gui~Gui.Guide.FreeGuidePosition.High)
|
|
|
|
```
|
|
Gui.Guide.FreeGuidePosition.High: FreeGuidePosition
|
|
```
|
|
|
|
### Gui.Guide.FreeGuidePosition.Low[🔗](#$api.gui~Gui.Guide.FreeGuidePosition.Low)
|
|
|
|
```
|
|
Gui.Guide.FreeGuidePosition.Low: FreeGuidePosition
|
|
```
|
|
|
|
### Gui.Guide.GuideTarget[🔗](#$api.gui~Gui.Guide.GuideTarget)
|
|
|
|
```
|
|
record Gui.Guide.GuideTarget new: function(string, GuidePosition): GuideTarget
|
|
idOrTag: string
|
|
position: GuidePosition
|
|
end
|
|
```
|
|
|
|
A target component for the guide system
|
|
|
|
### Gui.Guide.GuideTarget.new[🔗](#$api.gui~Gui.Guide.GuideTarget.new)
|
|
|
|
```
|
|
function Gui.Guide.GuideTarget.new(string, GuidePosition): GuideTarget
|
|
```
|
|
|
|
**Parameters**
|
|
|
|
* `string`
|
|
* `GuidePosition`
|
|
|
|
**Returns**
|
|
|
|
1. `GuideTarget`
|
|
|
|
### Gui.Guide.GuideTarget.idOrTag[🔗](#$api.gui~Gui.Guide.GuideTarget.idOrTag)
|
|
|
|
```
|
|
Gui.Guide.GuideTarget.idOrTag: string
|
|
```
|
|
|
|
### Gui.Guide.GuideTarget.position[🔗](#$api.gui~Gui.Guide.GuideTarget.position)
|
|
|
|
```
|
|
Gui.Guide.GuideTarget.position: GuidePosition
|
|
```
|
|
|
|
### Gui.Guide.trySpawnGuideById[🔗](#$api.gui~Gui.Guide.trySpawnGuideById)
|
|
|
|
```
|
|
function Gui.Guide.trySpawnGuideById({GuideTarget}, string, string): boolean
|
|
```
|
|
|
|
**Parameters**
|
|
|
|
* `{GuideTarget}`
|
|
* `string`
|
|
* `string`
|
|
|
|
**Returns**
|
|
|
|
1. `boolean`
|
|
|
|
### Gui.Guide.trySpawnGuideFree[🔗](#$api.gui~Gui.Guide.trySpawnGuideFree)
|
|
|
|
```
|
|
function Gui.Guide.trySpawnGuideFree(FreeGuidePosition, string, string): boolean
|
|
```
|
|
|
|
**Parameters**
|
|
|
|
* `FreeGuidePosition`
|
|
* `string`
|
|
* `string`
|
|
|
|
**Returns**
|
|
|
|
1. `boolean`
|
|
|
|
### Gui.Guide.completeGuideById[🔗](#$api.gui~Gui.Guide.completeGuideById)
|
|
|
|
```
|
|
function Gui.Guide.completeGuideById({GuideTarget}): boolean
|
|
```
|
|
|
|
**Parameters**
|
|
|
|
* `{GuideTarget}`
|
|
|
|
**Returns**
|
|
|
|
1. `boolean`
|
|
|
|
### Gui.Rendering[🔗](#$api.gui~Gui.Rendering)
|
|
|
|
```
|
|
record Gui.Rendering setEnvironment: function(environment : Environment)
|
|
getEnvironment: function(): Environment
|
|
spawnDust: function(bbMin : Vec3f, bbMax : Vec3f, transf : Mat4f)
|
|
getFrameTime01: function(): number
|
|
end
|
|
```
|
|
|
|
### Gui.Rendering.setEnvironment[🔗](#$api.gui~Gui.Rendering.setEnvironment)
|
|
|
|
```
|
|
function Gui.Rendering.setEnvironment(environment : Environment)
|
|
```
|
|
|
|
Sets an environment. This will change the current environment, but will not persist the environment resource name.
|
|
It might be necessary to as well call `api.gui.game.setEnvironment` if a different environment resource is set.
