724 lines
19 KiB
Markdown
724 lines
19 KiB
Markdown
<!-- Source: https://wiki.transportfever3.com/script-doc/api/res.html (fetched 2026-10-04) -->
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[index](../index.html) / [api](../api.html) / res
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---
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# Module api.res[🔗](#api.res)
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Repositories containing game resources (models, tracks, streets, ...)
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```
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global record Res buildingTypeRep: ResTypeRep<integer, BuildingType>
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bridgeTypeRep: ResTypeRep<integer, BridgeType>
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constructionRep: ResTypeRep<integer, ConstructionDesc>
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metaConstructionRep: ResTypeRep<integer, MetaConstructionDesc>
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genericRep: GenericRep
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economyRep: ResTypeRep<integer, EconomyDesc>
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climateRep: ResTypeRep<integer, ClimateDesc>
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terrainGeneratorRep: ResTypeRep<integer, TerrainGeneratorDesc>
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environmentRep: ResTypeRep<integer, Environment>
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playlistRep: ResTypeRep<integer, PlaylistDesc>
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gameScriptRep: ResTypeRep<integer, GameScriptType>
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cargoClassRep: CargoClassRep
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cargoTypeRep: CargoTypeRep
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nameRep: ResTypeRep<integer, NameDesc>
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campaignRep: ResTypeRep<integer, CampaignDesc>
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missionRep: ResTypeRep<integer, MissionDesc>
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modelRep: ModelRep
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multipleUnitRep: ResTypeRep<integer, MultipleUnit>
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streetTemplateRep: ResTypeRep<integer, StreetTemplate>
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edgeDecorationRep: ResTypeRep<integer, EdgeDecoration>
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terrainMaterialTypeRep: ResTypeRep<integer, TerrainMaterialType>
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trafficLightTypeRep: ResTypeRep<integer, TrafficLightType>
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tunnelTypeRep: ResTypeRep<integer, BridgeType>
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moduleRep: ResTypeRep<integer, ModuleDesc>
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railroadCrossingTypeRep: ResTypeRep<integer, RailroadCrossingType>
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streetStyleRep: ResTypeRep<integer, StreetStyle>
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builderAudioSetRep: ResTypeRep<integer, BuilderAudioSet>
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soundSetRep: ResTypeRep<integer, SoundSet>
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groundTextureRep: ResTypeRep<string, GroundTexture>
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autoGroundTexRep: ResTypeRep<string, AutoGroundTex>
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getBaseConfig: function(): BaseConfig
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end
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global record CargoClassRep getCargoClassId: function(cargoClass : string): CargoClassId
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hasCargoClass: function(cargoClass : string): boolean
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end
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global record CargoTypeRep forEachCargoType: function(cargoTypeSet : CargoTypeSet, callback : function(CargoTypeId))
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hasCargoType: function(cargoTypeSet : CargoTypeSet, test : CargoTypeId, inverse : boolean): boolean
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getPassengerCargoTypeId: function(): CargoTypeId
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end
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global record GameScriptType getState: function(GameScriptType): {<any type> : <any type>}
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end
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global record GenericRep getAllOfType: function(typeName : string, includeInvisible : boolean): {integer}
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end
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global record ModelRep forEachModelWithMetadata: function(metadata : string, callback : function(string))
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end
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global interface ResTypeRep<K, T> get: function(id : K): T
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getName: function(id : K): string
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find: function(resName : string): K
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findAndGet: function(resName : string): T
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getAll: function(includeInvisible : boolean): {K : string}
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add: function(resName : ResName, resource : T, visible : boolean): K
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setVisible: function(id : K, visible : boolean)
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isVisible: function(id : K): boolean
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getAsTable: function(id : K): T
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setAsTable: function(id : K, t : T): boolean
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addAsTable: function(the : ResName, t : T): K
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end
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```
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## Category: main[🔗](#category-main)
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### Res[🔗](#$api.res~Res)
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```
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global record Res buildingTypeRep: ResTypeRep<integer, BuildingType>
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bridgeTypeRep: ResTypeRep<integer, BridgeType>
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constructionRep: ResTypeRep<integer, ConstructionDesc>
