42 lines
2.6 KiB
Lua
42 lines
2.6 KiB
Lua
-- PROTOTYPE (ticket "Can a street type with overlaid passing lanes fake overtaking on single-lane roads?"):
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-- throwaway, lives only on branch prototype/vehicle-probe.
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-- Looks like country_new_small (same style, one visible lane per direction), but each direction gets a narrow
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-- extra passing lane at the centre line, pushed by `offset` over the oncoming lane. Variant A: passing-lane
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-- offsets B +2.5 / F -2.5 (the unit and sign of LaneConfig.offset are unknown; variants A and B use opposite signs).
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function data()
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return {
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availability = { yearFrom = 0, yearTo = 0 },
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cost = 180,
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country = true,
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defaultWithCrosswalk = false,
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description = {
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description = "PROTOTYPE overtaking road, variant A: country small road with overlaid passing lanes (offset B +2.5 / F -2.5).",
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icon = "::/infrastructure/street/country/country_new_small.tga",
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name = "Overtake proto A (passing lanes B +2.5 / F -2.5)",
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previewIcon = "::/infrastructure/street/country/country_new_small_preview.tga",
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},
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emissions = { noise = 0, pollution = 0, pollutionRadius = 0, radius = 0 },
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fillGroundTex = "::/infrastructure/street/shared/street_fill.gtex",
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laneConfigs = {
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{ forward = false, height = 0, offset = -1, speed = 22.22, transportModes = { "PERSON", "CARGO" }, width = 2 },
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{ forward = false, height = 0, offset = -0.5, speed = 22.22, transportModes = { "CAR", "BUS", "TRUCK" }, width = 5 },
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-- backward passing lane, meant to sit over the forward driving lane (BUS/TRUCK only: keeps town cars out)
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{ forward = false, height = 0, offset = 2.5, speed = 22.22, transportModes = { "BUS", "TRUCK" }, width = 0.5 },
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-- forward passing lane, meant to sit over the backward (oncoming) driving lane (BUS/TRUCK only)
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{ forward = true, height = 0, offset = -2.5, speed = 22.22, transportModes = { "BUS", "TRUCK" }, width = 0.5 },
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{ forward = true, height = 0, offset = 0.5, speed = 22.22, transportModes = { "CAR", "BUS", "TRUCK" }, width = 5 },
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{ forward = true, height = 0, offset = 1, speed = 22.22, transportModes = { "PERSON", "CARGO" }, width = 2 },
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},
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maintenanceCost = 30,
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menuCategory = { categories = { { category = "roads_country", filterCategories = { }, order = 441 } } },
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modifiers = { maxSpeedModifier = 0, noiseModifier = 0, pollutionModifier = 0 },
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pedestrianWalkPenalty = true,
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priority = 200,
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roadType = "STREET",
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sidewalkFillGroundTex = "::/infrastructure/shared/none.gtex",
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simBuildable = false, -- towns must not build the prototype
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streetStyle = "::/infrastructure/street/country/country_new_small.street",
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builderAudioRes = "::/gui/construction/sound/buildoze_street.builder_audio",
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}
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end
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