|
|
|
|
**Parameters**
|
|
|
|
* `environment` :`Environment` — the description for the environment
|
|
|
|
### Gui.Rendering.getEnvironment[🔗](#$api.gui~Gui.Rendering.getEnvironment)
|
|
|
|
```
|
|
function Gui.Rendering.getEnvironment(): Environment
|
|
```
|
|
|
|
Returns the current environment data
|
|
|
|
**Returns**
|
|
|
|
1. `Environment` — the current environment data
|
|
|
|
### Gui.Rendering.spawnDust[🔗](#$api.gui~Gui.Rendering.spawnDust)
|
|
|
|
```
|
|
function Gui.Rendering.spawnDust(bbMin : Vec3f, bbMax : Vec3f, transf : Mat4f)
|
|
```
|
|
|
|
Makes a dust cloud appear
|
|
|
|
**Parameters**
|
|
|
|
* `bbMin` :`Vec3f` — bounding box min
|
|
* `bbMax` :`Vec3f` — bounding box max
|
|
* `transf` :`Mat4f` — transformation matrix
|
|
|
|
### Gui.Rendering.getFrameTime01[🔗](#$api.gui~Gui.Rendering.getFrameTime01)
|
|
|
|
```
|
|
function Gui.Rendering.getFrameTime01(): number
|
|
```
|
|
|
|
**Returns**
|
|
|
|
1. `number`
|
|
|
|
### Gui.Map[🔗](#$api.gui~Gui.Map)
|
|
|
|
```
|
|
record Gui.Map setMapSeedText: function(seed : string)
|
|
reloadMaterialIndexManagerPipeline: function()
|
|
openTerrainEditor: function()
|
|
closeTerrainEditor: function()
|
|
end
|
|
```
|
|
|
|
### Gui.Map.setMapSeedText[🔗](#$api.gui~Gui.Map.setMapSeedText)
|
|
|
|
```
|
|
function Gui.Map.setMapSeedText(seed : string)
|
|
```
|
|
|
|
Sets seed for the map. Only available in GUI thread.
|
|
|
|
**Parameters**
|
|
|
|
* `seed` :`string` — the seed
|
|
|
|
### Gui.Map.reloadMaterialIndexManagerPipeline[🔗](#$api.gui~Gui.Map.reloadMaterialIndexManagerPipeline)
|
|
|
|
```
|
|
function Gui.Map.reloadMaterialIndexManagerPipeline()
|
|
```
|
|
|
|
Reloads the material index manager pipeline.
|
|
|
|
### Gui.Map.openTerrainEditor[🔗](#$api.gui~Gui.Map.openTerrainEditor)
|
|
|
|
```
|
|
function Gui.Map.openTerrainEditor()
|
|
```
|
|
|
|
### Gui.Map.closeTerrainEditor[🔗](#$api.gui~Gui.Map.closeTerrainEditor)
|
|
|
|
```
|
|
function Gui.Map.closeTerrainEditor()
|
|
```
|
|
|
|
### Gui.BenchMark[🔗](#$api.gui~Gui.BenchMark)
|
|
|
|
```
|
|
[Expand All] [Collapse All]
|
|
|
|
record Gui.BenchMark record SimTime frameTime: integer
|
|
gameTime: integer
|
|
end
|
|
getBeginFrameTimes: function(): {integer}
|
|
getEventTimes: function(): {integer}
|
|
getCoreStepTimes: function(): {integer}
|
|
getRenderTimes: function(): {integer}
|
|
getSwapTimes: function(): {integer}
|
|
getReplicateTimes: function(): {SimTime}
|
|
getCommandTimes: function(): {SimTime}
|
|
getGameStepTimes: function(): {SimTime}
|
|
end
|
|
```
|
|
|
|
### Gui.BenchMark.SimTime[🔗](#$api.gui~Gui.BenchMark.SimTime)
|
|
|
|
```
|
|
record Gui.BenchMark.SimTime frameTime: integer
|
|
gameTime: integer
|
|
end
|
|
```
|
|
|
|
Simulation time frame along with game time at moment of capture
|
|
|
|
### Gui.BenchMark.SimTime.frameTime[🔗](#$api.gui~Gui.BenchMark.SimTime.frameTime)
|
|
|
|
```
|
|
Gui.BenchMark.SimTime.frameTime: integer
|
|
```
|
|
|
|
### Gui.BenchMark.SimTime.gameTime[🔗](#$api.gui~Gui.BenchMark.SimTime.gameTime)
|
|
|
|
```
|
|
Gui.BenchMark.SimTime.gameTime: integer
|
|
```
|
|
|
|
### Gui.BenchMark.getBeginFrameTimes[🔗](#$api.gui~Gui.BenchMark.getBeginFrameTimes)
|
|
|
|
```
|
|
function Gui.BenchMark.getBeginFrameTimes(): {integer}
|
|
```
|
|
|
|
Returns the rendering preparation time
|
|
|
|
**Returns**
|
|
|
|
1. `{integer}`
|
|
|
|
### Gui.BenchMark.getEventTimes[🔗](#$api.gui~Gui.BenchMark.getEventTimes)
|
|
|
|
```
|
|
function Gui.BenchMark.getEventTimes(): {integer}
|
|
```
|
|
|
|
Returns the events processing time
|
|
|
|
**Returns**
|
|
|
|
1. `{integer}`
|
|
|
|
### Gui.BenchMark.getCoreStepTimes[🔗](#$api.gui~Gui.BenchMark.getCoreStepTimes)
|
|
|
|
```
|
|
function Gui.BenchMark.getCoreStepTimes(): {integer}
|
|
```
|
|
|
|
Returns the gui update time
|
|
|
|
**Returns**
|
|
|
|
1. `{integer}`
|
|
|
|
### Gui.BenchMark.getRenderTimes[🔗](#$api.gui~Gui.BenchMark.getRenderTimes)
|
|
|
|
```
|
|
function Gui.BenchMark.getRenderTimes(): {integer}
|
|
```
|
|
|
|
Returns the rendering time
|
|
|
|
**Returns**
|
|
|
|
1. `{integer}`
|
|
|
|
### Gui.BenchMark.getSwapTimes[🔗](#$api.gui~Gui.BenchMark.getSwapTimes)
|
|
|
|
```
|
|
function Gui.BenchMark.getSwapTimes(): {integer}
|
|
```
|
|
|
|
Returns the rendering finish time
|
|
|
|
**Returns**
|
|
|
|
1. `{integer}`
|
|
|
|
### Gui.BenchMark.getReplicateTimes[🔗](#$api.gui~Gui.BenchMark.getReplicateTimes)
|
|
|
|
```
|
|
function Gui.BenchMark.getReplicateTimes(): {SimTime}
|
|
```
|
|
|
|
Returns the sync time between gui and simulation. Only available in GUI thread.