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metaConstructionRep: ResTypeRep<integer, MetaConstructionDesc>
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genericRep: GenericRep
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economyRep: ResTypeRep<integer, EconomyDesc>
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climateRep: ResTypeRep<integer, ClimateDesc>
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terrainGeneratorRep: ResTypeRep<integer, TerrainGeneratorDesc>
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environmentRep: ResTypeRep<integer, Environment>
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playlistRep: ResTypeRep<integer, PlaylistDesc>
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gameScriptRep: ResTypeRep<integer, GameScriptType>
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cargoClassRep: CargoClassRep
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cargoTypeRep: CargoTypeRep
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nameRep: ResTypeRep<integer, NameDesc>
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campaignRep: ResTypeRep<integer, CampaignDesc>
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missionRep: ResTypeRep<integer, MissionDesc>
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modelRep: ModelRep
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multipleUnitRep: ResTypeRep<integer, MultipleUnit>
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streetTemplateRep: ResTypeRep<integer, StreetTemplate>
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edgeDecorationRep: ResTypeRep<integer, EdgeDecoration>
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terrainMaterialTypeRep: ResTypeRep<integer, TerrainMaterialType>
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trafficLightTypeRep: ResTypeRep<integer, TrafficLightType>
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tunnelTypeRep: ResTypeRep<integer, BridgeType>
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moduleRep: ResTypeRep<integer, ModuleDesc>
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railroadCrossingTypeRep: ResTypeRep<integer, RailroadCrossingType>
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streetStyleRep: ResTypeRep<integer, StreetStyle>
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builderAudioSetRep: ResTypeRep<integer, BuilderAudioSet>
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soundSetRep: ResTypeRep<integer, SoundSet>
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groundTextureRep: ResTypeRep<string, GroundTexture>
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autoGroundTexRep: ResTypeRep<string, AutoGroundTex>
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getBaseConfig: function(): BaseConfig
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end
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```
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List of all repositories
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### Res.buildingTypeRep[🔗](#$api.res~Res.buildingTypeRep)
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```
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Res.buildingTypeRep: ResTypeRep<integer, BuildingType>
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```
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A resource repository containing data for town buildings.
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### Res.bridgeTypeRep[🔗](#$api.res~Res.bridgeTypeRep)
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```
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Res.bridgeTypeRep: ResTypeRep<integer, BridgeType>
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```
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A resource repository containing data from the bridge configuration files and from dynamically generated bridges.
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### Res.constructionRep[🔗](#$api.res~Res.constructionRep)
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```
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Res.constructionRep: ResTypeRep<integer, ConstructionDesc>
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```
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A resource repository containing data from the ".con" files and from dynamically generated constructions.
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### Res.metaConstructionRep[🔗](#$api.res~Res.metaConstructionRep)
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```
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Res.metaConstructionRep: ResTypeRep<integer, MetaConstructionDesc>
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```
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A resource repository containing data for all custom resources.
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### Res.genericRep[🔗](#$api.res~Res.genericRep)
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```
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Res.genericRep: GenericRep
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```
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### Res.economyRep[🔗](#$api.res~Res.economyRep)
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```
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Res.economyRep: ResTypeRep<integer, EconomyDesc>
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```
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A resource repository containing data from the ".eco" economy resources.
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### Res.climateRep[🔗](#$api.res~Res.climateRep)
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```
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Res.climateRep: ResTypeRep<integer, ClimateDesc>
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```
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A resource repository containing data for the climates.
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### Res.terrainGeneratorRep[🔗](#$api.res~Res.terrainGeneratorRep)
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```
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Res.terrainGeneratorRep: ResTypeRep<integer, TerrainGeneratorDesc>
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```
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A resource repository containing data for the terrain generation.
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### Res.environmentRep[🔗](#$api.res~Res.environmentRep)
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```
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Res.environmentRep: ResTypeRep<integer, Environment>
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```
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A resource repository containing data for the environment.
