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New here? Start with a brief introduction into modding Transport Fever 3.
Transport Fever 3 features full modding support, empowering the community to create, customize, and expand the experience in countless ways. Mods can be easily shared and discovered through mod.io, making it simple to connect creators and players across platforms.
We're proud to run a Curated Mods Program, highlighting high-quality creations and supporting standout modders within the community. To help you bring your ideas to life, we provide dedicated modding tools and extensive documentation covering everything from getting started to advanced topics.
Mods are a vital part of Transport Fever 3's ecosystem. They inspire innovation, extend longevity, and strengthen the community. We're incredibly grateful to every creator who contributes their time, talent, and passion.
General
This chapter introduces the general concepts and fundamentals of Transport Fever 3 modding. It explains mod structure, loading behavior and the used resource types.
- Syntax
- Mod Definition
- Mod Parameters & Scripts
- Resource Types & Structure
- Models (.mdl)
- Meshes (.msh)
- Materials (.mtl)
- Guidelines & Requirements
- Best Practices
- Publish a mod
Tools
Documentation of official and third-party tools relevant to the modding workflow. Covers their purpose and typical use cases.
- Model Editor
- Ingame Tools (Coming Soon)
- Terrain Generator Editor
- External Tools
Vehicles
This chapter describes how vehicles are defined. It covers configuration files, models, animations, and gameplay-relevant parameters for all supported transport types.
Constructions
This chapter describes how constructions such as buildings and stations are defined. It covers configuration options, models, and in-game behavior.
- Construction Basics
- Construction Menu
- Construction Types
- Modular Constructions
- Construction Templates
- Ground Textures
Infrastructure
This chapter describes how streets, tracks, and other transport network elements are defined. It covers geometry, parameters, and gameplay behavior.
Environment
This chapter covers environment-related modding topics such as map generation, terrain materials, vegetation, and other world elements.
Misc
Collection of miscellaneous reference material relevant to Transport Fever 3 modding. Covers features referenced across multiple chapters.
Scripting
Reference for scripting interfaces available to mods. Covers APIs, execution flow, and interaction with game systems.
- API Reference
- Missions
- Game Scripts (Coming Soon)
- User Interface (Coming Soon)