|
|
|
|
**Returns**
|
|
|
|
1. `{SimTime}`
|
|
|
|
### Gui.BenchMark.getCommandTimes[🔗](#$api.gui~Gui.BenchMark.getCommandTimes)
|
|
|
|
```
|
|
function Gui.BenchMark.getCommandTimes(): {SimTime}
|
|
```
|
|
|
|
Returns commands processing time. Only available in GUI thread.
|
|
|
|
**Returns**
|
|
|
|
1. `{SimTime}`
|
|
|
|
### Gui.BenchMark.getGameStepTimes[🔗](#$api.gui~Gui.BenchMark.getGameStepTimes)
|
|
|
|
```
|
|
function Gui.BenchMark.getGameStepTimes(): {SimTime}
|
|
```
|
|
|
|
Returns the simulation update time. Only available in GUI thread.
|
|
|
|
**Returns**
|
|
|
|
1. `{SimTime}`
|
|
|
|
### Gui.Debug[🔗](#$api.gui~Gui.Debug)
|
|
|
|
```
|
|
record Gui.Debug selectEntity: function(entity : Engine.Entity)
|
|
end
|
|
```
|
|
|
|
### Gui.Debug.selectEntity[🔗](#$api.gui~Gui.Debug.selectEntity)
|
|
|
|
```
|
|
function Gui.Debug.selectEntity(entity : Engine.Entity)
|
|
```
|
|
|
|
Set the current debug entity
|
|
|
|
**Parameters**
|
|
|
|
* `entity` :`Engine.Entity` — the entity
|
|
|
|
### Gui.Achievements[🔗](#$api.gui~Gui.Achievements)
|
|
|
|
```
|
|
record Gui.Achievements areStatsDisabled: function(): boolean
|
|
unlockAchievement: function(achievement : string)
|
|
isAchievementUnlockable: function(achievement : string): boolean
|
|
isAchievementUnlocked: function(achievement : string): boolean
|
|
updateStat: function(playerStat : string, value : number)
|
|
setStat: function(playerStat : string, value : number)
|
|
getStatValue: function(playerStat : string): number
|
|
setStatExtraData: function(playerStat : string, data : {<any type> : <any type>})
|
|
getStatExtraData: function(playerStat : string): {<any type> : <any type>}
|
|
setEarnedSFX: function(sfx : {FilePath})
|
|
end
|
|
```
|
|
|
|
### Gui.Achievements.areStatsDisabled[🔗](#$api.gui~Gui.Achievements.areStatsDisabled)
|
|
|
|
```
|
|
function Gui.Achievements.areStatsDisabled(): boolean
|
|
```
|
|
|
|
Checkes whether player stats are disabled
|
|
|
|
**Returns**
|
|
|
|
1. `boolean` — true if player stats are disabled
|
|
|
|
### Gui.Achievements.unlockAchievement[🔗](#$api.gui~Gui.Achievements.unlockAchievement)
|
|
|
|
```
|
|
function Gui.Achievements.unlockAchievement(achievement : string)
|
|
```
|
|
|
|
Unlocks an achievement based on its string id
|
|
|
|
**Parameters**
|
|
|
|
* `achievement` :`string` — achievement to unlock
|
|
|
|
### Gui.Achievements.isAchievementUnlockable[🔗](#$api.gui~Gui.Achievements.isAchievementUnlockable)
|
|
|
|
```
|
|
function Gui.Achievements.isAchievementUnlockable(achievement : string): boolean
|
|
```
|
|
|
|
Checks whether an achievement can be unlocked
|
|
|
|
**Parameters**
|
|
|
|
* `achievement` :`string` — achievement to check
|
|
|
|
**Returns**
|
|
|
|
1. `boolean` — true if the achievement can be unlocked
|
|
|
|
### Gui.Achievements.isAchievementUnlocked[🔗](#$api.gui~Gui.Achievements.isAchievementUnlocked)
|
|
|
|
```
|
|
function Gui.Achievements.isAchievementUnlocked(achievement : string): boolean
|
|
```
|
|
|
|
Checks whether an achievement is unlocked (completed)
|
|
|
|
**Parameters**
|
|
|
|
* `achievement` :`string` — achievement to check
|
|
|
|
**Returns**
|
|
|
|
1. `boolean` — true if the achievement is unlocked
|
|
|
|