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### Res.playlistRep[🔗](#$api.res~Res.playlistRep)
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```
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Res.playlistRep: ResTypeRep<integer, PlaylistDesc>
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```
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A repository for playlists.
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### Res.gameScriptRep[🔗](#$api.res~Res.gameScriptRep)
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```
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Res.gameScriptRep: ResTypeRep<integer, GameScriptType>
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```
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A resource repository containing game scripts.
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### Res.cargoClassRep[🔗](#$api.res~Res.cargoClassRep)
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```
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Res.cargoClassRep: CargoClassRep
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```
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A resource repository containing data with all the cargo classes.
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### Res.cargoTypeRep[🔗](#$api.res~Res.cargoTypeRep)
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```
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Res.cargoTypeRep: CargoTypeRep
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```
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A resource repository containing data with all the cargo types.
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### Res.nameRep[🔗](#$api.res~Res.nameRep)
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```
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Res.nameRep: ResTypeRep<integer, NameDesc>
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```
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A resource repository for names.
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### Res.campaignRep[🔗](#$api.res~Res.campaignRep)
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```
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Res.campaignRep: ResTypeRep<integer, CampaignDesc>
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```
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A resource repository for campaign chapters.
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### Res.missionRep[🔗](#$api.res~Res.missionRep)
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```
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Res.missionRep: ResTypeRep<integer, MissionDesc>
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```
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A resource repository for campaign missions.
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### Res.modelRep[🔗](#$api.res~Res.modelRep)
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```
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Res.modelRep: ModelRep
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```
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A resource repository containing all the game models and metadata.
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### Res.multipleUnitRep[🔗](#$api.res~Res.multipleUnitRep)
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```
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Res.multipleUnitRep: ResTypeRep<integer, MultipleUnit>
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```
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A resource repository containing data from the multiple unit files and from dynamically generated multiple units.
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### Res.streetTemplateRep[🔗](#$api.res~Res.streetTemplateRep)
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```
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Res.streetTemplateRep: ResTypeRep<integer, StreetTemplate>
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```
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A resource repository containing data from the street template files and from dynamically generated street templates.
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### Res.edgeDecorationRep[🔗](#$api.res~Res.edgeDecorationRep)
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```
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Res.edgeDecorationRep: ResTypeRep<integer, EdgeDecoration>
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```
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### Res.terrainMaterialTypeRep[🔗](#$api.res~Res.terrainMaterialTypeRep)
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```
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Res.terrainMaterialTypeRep: ResTypeRep<integer, TerrainMaterialType>
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```
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A resource repository containing materials.
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### Res.trafficLightTypeRep[🔗](#$api.res~Res.trafficLightTypeRep)
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```
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Res.trafficLightTypeRep: ResTypeRep<integer, TrafficLightType>
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```
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A resource repository containing data from the traffic lights.
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### Res.tunnelTypeRep[🔗](#$api.res~Res.tunnelTypeRep)
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```
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Res.tunnelTypeRep: ResTypeRep<integer, BridgeType>
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```
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A resource repository containing data from the tunnel configuration files and from dynamically generated tunnels.
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### Res.moduleRep[🔗](#$api.res~Res.moduleRep)
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```
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Res.moduleRep: ResTypeRep<integer, ModuleDesc>
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```
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A resource repository containing data from the ".modules" files and from dynamically generated modules.
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### Res.railroadCrossingTypeRep[🔗](#$api.res~Res.railroadCrossingTypeRep)
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```
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Res.railroadCrossingTypeRep: ResTypeRep<integer, RailroadCrossingType>
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```
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A resource repository containing data from the railroad crossing files and from dynamically generated railroad crossing types.
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### Res.streetStyleRep[🔗](#$api.res~Res.streetStyleRep)
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```
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Res.streetStyleRep: ResTypeRep<integer, StreetStyle>
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```
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A resource repository containing data from the street type files and from dynamically generated street types.