### Gui.Achievements.updateStat[🔗](#$api.gui~Gui.Achievements.updateStat)
|
|
|
|
```
|
|
function Gui.Achievements.updateStat(playerStat : string, value : number)
|
|
```
|
|
|
|
Increments a player stat value by the provided value
|
|
|
|
**Parameters**
|
|
|
|
* `playerStat` :`string` — the stat id to update
|
|
* `value` :`number` — the value to add to the stat
|
|
|
|
### Gui.Achievements.setStat[🔗](#$api.gui~Gui.Achievements.setStat)
|
|
|
|
```
|
|
function Gui.Achievements.setStat(playerStat : string, value : number)
|
|
```
|
|
|
|
Sets a player stat value, replacing the current value by the provided one
|
|
|
|
**Parameters**
|
|
|
|
* `playerStat` :`string` — the stat id to update
|
|
* `value` :`number` — the value to add to the stat
|
|
|
|
### Gui.Achievements.getStatValue[🔗](#$api.gui~Gui.Achievements.getStatValue)
|
|
|
|
```
|
|
function Gui.Achievements.getStatValue(playerStat : string): number
|
|
```
|
|
|
|
Gets a player stat value
|
|
|
|
**Parameters**
|
|
|
|
* `playerStat` :`string` — the stat id to get
|
|
|
|
**Returns**
|
|
|
|
1. `number` — the current value of the stat
|
|
|
|
### Gui.Achievements.setStatExtraData[🔗](#$api.gui~Gui.Achievements.setStatExtraData)
|
|
|
|
```
|
|
function Gui.Achievements.setStatExtraData(playerStat : string, data : {<any type> : <any type>})
|
|
```
|
|
|
|
Sets extra data associated with a stat.
|
|
Extra data are stored locally in the player profile and allow tracking of more informations if necessary.
|
|
|
|
**Parameters**
|
|
|
|
* `playerStat` :`string` — the stat id to set the extra data for
|
|
* `data` :`{<any type> : <any type>}` — the extra data to set
|
|
|
|
### Gui.Achievements.getStatExtraData[🔗](#$api.gui~Gui.Achievements.getStatExtraData)
|
|
|
|
```
|
|
function Gui.Achievements.getStatExtraData(playerStat : string): {<any type> : <any type>}
|
|
```
|
|
|
|
Gets extra data associated with a stat.
|
|
Extra data are stored locally in the player profile and allow tracking of more informations if necessary.
|
|
|
|
**Parameters**
|
|
|
|
* `playerStat` :`string` — the stat id to get the extra data for
|
|
|
|
**Returns**
|
|
|
|
1. `{<any type> : <any type>}` — the extra data
|
|
|
|
### Gui.Achievements.setEarnedSFX[🔗](#$api.gui~Gui.Achievements.setEarnedSFX)
|
|
|
|
```
|
|
function Gui.Achievements.setEarnedSFX(sfx : {FilePath})
|
|
```
|
|
|
|
Set sound effect(s) to be played when an achievement is earned.
|
|
|
|
**Parameters**
|
|
|
|
* `sfx` :`{FilePath}` — vector of filepaths pointing to .wav files with according sound effect(s)
|
|
|
|
### Gui.GenericRep[🔗](#$api.gui~Gui.GenericRep)
|
|
|
|
```
|
|
record Gui.GenericRep getAllOfType: function(typeName : string, includeInvisible : boolean): {integer}
|
|
end
|
|
```
|
|
|
|
### Gui.GenericRep.getAllOfType[🔗](#$api.gui~Gui.GenericRep.getAllOfType)
|
|
|
|
```
|
|
function Gui.GenericRep.getAllOfType(typeName : string, includeInvisible : boolean): {integer}
|
|
```
|
|
|
|
Gets all the Genereic Resource Type of a given type name
|
|
Only allows typeName in { "gui*res*overwrite", "gui\_res" }, for other types, use `api.res.genericRep`
|
|
|
|
**Parameters**
|
|
|
|
* `typeName` :`string` — the type name
|
|
* `includeInvisible` :`boolean` — whether to include invisible resources
|
|
|
|
**Returns**
|
|
|
|
1. `{integer}`
|
|
|
|
### Gui.Backend[🔗](#$api.gui~Gui.Backend)
|
|
|
|
```
|
|
[Expand All] [Collapse All]
|
|
|
|
record Gui.Backend record LegalDocument title: string
|
|
text: string
|
|
end
|
|
isInitialized: function(): boolean
|
|
hasLegalDocuments: function()
|
|
getLegalDocuments: function(): {PdxLegalDocumentType}
|
|
isAccountLoggedIn: function(): boolean
|
|
loginAccount: function(string, string): PdxFuture<PdxLoginResult>
|
|
logoutAccount: function(): PdxFuture<PdxResult>
|
|
getAccountInfo: function(): PdxFuture<PdxAccountInfo>
|
|
getProfile: function(boolean): PdxFuture<PdxProfileResult>
|
|
createProfile: function(string, boolean): PdxFuture<PdxResult>
|
|
renameProfile: function(string, boolean): PdxFuture<PdxResult>
|
|
getCountries: function(): {PdxCountry}
|
|
getLegalDocument: function(PdxLegalDocumentType): PdxFuture<PdxLegalDocument>
|
|
createAccount: function(string, string, string, integer, boolean): PdxFuture<PdxResult>
|
|
supportsAccountLinking: function(): boolean
|
|
getThirdPartyLinkState: function(): PdxFuture<PdxThirdPartyLinkState>
|
|
getThirdPartyAutoLoginPromptState: function(): PdxThirdPartyAutoLoginPromptState
|
|
setThirdPartyAutoLoginPromptState: function(PdxThirdPartyAutoLoginPromptState)
|
|
linkThirdPartyAccount: function(): PdxFuture<PdxResult>
|
|
unlinkThirdPartyAccount: function(): PdxFuture<PdxResult>
|
|
loginThirdPartyAccount: function(): PdxFuture<PdxLoginResult>
|
|
end
|
|
```
|
|
|
|
### Gui.Backend.LegalDocument[🔗](#$api.gui~Gui.Backend.LegalDocument)
|
|
|
|
```
|
|
record Gui.Backend.LegalDocument title: string
|
|
text: string
|
|
end
|
|
```
|
|
|
|
### Gui.Backend.LegalDocument.title[🔗](#$api.gui~Gui.Backend.LegalDocument.title)
|
|
|
|
```
|
|
Gui.Backend.LegalDocument.title: string
|
|
```
|
|
|
|
### Gui.Backend.LegalDocument.text[🔗](#$api.gui~Gui.Backend.LegalDocument.text)
|
|
|
|
```
|
|
Gui.Backend.LegalDocument.text: string
|
|
```
|
|
|
|
### Gui.Backend.isInitialized[🔗](#$api.gui~Gui.Backend.isInitialized)
|
|
|
|
```
|
|
function Gui.Backend.isInitialized(): boolean
|
|
```
|
|
|
|
**Returns**
|
|
|
|
1. `boolean`
|
|
|
|
### Gui.Backend.hasLegalDocuments[🔗](#$api.gui~Gui.Backend.hasLegalDocuments)
|
|
|
|
```
|
|
function Gui.Backend.hasLegalDocuments()
|
|
```
|
|
|
|
### Gui.Backend.getLegalDocuments[🔗](#$api.gui~Gui.Backend.getLegalDocuments)
|
|
|
|
```
|
|
function Gui.Backend.getLegalDocuments(): {PdxLegalDocumentType}
|
|
```
|
|
|
|
**Returns**
|
|
|
|
1. `{PdxLegalDocumentType}`
|
|
|
|
### Gui.Backend.isAccountLoggedIn[🔗](#$api.gui~Gui.Backend.isAccountLoggedIn)
|
|
|
|
```
|
|
function Gui.Backend.isAccountLoggedIn(): boolean
|
|
```
|
|
|
|
**Returns**
|
|
|
|
1. `boolean`
|
|
|
|
### Gui.Backend.loginAccount[🔗](#$api.gui~Gui.Backend.loginAccount)
|
|
|
|
```
|
|
function Gui.Backend.loginAccount(string, string): PdxFuture<PdxLoginResult>
|
|
```
|
|
|
|
**Parameters**
|
|
|
|
* `string`
|
|
* `string`
|
|
|
|
**Returns**
|
|
|
|
1. `PdxFuture<PdxLoginResult>`
|
|
|
|
### Gui.Backend.logoutAccount[🔗](#$api.gui~Gui.Backend.logoutAccount)
|
|
|
|
```
|
|
function Gui.Backend.logoutAccount(): PdxFuture<PdxResult>
|
|
```
|
|
|
|
**Returns**
|
|
|
|
1. `PdxFuture<PdxResult>`
|
|
|
|