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### Res.builderAudioSetRep[🔗](#$api.res~Res.builderAudioSetRep)
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```
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Res.builderAudioSetRep: ResTypeRep<integer, BuilderAudioSet>
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```
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A resource repository containing data for audio sets for building
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### Res.soundSetRep[🔗](#$api.res~Res.soundSetRep)
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```
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Res.soundSetRep: ResTypeRep<integer, SoundSet>
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```
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A resource repository containing data for sound sets
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### Res.groundTextureRep[🔗](#$api.res~Res.groundTextureRep)
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```
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Res.groundTextureRep: ResTypeRep<string, GroundTexture>
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```
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A resource repository containing data for ground textures.
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### Res.autoGroundTexRep[🔗](#$api.res~Res.autoGroundTexRep)
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```
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Res.autoGroundTexRep: ResTypeRep<string, AutoGroundTex>
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```
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A resource repository containing data for automatic ground texture definitions.
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### Res.getBaseConfig[🔗](#$api.res~Res.getBaseConfig)
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```
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function Res.getBaseConfig(): BaseConfig
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```
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Gets the base config, it contains most of the data which was read from "base/base\_config.lua".
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**Returns**
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1. `BaseConfig` — Table the configuration table. See https://wiki.transportfever3.com/doku.php?id=modding:baseconfig for a detailed explanation.
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## Category: globals[🔗](#category-globals)
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### CargoClassRep[🔗](#$api.res~CargoClassRep)
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```
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global record CargoClassRep getCargoClassId: function(cargoClass : string): CargoClassId
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hasCargoClass: function(cargoClass : string): boolean
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end
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```
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### CargoClassRep.getCargoClassId[🔗](#$api.res~CargoClassRep.getCargoClassId)
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```
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function CargoClassRep.getCargoClassId(cargoClass : string): CargoClassId
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```
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Gets the CargoClassId for a given CargoClass name
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**Parameters**
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* `cargoClass` :`string` — cargo class name
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**Returns**
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1. `CargoClassId` — cargo class id
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### CargoClassRep.hasCargoClass[🔗](#$api.res~CargoClassRep.hasCargoClass)
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```
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function CargoClassRep.hasCargoClass(cargoClass : string): boolean
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```
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Checks if the given cargo class is present, this can be used if some cargo classes exist but are invisible
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**Parameters**
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* `cargoClass` :`string` — cargo class name
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**Returns**
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1. `boolean` — true if present
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### CargoTypeRep[🔗](#$api.res~CargoTypeRep)
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```
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global record CargoTypeRep forEachCargoType: function(cargoTypeSet : CargoTypeSet, callback : function(CargoTypeId))
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hasCargoType: function(cargoTypeSet : CargoTypeSet, test : CargoTypeId, inverse : boolean): boolean
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getPassengerCargoTypeId: function(): CargoTypeId
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end
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```
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### CargoTypeRep.forEachCargoType[🔗](#$api.res~CargoTypeRep.forEachCargoType)
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```
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function CargoTypeRep.forEachCargoType(cargoTypeSet : CargoTypeSet, callback : function(CargoTypeId))
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```
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Iterates over all cargo types in a given cargo type set
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**Parameters**
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* `cargoTypeSet` :`CargoTypeSet` — the cargo type set to iterate over
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* `callback` :`function(CargoTypeId)` — a callback for each cargo type
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### CargoTypeRep.hasCargoType[🔗](#$api.res~CargoTypeRep.hasCargoType)
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```
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function CargoTypeRep.hasCargoType(cargoTypeSet : CargoTypeSet, test : CargoTypeId, inverse : boolean): boolean
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```
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Checks if a cargo type set contains a specific cargo type
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**Parameters**
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* `cargoTypeSet` :`CargoTypeSet` — the cargo type set to check
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* `test` :`CargoTypeId` — the cargo type to test for
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* `inverse` :`boolean` — if true, the function returns true when any other cargo exists
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**Returns**
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1. `boolean`
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### CargoTypeRep.getPassengerCargoTypeId[🔗](#$api.res~CargoTypeRep.getPassengerCargoTypeId)
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```
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function CargoTypeRep.getPassengerCargoTypeId(): CargoTypeId
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```
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Returns the cargo type id for passenger
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**Returns**
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1. `CargoTypeId`
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### GameScriptType[🔗](#$api.res~GameScriptType)
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```
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global record GameScriptType getState: function(GameScriptType): {<any type> : <any type>}
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end
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```
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### GameScriptType.getState[🔗](#$api.res~GameScriptType.getState)
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```
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function GameScriptType.getState(GameScriptType): {<any type> : <any type>}
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```
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**Parameters**
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* `GameScriptType`
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**Returns**
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1. `{<any type> : <any type>}`
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### GenericRep[🔗](#$api.res~GenericRep)
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```
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global record GenericRep getAllOfType: function(typeName : string, includeInvisible : boolean): {integer}
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end
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```
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### GenericRep.getAllOfType[🔗](#$api.res~GenericRep.getAllOfType)
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```
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function GenericRep.getAllOfType(typeName : string, includeInvisible : boolean): {integer}
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```
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Gets all Generic resource types of a given type name
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does not allow typeName in { "gui*res*overwrite", "gui\_res" }, for those, use `api.gui.genericRep`
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**Parameters**
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* `typeName` :`string` — type name
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* `includeInvisible` :`boolean` — whether to include invisible
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**Returns**
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1. `{integer}` — resource ids
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### ModelRep[🔗](#$api.res~ModelRep)
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```
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global record ModelRep forEachModelWithMetadata: function(metadata : string, callback : function(string))
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end
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```
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### ModelRep.forEachModelWithMetadata[🔗](#$api.res~ModelRep.forEachModelWithMetadata)
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```
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function ModelRep.forEachModelWithMetadata(metadata : string, callback : function(string))
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```
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Iterates over all the models with a specific metadata
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**Parameters**
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* `metadata` :`string` — the name of the metadata
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* `callback` :`function(string)` — a callback for every model that contains the specified metadata
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### ResTypeRep[🔗](#$api.res~ResTypeRep)
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```
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global interface ResTypeRep<K, T> get: function(id : K): T
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getName: function(id : K): string
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find: function(resName : string): K
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findAndGet: function(resName : string): T
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getAll: function(includeInvisible : boolean): {K : string}
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add: function(resName : ResName, resource : T, visible : boolean): K
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setVisible: function(id : K, visible : boolean)
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isVisible: function(id : K): boolean
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getAsTable: function(id : K): T
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setAsTable: function(id : K, t : T): boolean
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addAsTable: function(the : ResName, t : T): K
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end
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```
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Generic interface for repositories
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Resources are generally static (initialized when the game starts and don't change)
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Make sure that resource exists before trying to access them
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Resource ids are only valid within the same repository
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|
##### Type Parameters
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* **`K`**
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* **`T`**
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|
|
|
### ResTypeRep.get[🔗](#$api.res~ResTypeRep.get)
|
|
|
|
```
|
|
function ResTypeRep.get(id : K): T
|
|
```
|
|
|
|
Gets the resource for a given id - (can be used to directly modify the resource,
|
|
but this is discouraged, except for performance reasons. Use getAsTable and setAsTable instead.