### Gui.Backend.getAccountInfo[🔗](#$api.gui~Gui.Backend.getAccountInfo)
|
|
|
|
```
|
|
function Gui.Backend.getAccountInfo(): PdxFuture<PdxAccountInfo>
|
|
```
|
|
|
|
**Returns**
|
|
|
|
1. `PdxFuture<PdxAccountInfo>`
|
|
|
|
### Gui.Backend.getProfile[🔗](#$api.gui~Gui.Backend.getProfile)
|
|
|
|
```
|
|
function Gui.Backend.getProfile(boolean): PdxFuture<PdxProfileResult>
|
|
```
|
|
|
|
**Parameters**
|
|
|
|
* `boolean`
|
|
|
|
**Returns**
|
|
|
|
1. `PdxFuture<PdxProfileResult>`
|
|
|
|
### Gui.Backend.createProfile[🔗](#$api.gui~Gui.Backend.createProfile)
|
|
|
|
```
|
|
function Gui.Backend.createProfile(string, boolean): PdxFuture<PdxResult>
|
|
```
|
|
|
|
**Parameters**
|
|
|
|
* `string`
|
|
* `boolean`
|
|
|
|
**Returns**
|
|
|
|
1. `PdxFuture<PdxResult>`
|
|
|
|
### Gui.Backend.renameProfile[🔗](#$api.gui~Gui.Backend.renameProfile)
|
|
|
|
```
|
|
function Gui.Backend.renameProfile(string, boolean): PdxFuture<PdxResult>
|
|
```
|
|
|
|
**Parameters**
|
|
|
|
* `string`
|
|
* `boolean`
|
|
|
|
**Returns**
|
|
|
|
1. `PdxFuture<PdxResult>`
|
|
|
|
### Gui.Backend.getCountries[🔗](#$api.gui~Gui.Backend.getCountries)
|
|
|
|
```
|
|
function Gui.Backend.getCountries(): {PdxCountry}
|
|
```
|
|
|
|
**Returns**
|
|
|
|
1. `{PdxCountry}`
|
|
|
|
### Gui.Backend.getLegalDocument[🔗](#$api.gui~Gui.Backend.getLegalDocument)
|
|
|
|
```
|
|
function Gui.Backend.getLegalDocument(PdxLegalDocumentType): PdxFuture<PdxLegalDocument>
|
|
```
|
|
|
|
**Parameters**
|
|
|
|
* `PdxLegalDocumentType`
|
|
|
|
**Returns**
|
|
|
|
1. `PdxFuture<PdxLegalDocument>`
|
|
|
|
### Gui.Backend.createAccount[🔗](#$api.gui~Gui.Backend.createAccount)
|
|
|
|
```
|
|
function Gui.Backend.createAccount(string, string, string, integer, boolean): PdxFuture<PdxResult>
|
|
```
|
|
|
|
**Parameters**
|
|
|
|
* `string`
|
|
* `string`
|
|
* `string`
|
|
* `integer`
|
|
* `boolean`
|
|
|
|
**Returns**
|
|
|
|
1. `PdxFuture<PdxResult>`
|
|
|
|
### Gui.Backend.supportsAccountLinking[🔗](#$api.gui~Gui.Backend.supportsAccountLinking)
|
|
|
|
```
|
|
function Gui.Backend.supportsAccountLinking(): boolean
|
|
```
|
|
|
|
**Returns**
|
|
|
|
1. `boolean`
|
|
|
|
### Gui.Backend.getThirdPartyLinkState[🔗](#$api.gui~Gui.Backend.getThirdPartyLinkState)
|
|
|
|
```
|
|
function Gui.Backend.getThirdPartyLinkState(): PdxFuture<PdxThirdPartyLinkState>
|
|
```
|
|
|
|
**Returns**
|
|
|
|
1. `PdxFuture<PdxThirdPartyLinkState>`
|
|
|
|
### Gui.Backend.getThirdPartyAutoLoginPromptState[🔗](#$api.gui~Gui.Backend.getThirdPartyAutoLoginPromptState)
|
|
|
|
```
|
|
function Gui.Backend.getThirdPartyAutoLoginPromptState(): PdxThirdPartyAutoLoginPromptState
|
|
```
|
|
|
|
**Returns**
|
|
|
|
1. `PdxThirdPartyAutoLoginPromptState`
|
|
|
|
### Gui.Backend.setThirdPartyAutoLoginPromptState[🔗](#$api.gui~Gui.Backend.setThirdPartyAutoLoginPromptState)
|
|
|
|
```
|
|
function Gui.Backend.setThirdPartyAutoLoginPromptState(PdxThirdPartyAutoLoginPromptState)
|
|
```
|
|
|
|
**Parameters**
|
|
|
|
* `PdxThirdPartyAutoLoginPromptState`
|
|
|
|
### Gui.Backend.linkThirdPartyAccount[🔗](#$api.gui~Gui.Backend.linkThirdPartyAccount)
|
|
|
|
```
|
|
function Gui.Backend.linkThirdPartyAccount(): PdxFuture<PdxResult>
|
|
```
|
|
|
|
**Returns**
|
|
|
|
1. `PdxFuture<PdxResult>`
|
|
|