|
|
|
|
**Parameters**
|
|
|
|
* `id` :`K` — a resource id
|
|
|
|
**Returns**
|
|
|
|
1. `T` — the resource
|
|
|
|
### ResTypeRep.getName[🔗](#$api.res~ResTypeRep.getName)
|
|
|
|
```
|
|
function ResTypeRep.getName(id : K): string
|
|
```
|
|
|
|
Gets the resource name for a given id
|
|
|
|
**Parameters**
|
|
|
|
* `id` :`K` — a resource id
|
|
|
|
**Returns**
|
|
|
|
1. `string` — the resource name
|
|
|
|
### ResTypeRep.find[🔗](#$api.res~ResTypeRep.find)
|
|
|
|
```
|
|
function ResTypeRep.find(resName : string): K
|
|
```
|
|
|
|
Finds the id of the given resource name and returns its id
|
|
|
|
**Parameters**
|
|
|
|
* `resName` :`string` — a resource name
|
|
|
|
**Returns**
|
|
|
|
1. `K` — the id of the resource, -1 if the resource doesn't exist
|
|
|
|
### ResTypeRep.findAndGet[🔗](#$api.res~ResTypeRep.findAndGet)
|
|
|
|
```
|
|
function ResTypeRep.findAndGet(resName : string): T
|
|
```
|
|
|
|
Finds the resource with the given name and returns it
|
|
|
|
**Parameters**
|
|
|
|
* `resName` :`string` — a resource name
|
|
|
|
**Returns**
|
|
|
|
1. `T` — the resource, and an error if the resource is not found
|
|
|
|
### ResTypeRep.getAll[🔗](#$api.res~ResTypeRep.getAll)
|
|
|
|
```
|
|
function ResTypeRep.getAll(includeInvisible : boolean): {K : string}
|
|
```
|
|
|
|
Gets all resources
|
|
|
|
**Parameters**
|
|
|
|
* `includeInvisible` :`boolean` — if invisible resources should be included, false by default
|
|
|
|
**Returns**
|
|
|
|
1. `{K : string}` — a dictionary containing all id and resource names
|
|
|
|
### ResTypeRep.add[🔗](#$api.res~ResTypeRep.add)
|
|
|
|
```
|
|
function ResTypeRep.add(resName : ResName, resource : T, visible : boolean): K
|
|
```
|
|
|
|
Adds a new resource to the repository
|
|
|
|
**Parameters**
|
|
|
|
* `resName` :`ResName` — the resource name of the new resource
|
|
* `resource` :`T` — the resource itself
|
|
* `visible` :`boolean` — if the resource is visible
|
|
|
|
**Returns**
|
|
|
|
1. `K` — the id of the newly added resource
|
|
|
|
### ResTypeRep.setVisible[🔗](#$api.res~ResTypeRep.setVisible)
|
|
|
|
```
|
|
function ResTypeRep.setVisible(id : K, visible : boolean)
|
|
```
|
|
|
|
Sets a resource visible
|
|
|
|
**Parameters**
|
|
|
|
* `id` :`K` — the id of the resource
|
|
* `visible` :`boolean` — if the resource should be visible
|
|
|
|
### ResTypeRep.isVisible[🔗](#$api.res~ResTypeRep.isVisible)
|
|
|
|
```
|
|
function ResTypeRep.isVisible(id : K): boolean
|
|
```
|
|
|
|
Checks if a resource is visible
|
|
|
|
**Parameters**
|
|
|
|
* `id` :`K` — the id of the resource
|
|
|
|
**Returns**
|
|
|
|
1. `boolean` — if the resource is visible
|
|
|
|
### ResTypeRep.getAsTable[🔗](#$api.res~ResTypeRep.getAsTable)
|
|
|
|
```
|
|
function ResTypeRep.getAsTable(id : K): T
|
|
```
|
|
|
|
Gets the resource for a given id as a pure lua table
|
|
|
|
**Parameters**
|
|
|
|
* `id` :`K` — a resource id
|
|
|
|
**Returns**
|
|
|
|
1. `T` — the resource
|
|
|
|
### ResTypeRep.setAsTable[🔗](#$api.res~ResTypeRep.setAsTable)
|
|
|
|
```
|
|
function ResTypeRep.setAsTable(id : K, t : T): boolean
|
|
```
|
|
|
|
Updates the resource for a given id from a pure lua table (as if it was the resource file)
|
|
|
|
**Parameters**
|
|
|
|
* `id` :`K` — a resource id
|
|
* `t` :`T` — the resource
|
|
|
|
**Returns**
|
|
|
|
1. `boolean` — success
|
|
|
|
### ResTypeRep.addAsTable[🔗](#$api.res~ResTypeRep.addAsTable)
|
|
|
|
```
|
|
function ResTypeRep.addAsTable(the : ResName, t : T): K
|
|
```
|
|
|
|
Add a new resource from a pure lua table (as if it was the resource file)
|
|
|
|
**Parameters**
|
|
|
|
* `the` :`ResName` — name of the resource to add (should be unique)
|
|
* `t` :`T` — the resource to add
|
|
|
|
**Returns**
|
|
|
|
1. `K` — the newly added id
|