|
### Gui.Backend.unlinkThirdPartyAccount[🔗](#$api.gui~Gui.Backend.unlinkThirdPartyAccount)
|
|
|
|
```
|
|
function Gui.Backend.unlinkThirdPartyAccount(): PdxFuture<PdxResult>
|
|
```
|
|
|
|
**Returns**
|
|
|
|
1. `PdxFuture<PdxResult>`
|
|
|
|
### Gui.Backend.loginThirdPartyAccount[🔗](#$api.gui~Gui.Backend.loginThirdPartyAccount)
|
|
|
|
```
|
|
function Gui.Backend.loginThirdPartyAccount(): PdxFuture<PdxLoginResult>
|
|
```
|
|
|
|
**Returns**
|
|
|
|
1. `PdxFuture<PdxLoginResult>`
|
|
|
|
### Gui.mouse[🔗](#$api.gui~Gui.mouse)
|
|
|
|
```
|
|
Gui.mouse: Mouse
|
|
```
|
|
|
|
### Gui.key[🔗](#$api.gui~Gui.key)
|
|
|
|
```
|
|
Gui.key: Key
|
|
```
|
|
|
|
### Gui.dnd[🔗](#$api.gui~Gui.dnd)
|
|
|
|
```
|
|
Gui.dnd: DnD
|
|
```
|
|
|
|
### Gui.inputAction[🔗](#$api.gui~Gui.inputAction)
|
|
|
|
```
|
|
Gui.inputAction: InputAction
|
|
```
|
|
|
|
### Gui.byId[🔗](#$api.gui~Gui.byId)
|
|
|
|
```
|
|
Gui.byId: ById
|
|
```
|
|
|
|
### Gui.camera[🔗](#$api.gui~Gui.camera)
|
|
|
|
```
|
|
Gui.camera: Camera
|
|
```
|
|
|
|
### Gui.sound[🔗](#$api.gui~Gui.sound)
|
|
|
|
```
|
|
Gui.sound: Sound
|
|
```
|
|
|
|
### Gui.musicPlayer[🔗](#$api.gui~Gui.musicPlayer)
|
|
|
|
```
|
|
Gui.musicPlayer: MusicPlayer
|
|
```
|
|
|
|
### Gui.backend[🔗](#$api.gui~Gui.backend)
|
|
|
|
```
|
|
Gui.backend: Backend
|
|
```
|
|
|
|
### Gui.voiceOverManager[🔗](#$api.gui~Gui.voiceOverManager)
|
|
|
|
```
|
|
Gui.voiceOverManager: VoiceOverManager
|
|
```
|
|
|
|
### Gui.byEntity[🔗](#$api.gui~Gui.byEntity)
|
|
|
|
```
|
|
Gui.byEntity: ByEntity
|
|
```
|
|
|
|
### Gui.contextHelper[🔗](#$api.gui~Gui.contextHelper)
|
|
|
|
```
|
|
Gui.contextHelper: ContextHelper
|
|
```
|
|
|
|
### Gui.construction[🔗](#$api.gui~Gui.construction)
|
|
|
|
```
|
|
Gui.construction: Construction
|
|
```
|
|
|
|
### Gui.mission[🔗](#$api.gui~Gui.mission)
|
|
|
|
```
|
|
Gui.mission: Mission
|
|
```
|
|
|
|
### Gui.guide[🔗](#$api.gui~Gui.guide)
|
|
|
|
```
|
|
Gui.guide: Guide
|
|
```
|
|
|
|
### Gui.game[🔗](#$api.gui~Gui.game)
|
|
|
|
```
|
|
Gui.game: Game
|
|
```
|
|
|
|
### Gui.map[🔗](#$api.gui~Gui.map)
|
|
|
|
```
|
|
Gui.map: Map
|
|
```
|
|
|
|
### Gui.benchMark[🔗](#$api.gui~Gui.benchMark)
|
|
|
|
```
|
|
Gui.benchMark: BenchMark
|
|
```
|
|
|
|
### Gui.rendering[🔗](#$api.gui~Gui.rendering)
|
|
|
|
```
|
|
Gui.rendering: Rendering
|
|
```
|
|
|
|
### Gui.debug[🔗](#$api.gui~Gui.debug)
|
|
|
|
```
|
|
Gui.debug: Debug
|
|
```
|
|
|
|
### Gui.achievements[🔗](#$api.gui~Gui.achievements)
|
|
|
|
```
|
|
Gui.achievements: Achievements
|
|
```
|
|
|
|
### Gui.genericRep[🔗](#$api.gui~Gui.genericRep)
|
|
|
|
```
|
|
Gui.genericRep: GenericRep
|
|
```
|
|
|
|
### Gui.StyleSheet[🔗](#$api.gui~Gui.StyleSheet)
|
|
|
|
```
|
|
Gui.StyleSheet: StyleSheet
|
|
```
|
|
|
|
### Gui.NinePatch[🔗](#$api.gui~Gui.NinePatch)
|
|
|
|
```
|
|
Gui.NinePatch: NinePatch
|
|
```
|
|
|
|
## Category: globals[🔗](#category-globals)
|
|
|
|
### NinePatch[🔗](#$api.gui~NinePatch)
|
|
|
|
```
|
|
global record NinePatch new: function(): NinePatch
|
|
fileName: string
|
|
horizontal: {integer}
|
|
vertical: {integer}
|
|
flipHorizontally: boolean
|
|
repeatHorizontally: boolean
|
|
repeatVertically: boolean
|
|
repeatFactor: number
|
|
end
|
|
```
|
|
|
|
Nine-patch image description.
|
|
|
|
### NinePatch.new[🔗](#$api.gui~NinePatch.new)
|
|
|
|
```
|
|
function NinePatch.new(): NinePatch
|
|
```
|
|
|
|
**Returns**
|
|
|
|
1. `NinePatch`
|
|
|
|
### NinePatch.fileName[🔗](#$api.gui~NinePatch.fileName)
|
|
|
|
```
|
|
NinePatch.fileName: string
|
|
```
|
|
|
|
### NinePatch.horizontal[🔗](#$api.gui~NinePatch.horizontal)
|
|
|
|
```
|
|
NinePatch.horizontal: {integer}
|
|
```
|
|
|
|
### NinePatch.vertical[🔗](#$api.gui~NinePatch.vertical)
|
|
|
|
```
|
|
NinePatch.vertical: {integer}
|
|
```
|
|
|
|
### NinePatch.flipHorizontally[🔗](#$api.gui~NinePatch.flipHorizontally)
|
|
|
|
```
|
|
NinePatch.flipHorizontally: boolean
|
|
```
|
|
|
|
### NinePatch.repeatHorizontally[🔗](#$api.gui~NinePatch.repeatHorizontally)
|
|
|
|
```
|
|
NinePatch.repeatHorizontally: boolean
|
|
```
|
|
|
|
### NinePatch.repeatVertically[🔗](#$api.gui~NinePatch.repeatVertically)
|
|
|
|
```
|
|
NinePatch.repeatVertically: boolean
|
|
```
|
|
|
|
### NinePatch.repeatFactor[🔗](#$api.gui~NinePatch.repeatFactor)
|
|
|
|
```
|
|
NinePatch.repeatFactor: number
|
|
```
|
|
|
|
Repeat factor (must be positive).
|
|
|
|
### StyleSheet[🔗](#$api.gui~StyleSheet)
|
|
|
|
```
|
|
global record StyleSheet new: function(): StyleSheet
|
|
backgroundColor: Vec4f
|
|
backgroundColor1: Vec4f
|
|
backgroundColor2: Vec4f
|
|
backgroundImage1: NinePatch
|
|
backgroundImage2: NinePatch
|
|
borderWidth: Vec4f
|
|
borderColor: Vec4f
|
|
color: Vec4f
|
|
size: Vec2f
|
|
padding: Vec4f
|
|
fontSize: integer
|
|
borderImage: NinePatch
|
|
anchorPoint: Vec2f
|
|
end
|
|
```
|
|
|
|
Stylesheet used by GUI components.
|
|
|
|
### StyleSheet.new[🔗](#$api.gui~StyleSheet.new)
|
|
|
|
```
|
|
function StyleSheet.new(): StyleSheet
|
|
```
|
|
|
|
**Returns**
|
|
|
|
1. `StyleSheet`
|
|
|
|
### StyleSheet.backgroundColor[🔗](#$api.gui~StyleSheet.backgroundColor)
|
|
|
|
```
|
|
StyleSheet.backgroundColor: Vec4f
|
|
```
|
|
|
|
### StyleSheet.backgroundColor1[🔗](#$api.gui~StyleSheet.backgroundColor1)
|
|
|
|
```
|
|
StyleSheet.backgroundColor1: Vec4f
|
|
```
|
|
|
|
### StyleSheet.backgroundColor2[🔗](#$api.gui~StyleSheet.backgroundColor2)
|
|
|
|
```
|
|
StyleSheet.backgroundColor2: Vec4f
|
|
```
|
|
|
|
### StyleSheet.backgroundImage1[🔗](#$api.gui~StyleSheet.backgroundImage1)
|
|
|
|
```
|
|
StyleSheet.backgroundImage1: NinePatch
|
|
```
|
|
|
|
### StyleSheet.backgroundImage2[🔗](#$api.gui~StyleSheet.backgroundImage2)
|
|
|
|
```
|
|
StyleSheet.backgroundImage2: NinePatch
|
|
```
|
|
|
|
### StyleSheet.borderWidth[🔗](#$api.gui~StyleSheet.borderWidth)
|
|
|
|
```
|
|
StyleSheet.borderWidth: Vec4f
|
|
```
|
|
|
|
### StyleSheet.borderColor[🔗](#$api.gui~StyleSheet.borderColor)
|
|
|
|
```
|
|
StyleSheet.borderColor: Vec4f
|
|
```
|
|
|
|
### StyleSheet.color[🔗](#$api.gui~StyleSheet.color)
|
|
|
|
```
|
|
StyleSheet.color: Vec4f
|
|
```
|
|
|
|
### StyleSheet.size[🔗](#$api.gui~StyleSheet.size)
|
|
|
|
```
|
|
StyleSheet.size: Vec2f
|
|
```
|
|
|
|
### StyleSheet.padding[🔗](#$api.gui~StyleSheet.padding)
|
|
|
|
```
|
|
StyleSheet.padding: Vec4f
|
|
```
|
|
|
|
### StyleSheet.fontSize[🔗](#$api.gui~StyleSheet.fontSize)
|
|
|
|
```
|
|
StyleSheet.fontSize: integer
|
|
```
|
|
|
|
### StyleSheet.borderImage[🔗](#$api.gui~StyleSheet.borderImage)
|
|
|
|
```
|
|
StyleSheet.borderImage: NinePatch
|
|
```
|
|
|
|
### StyleSheet.anchorPoint[🔗](#$api.gui~StyleSheet.anchorPoint)
|
|
|
|
```
|
|
StyleSheet.anchorPoint: Vec2f
|
|
```
|